Join a living,
breathing world of car enthusiasts, where you always have someone next to you, ready to take on new challenges with or against you.
This trailer focuses on the social aspect of the game, and asks you to join a living,
breathing world of car enthusiasts, where you always have someone next to you, ready to take on new challenges with... Or against you.
Not exact matches
Snyder's passion clearly lies with creating vast
worlds where retro - fitted war - planes can take on fire -
breathing dragons and hot girls in fishnet stockings can mow down a train
car full
of enemy robots.
Helmet on, door closed, isolated from the rest
of the
world and with nerves steadily subsiding, there's just enough time to slowly
breathe in the heady petrol fumes and intoxicating history
of this magnificent
car before I'm told to get going.
When Half Life started and the creators were showing me the living,
breathing world outside
of the rail
car, I was too busy to notice, trying to jump out
of the
car through the window.
There's the
world of the inside
of the
car, which could be social, but also ergonomic, to do with monitoring and controlling the vehicle, and also gaseous and physiological, to do with
breathing and the exchanges
of oxygen and nitrogen and carbon inside the
car; outside the cocoon
of the
car there is a domain
of air currents, eddies and swirls,
of turbulences and currents which constitutes a separate system.
Obviously, if we match the outcomes
of our actions against some seraphically ideal
world where people can communicate climate science without eating,
breathing, or sitting in
cars or buses, then anything we actually do is going to fall short
of the ideal.