What also keeps the game fresh is
the brilliant design of the game's various monsters, that all demand different play - styles, tactics and behaviours to master.
Not exact matches
«John Hunter's World Peace
Game is more than a brilliant example of educational game des
Game is more than a
brilliant example
of educational
game des
game design.
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Tons
of hackers, amazing graphics,
brilliant concept, great level
design, great sound, play the
game 100 different ways, did I mention the terrible back end and awful customer service, thanks EA for ruining Dice's beautiful project.
Smart in its
game design, a
brilliant melding
of software and hardware, this is a
game which achieves what all
games shoot for, but so few manage, to transport you somewhere better, if only for a few moments.
, horrific monster
designs (Pyramid Head is now one
of the most iconic video
game characters ever released), and a stunning atmosphere that exudes terror, it's most known for having a
brilliant storyline that actually affects players as they learn the truth
of James Sunderland and his wife Mary.
SEGA, along with the excellent Christian «Taxman» Whitehead and Simon «Stealth» Thomley (responsible for the
brilliant mobile ports
of Sonic 1, 2 and CD), have taken the 16 - bit titles, keeping the gameplay and level
designs / layouts and just using subtle enhancements to keep the
game feeling fresh enough for modern systems.
Add in the realistic environments
of Miami plus Los Angeles and Battlefield Hardline successfully takes the
gamer to the east and west
of the United States and whether you're investigating the slums
of the cities or driving a hovercraft through the everglades, level
design is
brilliant.
Lastly, the level
design is
brilliant and the developers successfully take a 2D
game and turn it into something very special on this new portable console that not only pays homage to the platformers
of yesteryear but creates a very compelling modern
game for the 21st century.
His
brilliant but overbearing host has chosen Caleb to be the human component in the Turing test,
designed to determine whether the robot Ava (Alicia Vikander) is truly sentient — but as the test progresses, Caleb begins to wonder if he himself isn't part
of a larger
game between creator and creation.
Over the last thirty years, Nintendo have been training us; showing us the ways
of brilliant 2D platforming
game design through periodically releasing side - scrolling Mario titles.
At first it can be almost strange: there were a few moments when I honestly wasn't sure it I had managed to solve the puzzle in a legitimate way that the developers had envisioned or if I had somehow broken the
games design and utterly cheated my way through it in a
brilliant but clumsy display
of acrobatics.
The sound
design in the
game is
brilliant; everything from the trademark Big Daddy groan, to the noise
of dripping water in the background, to the sound
of your grenades exploding is fantastic.
AC: Black Flag was a
brilliant game, but the technological limitations were clear, as and inherent weaknesses in the
design of the
game's mechanics were clearer than ever.
The
design that went into the editor is
brilliant, and the richness
of it I hope introduces a whole new generation
of gamers to the ideas
of making
games and
game levels.
Portal 2 decided to add more
of a story into the
game and it added a
brilliant one, but the level
design suffered greatly.
Capcom set out to do something very unique with these
games, and it has done a
brilliant job crafting an amazingly
designed game that is just as capable
of engrossing
gamers as it is alienating them.
While the
game featured some pretty frightening visuals, it was the
brilliant sound
design that quickened my pulse and made me question if there weren't unspeakable atrocities lurking in the darker corners
of my room.
Idiotic AI, the lack
of a solid story and mediocre gameplay outside
of the actual sniping are all holding this
game back from true greatness, and yet despite these problems this is an easy
game to love, its
brilliant level
design and satisfying sniping providing hours
of fun.
Honestly that entire
game is nothing short
of brilliant from start to finish — a masterpiece
of level
design.
First, let me say that about half
of what started me thinking about this was a discussion with my friend Pat, the Narrative Designer on my project, who pointed out a few
brilliant things about the HUD
design in GRAW that tied in in a nice way with my own currently developing thoughts on Camera in
games in general.
The aforementioned level
design is
brilliant, for a
game that is almost twenty years old to offer
gamers the amount
of freedom that Duke Nukem 3D does is something that some modern - day first person shooters should be ashamed
of.
Considering that this is a one off
design without any variants and it's from a
game to boot, the fact we have such an
brilliant toy
of the
design is pretty amazing really.
Its evident that Nintendo has learned from their mistakes with the Wii U. With Nintendo Switch's
brilliant marketing and
design, along with a steady increase
of quality
games to play.
And the Telltale
games actually have some really imaginative puzzle
design when they're at their best — stuff like trying to act out a scene in a sitcom with room for the advertising break, or A Christmas Carol - ing Santa Claus himself, or the
brilliant time - jumping mystery on the Disorient Express, where you have to play the story out
of order in order to get clues for the present from the past and future.
Along side that the
brilliant game design (something
of a theme in this review) is a joy to behold.
While it never strays from its core mechanics the way the Earthworm Jim
games do, it provides a number
of brilliant ways to not only keep the action fresh, but also shows off some fairly impressive visual and
design tricks.
All in all, Shadow
of Memories remains an absolutely
brilliant game and a wonderful example
of game design experimentation done correctly.
Ron Gilbert's
brilliant writing and
game design really shine through in this
game and accompanied with Gary Winnick's visuals gives an accurate homage to those great adventure
games of the late 80's to early 90's and it doesn't disappoint one bit.
I found this alternative to be a
brilliant design choice, and I hope future JRPG - styled
games take note, as I'm sick
of saving my MP for boss battles.
I think that this kind
of simple control layout is more like the older generation
of games, going back to the days where the thing that made a
game great wasn't amazing graphics but
brilliant level
design and simple gameplay.
There's a strong element
of surrealism with Broken Age that we've come to expect from Double Fine
games, but it's taken even further through
brilliant art
design and excellent fully voiced dialogue.
It's a resounding testament to Nintendo's unparalleled seal
of quality and their pristine ability to evolve as Breath
of the Wild is a remarkable masterpiece and a
brilliant example
of impeccable
game design.
Majora's Mask also includes some truly challenging and exemplary dungeon
designs, several bosses likely to stick in your head, a plethora
of fun minigames, a
brilliant soundtrack and an amazing suite
of masks, which both provide extra motivation for the
game's already unmatched sidequests and house the major gameplay - defining hook
of the whole adventure: the ability to transform into three
of the most iconic races in Zelda history.
However on May 17th, Dr. Serkan Toto, CEO
of Tokyo - based
game industry consultancy Kantan - Games wrote that the
game would return back to the franchise's horror roots and Capcom, the studio behind the series, hired Jordan Amaro to work on the
design who has previously worked on the
brilliant 2015 release Metal Gear Solid V: The Phantom Pain.
It's a massive testament to the quality
of the
game and the
brilliant design by Image & Form.
The level
design is
brilliant, the variety
of the gameplay is astounding, and the beginner - expert balance reflects an active attention to this new challenge that many other
game developers ignore.
Yes, we've had the
brilliant designer board
games, but most
of our strategy
game designs have been serving other masters as well as being a strategy
game (including most designer board
games).
Essentially, it's a really
brilliant blend
of skill - based gaming and puzzle - solving, and this thing came out in an era in which a lot
of the really smart
game design tricks weren't even invented yet.
Awesome stealth mechanics; Augmentations add a whole lot
of depth to the
game; Heavy choice based gameplay, a lot
of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art
design;
Brilliant level
design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
I don't understand why having over powered enemies is a sign
of brilliant game design for Souls but not for other
games.
-LSB-...] Deus Ex: Mankind Divided is easily a
Game of the Year candidate for its incredible storytelling, intricate and brilliant game design and diverse charact
Game of the Year candidate for its incredible storytelling, intricate and
brilliant game design and diverse charact
game design and diverse characters.
Fans
of the comic - book series certainly won't want to miss it as the
game's
brilliant art
design and voiceover work come as close as any
game ever has to putting the player inside a comic - book world.