Somehow it's just easier to forgive
broken open world elements when the game is clearly not taking itself too seriously.
Not exact matches
Somehow Nintendo has not only designed a
world which takes full advantage of every single one of these
elements, but they've done it in a way that means a player won't truly
break the game wide
open.
That's why Ubisoft, having taken a yearlong
break from the series (Assassin's Creed Syndicate released in 2015), is putting heavy emphasis on the lore and gameplay aspects as its main
elements when presenting the massive
open world of ancient Egypt.