Nintendo built in all those stupidly long and / or hard challenges to waste your time and make you feel like you were accomplishing something, kind of like all the garbage glued onto Hyrule Warriors to pretend it doesn't have a pathetically
brief story mode and minuscule roster.
Not exact matches
This modest film falls into the category of «character study», which generally means there there isn't a real plot or
story follow, so much as a
brief peek into a life of someone for a while, perhaps in the hope of learning a thing or two about a different
mode of life, or as a reflection of our own.
There's a
brief introduction to the
story, before it continues to talk about the enemy design, new additions to the combat, such as Witch Time and dodge offsets and a demonstration of the Tag Climax co-op
mode.
The game has a
story mode, that although the
story seems a bit
brief the game does progress nicely in terms of pacing, and the enemies do become increasingly more challenging.
The «Z
Story»
mode of the game is really a
brief introduction to the game mechanics.
Story mode is just a few pathetically easy matches with static art laid behind some text as
brief hints of plot are dumped.
With the
brief tease of a
story mode, it's possible Mario Tennis Aces corrects everything about the previous entry, but it seems like a wait and see.
The extremely short
story mode (somewhere around four hours for competition on my first run through) fails to avoid feeling repetitive in its
brief existence.
This data can be seen in - game through the global ranking screens, accessible through the day selection menu, for
story mode statistics, and through a mission's
briefing menu, for that mission's statistics.
This is complimented by the game's ridiculous
story beats that are told via win quotes and the
brief endings in each character's arcade
mode.
Unfortunately most of the Final Fantasy characters only make
brief appearances in the main
story itself, but when you unlock the special side - mission
mode you get to see more of their interactions.
The
story mode is eminently
brief and unravels precisely nothing of narrative value, concluding with less of a cliffhanger and more of the kind of twist you'd find in halfhearted Creepypasta.
The included campaign
mode merely dresses up the game's multiplayer with a loose
story focused on the battle between the Interstellar Manufacturing Corporation (IMC) and the militia, with the occasional
brief cut scene.