I can appreciate the appeal
of cutesy art styles and
bright, colorful, and inoffensive environments as much as the next person, but many
of the female
characters have a hardcore case
of same -
face.
One thing I truly enjoy about the avatar and Modern Sonic's stages, or at least in the 3D segments, is the sheer amount
of multiple pathways there are, no matter how convoluted they may seem.There are also stages where both the avatar and Modern Sonic run along side each other, which opens up the multiple pathways even more, and instead
of switching a
character out, each
of their moves is assigned to a specific button, making them act as one
character, which take some getting used to due to the visual appearance
of both
characters appearing on screen, but is definitely optimal.There's also some level designs with certain gimmicks: at one point you're playing pinball in the middle
of a
bright forest with classic Sonic, and in that same forest, you'll be playing pinball with some enemies down a water slide with the avatar, were the control starts to get kind
of out
of hand, while Modern Sonic will
face a boss that combines the level design from Lost World with this game's boost mechanics, which was probably the intention for the departure in the 2013 game.
It's not something that's incredibly notable on its own, but the display's ability to offer more sparkle in extremely
bright details such as the flash
of lip gloss or the beads
of sweat on a closeup
of a
character's
face combined with the display's impressive contrast add up to a highly dimensional picture that's extremely captivating.