It then gives you that fighting chance to
briefly hit the enemies, attack, and retreat to safety.
Not exact matches
Another new mechanic which makes fighting bigger
enemies a bit easier is the Break mechanic, which leaves
enemies briefly defensless and in juggle state after receiving multiple
hits.
The main thing is that while blocking, you can press the jump button to dodge around your
enemy, thus confusing them
briefly for free
hits.
For those unfamiliar with the system (and who haven't played our own Penny Arcade RPGs which use a similar system), the core is that by
hitting enemies right before they make their next move, you interrupt them which knocks them back on the time bar, essentially stunning them
briefly.