Not exact matches
I remember waiting
in my car, a «65
Bug, six volts short of being able to handle anything more than the stock AM stereo, on a
break, listening to Mark Leiter finish his second complete
game in as many starts, wondering if he was the ace the Giants had been looking for.
Not only did I go out four or five nights a week to approach like a machine, I ended up digesting every The
Game -
Breaking Bug trope as used
in popular culture.
At the time being, Neon Chrome is a
game you can hardly play with a
game -
breaking bug in it.
LOL This is crazy that you buy
game and must check twice to be sure that it is not
broken version, and do efforts to fix it before play.Am actually found
bugs in both ID1 and ID2 where Baldurs Gate 1 was fine am completed it without problems and
in BG2 am also do nt see any problems.
Bethesda has not treated this
game well considering it is there trademark series, they tried to update the
game to fix the texture issues among other
bugs instead however they did NOT fix the issues and
broke resistances to everything which is a key mechanic, also they have not given any word as to when they will fix the texture issues which means it most likely will not get fixed
in a long time by which I most likely will have put it on the shelf forgetting about it.
There are some many
game breaking bugs that the
game isn't enjoyable to play
in the slightest.
From Software and Namco Bandai are finally fixing a year - old
bug in Dark Souls 2 that caused weapons
in the
game to degrade, and ultimately
break, at a fast rate.
Bloodborne's
game breaking bug — rendering the Lunarium Key unobtainable — has been patched
in update 1.02 which is available now.
Fans might remember the infamous save
bug that was tied to the amount of playtime you had
in the
game, and after having spent a considerable amount of time with the Switch version, I haven't really encountered such
game breaking bugs so far.
On our drive to a Chattanooga Lookouts
game last week, a spirited
game of «slug
bug»
broke out
in the back seat.
- the developers» main goal was to
break conventions, but they weren't sure how far they should go to do so - they took a look at what was core to Zelda
games, and decided it was the sense of relief you feel after solving a puzzle - they tried to fix the parts of puzzle - solving people found boring while keeping the interesting parts intact - they wanted people to think outside the box - there are multiple ways to approach / solve puzzles and gameplay challenges - anyone who plays the intro will find a way to enjoy the story naturally - NPCs do have things the want you to do, but don't
bug you about it, and you can ignore them if you want - some of the bosses are hidden
in plain sight - the Sheikah tribe are key to the story, as is Zelda's blue tunic
Recently Dan Stapleton gave Prey one of the lowest scores a triple A
game has received
in recent memory, and for good reason Dan ran into a
game breaking bug.
Last week, there had been reports of a
game breaking bug in Metal Gear Solid 5: The Phantom Pain where if you use Quiet on mission 29 or 42, you could end up finding your save
game completely corrupted.
Ludomotion's five - headed formation consists of Joris Dormans, who holds a PhD
in game research and design; Stephan van der Feest, a multi-talented software developer with a love for making music and strange sound effects; Koen Bollen, an immaculate programmer who will try to beat his opponent
in any
game or destroy it by finding a
game breaking bug; Hendrik Visser, an artist who also designs theme parks; and Javier Sancho, a
game studies graduate with experience
in game journalism (editor's note: he wrote for Gamesauce back
in 2011) and
game localization.
Being
in pre-alpha you can expect a fair amount of
bugs and issues with the
game, but having played the
game for 30 hours I can say that the common
bugs in game are far from
game breaking.
I have no idea how so many people gave this
game a perfect score with the
game breaking bugs (now fixed), bit of repetitiveness
in single player, and the miss or hit AI.
For those not
in the know, this
game was
in development hell by a company known as Golgoth Studio, a dev team who pumped out a horrendous sequel to Magicial Drop F called Magicial Drop V on Steam, only to fail to fix so many of the
game breaking bugs.
Game -
breaking bugs — like not being able to load certain saves — and the absurd time
in between actions and ends of turns really put a damper on my enjoyment of XCOM 2.
In its current Early Access state it does have some
bugs to work out, nothing
game breaking but some.
When Grand Theft Auto Online launched, the arrival was less than stellar, with countless players experiencing
game -
breaking bugs and a total inability to connect to the
game's servers, resulting
in worldwide backlash and panic.
In the first twenty minutes that I spent with Fuel Overdose I ran into a major
game breaking bug that certainly set the tone for how the next few hours were going to go.
However, reports are coming
in that Batman Arkham Origins is filled with
bugs and glitches, although I did personally encounter some of these
bugs that has been mentioned, none of them
broke my
game in any way.
No, there weren't any
game breaking bugs or server issues (
in fact, I've only ever encountered one issue
in the
game and a GM fixed the situation within 5 minutes.)
Back
in August it was announced that Mega Man spiritual successor Mighty No. 9 was to be delayed from its initial release date, the reason behind this was that a number of
bugs were found
in the
game that needed to be ironed out simply because they were literally
game breaking.
This time, The Gamesmen talk about an Xbox One and a half, Nintendo «s R&D
in 2015, a
game -
breaking bug in The Division's, the Oculus Rift shipping fee, the Oculus Rift's terms of service, Monster Hunter ESRB rating, Google's April Fools joke, the Ace Attorney anime, and another Virtual -LSB-...]
Still, looks like this
game will be totally
broken pretty shortly, with
bugs and glitches being found on about half the tracks
in it.
We don't score reviews
in Early Access, which is probably a good thing, because several
game -
breaking bugs are simply too prominent to make this anything other than a quick diversion at the moment.
I'm not going to sit here and pretend like I never encountered an issue — after all, blowing
in NES cartridges was practically a staple of my childhood — but my paranoia fueled brain had never been sick with concerns over
game breaking bugs.
Now here's a video
game series that seemed to completely lose its way
in recent iterations... From a plethora of
game breaking bugs to lackluster modern - time storylines, the Assassin's Creed series has really been hit hard.
A new development team took over the
game, adding
in various patches to fix the most
broken bugs whilst creating a storyline that led to the End of an Era event.
As most of you are well aware, most
games require a day one update to — and these are just a few examples — correct issues we never would have noticed
in the first place, enable multiplayer support, or hammer out
game breaking bugs.
Remember Warner Bros didn't bother getting the
game breaking bugs finished
in Arkham Origins because they would rather the developer worked on DLC instead.
It's only one
game breaking bug, it's
in a
game made by a small indie studio rather than a large corporation with legions of testers and it's pretty unlikely anyone will fall victim to it unless they're deliberately trying to mess things up.
It was a crueler, more
broken game that respected players» time less, left critical
bugs and more severe combat imbalances
in place for far longer, and fumbled its first big expansion by changing too much and rushing it out the door just a few months after launch.