Sentences with phrase «breathing city»

Where the game is shines is offering you a huge living breathing city as your playground.
It was also one of the first games where I felt like a real super hero inside a living breathing city.
Instead of icons, we have flesh and blood characters on display, and they inhabit a world that stood only as eye candy in previous installments but feels like a living, breathing city here.
Needless to say, Paris is truly a living breathing city in Assassin's Creed Unity and on launch the game did suffer from a variety of graphical issues such as frame rate issues but thankfully a lot of these have been addressed on the PlayStation 4.
The futuristic city of Seoul is an expansive playground in which there's generally not all that much to actually do; sure, you can take part in races, bring down a few L.E.G.I.O.N patrols, clear a safehouse or two and engage in a handful of other mission types that are prerequisite for open world titles, but there's nothing here that you haven't seen before and there's no sense of Seoul being an actual living and breathing city at all.
You're put into the middle of a living, breathing city filled with pedestrians, traffic, and rival mobsters — in this case a condensed version of 1940s New York.
It's defiantly good to hear also, Grand Theft Auto relies on having a large breathing city and knowing that isn't going to be a problem on the DS; kills any doubts we had about the game.
Furthermore London feels like a living breathing city from its realistic lighting and citizens who seem to be blissfully aware of whom and what are shaping their city.
Just another example of the living breathing city Ubisoft has created.
... a living breathing city, steeped in history and symbolism and provides the setting for the neo-noir, heavy - going, bleak atmosphere for this epic game.
Unlike some other Mexican resort destinations, Puerto Vallarta is a living, breathing city (population about 250,000) with a cultural Old Town.
Few experiences in gaming match up to running across the rooftops of Constantinople as Ezio, admiring one of the most believable cities ever crafted in gaming; it truly feels like a living, breathing city, full of life and wonder.
GTAIV's story was much more serious than previous games in the series, but it was all the better for it, with likeable characters and what felt like a living, breathing city.
Between the living and breathing city and the wealth of ways players can play with it, do other games approach accessibility the way Grand Theft Auto does?
Players controlled three protagonists, sure, but the game's biggest and most important character was the city of Los Santos itself; even though it's a pared down version of the City Of Angels, Los Santos felt — and still feels — like a living, breathing city — albeit one whose denizens are beyond twisted.
As Bullfrog stated in the game's instruction manual, their intention with Syndicate was to simulate the feel of a living, breathing city, an ambitious goal given the technology of the time and one that largely succeeds.
The old cliché was «living, breathing cities».
Monopoly Streets ($ 29.99) The world of MONOPOLY comes to life through a living, breathing city that you can build, own, and monopolize.
What's captivating about it is stepping into what feels like a living, breathing city, not just a sandbox with a bunch of shit to do.
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