Sentences with phrase «brilliant design of the game»

What also keeps the game fresh is the brilliant design of the game's various monsters, that all demand different play - styles, tactics and behaviours to master.

Not exact matches

«John Hunter's World Peace Game is more than a brilliant example of educational game desGame is more than a brilliant example of educational game desgame design.
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Tons of hackers, amazing graphics, brilliant concept, great level design, great sound, play the game 100 different ways, did I mention the terrible back end and awful customer service, thanks EA for ruining Dice's beautiful project.
Smart in its game design, a brilliant melding of software and hardware, this is a game which achieves what all games shoot for, but so few manage, to transport you somewhere better, if only for a few moments.
, horrific monster designs (Pyramid Head is now one of the most iconic video game characters ever released), and a stunning atmosphere that exudes terror, it's most known for having a brilliant storyline that actually affects players as they learn the truth of James Sunderland and his wife Mary.
SEGA, along with the excellent Christian «Taxman» Whitehead and Simon «Stealth» Thomley (responsible for the brilliant mobile ports of Sonic 1, 2 and CD), have taken the 16 - bit titles, keeping the gameplay and level designs / layouts and just using subtle enhancements to keep the game feeling fresh enough for modern systems.
Add in the realistic environments of Miami plus Los Angeles and Battlefield Hardline successfully takes the gamer to the east and west of the United States and whether you're investigating the slums of the cities or driving a hovercraft through the everglades, level design is brilliant.
Lastly, the level design is brilliant and the developers successfully take a 2D game and turn it into something very special on this new portable console that not only pays homage to the platformers of yesteryear but creates a very compelling modern game for the 21st century.
His brilliant but overbearing host has chosen Caleb to be the human component in the Turing test, designed to determine whether the robot Ava (Alicia Vikander) is truly sentient — but as the test progresses, Caleb begins to wonder if he himself isn't part of a larger game between creator and creation.
Over the last thirty years, Nintendo have been training us; showing us the ways of brilliant 2D platforming game design through periodically releasing side - scrolling Mario titles.
At first it can be almost strange: there were a few moments when I honestly wasn't sure it I had managed to solve the puzzle in a legitimate way that the developers had envisioned or if I had somehow broken the games design and utterly cheated my way through it in a brilliant but clumsy display of acrobatics.
The sound design in the game is brilliant; everything from the trademark Big Daddy groan, to the noise of dripping water in the background, to the sound of your grenades exploding is fantastic.
AC: Black Flag was a brilliant game, but the technological limitations were clear, as and inherent weaknesses in the design of the game's mechanics were clearer than ever.
The design that went into the editor is brilliant, and the richness of it I hope introduces a whole new generation of gamers to the ideas of making games and game levels.
Portal 2 decided to add more of a story into the game and it added a brilliant one, but the level design suffered greatly.
Capcom set out to do something very unique with these games, and it has done a brilliant job crafting an amazingly designed game that is just as capable of engrossing gamers as it is alienating them.
While the game featured some pretty frightening visuals, it was the brilliant sound design that quickened my pulse and made me question if there weren't unspeakable atrocities lurking in the darker corners of my room.
Idiotic AI, the lack of a solid story and mediocre gameplay outside of the actual sniping are all holding this game back from true greatness, and yet despite these problems this is an easy game to love, its brilliant level design and satisfying sniping providing hours of fun.
Honestly that entire game is nothing short of brilliant from start to finish — a masterpiece of level design.
First, let me say that about half of what started me thinking about this was a discussion with my friend Pat, the Narrative Designer on my project, who pointed out a few brilliant things about the HUD design in GRAW that tied in in a nice way with my own currently developing thoughts on Camera in games in general.
The aforementioned level design is brilliant, for a game that is almost twenty years old to offer gamers the amount of freedom that Duke Nukem 3D does is something that some modern - day first person shooters should be ashamed of.
Considering that this is a one off design without any variants and it's from a game to boot, the fact we have such an brilliant toy of the design is pretty amazing really.
Its evident that Nintendo has learned from their mistakes with the Wii U. With Nintendo Switch's brilliant marketing and design, along with a steady increase of quality games to play.
And the Telltale games actually have some really imaginative puzzle design when they're at their best — stuff like trying to act out a scene in a sitcom with room for the advertising break, or A Christmas Carol - ing Santa Claus himself, or the brilliant time - jumping mystery on the Disorient Express, where you have to play the story out of order in order to get clues for the present from the past and future.
Along side that the brilliant game design (something of a theme in this review) is a joy to behold.
While it never strays from its core mechanics the way the Earthworm Jim games do, it provides a number of brilliant ways to not only keep the action fresh, but also shows off some fairly impressive visual and design tricks.
All in all, Shadow of Memories remains an absolutely brilliant game and a wonderful example of game design experimentation done correctly.
Ron Gilbert's brilliant writing and game design really shine through in this game and accompanied with Gary Winnick's visuals gives an accurate homage to those great adventure games of the late 80's to early 90's and it doesn't disappoint one bit.
I found this alternative to be a brilliant design choice, and I hope future JRPG - styled games take note, as I'm sick of saving my MP for boss battles.
I think that this kind of simple control layout is more like the older generation of games, going back to the days where the thing that made a game great wasn't amazing graphics but brilliant level design and simple gameplay.
There's a strong element of surrealism with Broken Age that we've come to expect from Double Fine games, but it's taken even further through brilliant art design and excellent fully voiced dialogue.
It's a resounding testament to Nintendo's unparalleled seal of quality and their pristine ability to evolve as Breath of the Wild is a remarkable masterpiece and a brilliant example of impeccable game design.
Majora's Mask also includes some truly challenging and exemplary dungeon designs, several bosses likely to stick in your head, a plethora of fun minigames, a brilliant soundtrack and an amazing suite of masks, which both provide extra motivation for the game's already unmatched sidequests and house the major gameplay - defining hook of the whole adventure: the ability to transform into three of the most iconic races in Zelda history.
However on May 17th, Dr. Serkan Toto, CEO of Tokyo - based game industry consultancy Kantan - Games wrote that the game would return back to the franchise's horror roots and Capcom, the studio behind the series, hired Jordan Amaro to work on the design who has previously worked on the brilliant 2015 release Metal Gear Solid V: The Phantom Pain.
It's a massive testament to the quality of the game and the brilliant design by Image & Form.
The level design is brilliant, the variety of the gameplay is astounding, and the beginner - expert balance reflects an active attention to this new challenge that many other game developers ignore.
Yes, we've had the brilliant designer board games, but most of our strategy game designs have been serving other masters as well as being a strategy game (including most designer board games).
Essentially, it's a really brilliant blend of skill - based gaming and puzzle - solving, and this thing came out in an era in which a lot of the really smart game design tricks weren't even invented yet.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
I don't understand why having over powered enemies is a sign of brilliant game design for Souls but not for other games.
-LSB-...] Deus Ex: Mankind Divided is easily a Game of the Year candidate for its incredible storytelling, intricate and brilliant game design and diverse charactGame of the Year candidate for its incredible storytelling, intricate and brilliant game design and diverse charactgame design and diverse characters.
Fans of the comic - book series certainly won't want to miss it as the game's brilliant art design and voiceover work come as close as any game ever has to putting the player inside a comic - book world.
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