Sentences with phrase «broken weapons he finds»

Not exact matches

When we oppose evil with the same weapons that evil employs, we invariably find ourselves committing the same atrocities, violating the same civil liberties, bending and breaking the same laws, as those whom we oppose.
Building up a character with abilities, items, and weapons is engaging as you find new ways to deal with what's put in front of you, but to have that all ripped away upon death is truly heart - breaking.
You may pick up a machete or put together a katana sword attached to a leaf rake and before you know it, the weapon breaks and you have to scramble to find something new.
Soon, Lang finds himself roped into a scheme to help Pym and his semi-estranged daughter, Hope (Evangeline Lilly), break into the headquarters of the company Pym founded in order to prevent former protégé Darren Cross (Corey Stoll, doing his best Miguel Ferrer) from re-creating the Ant - Man shrinking suit and mass - producing it as a weapon.
Aiden had some awesome gadgets: one weapon distracted guards with a noise and immediately incapacitated them when they got close to it, there is a baton Aiden used to break appendages, and Aiden's remote control could go from one security camera to another in a sequence to find the source of their power in order to shut them down.
I found an ax to murder my enemies with, but found that weapons do not last forever and break after a certain period of time.
I can't count the amount of weapons I've broken in the middle of a fight, only to find out I've used up my best weapons earlier in battle.
While the harder modes do indeed offer harder challenges as always, I found the new enemies caused more frustration than enjoyment as they often involve evading like crazy and picking moments to pull off individual attacks to take down strong opponents — with many enemies immune to certain weapons, problematic combinations of enemies seemed to break the flow of juggling multiple enemies.
Then, fear: how am I going to keep supplied with weapons, they're breaking faster than I can find them!
Half decent weapons are everywhere, excellent weapons are not hard to find, and brilliant weapons are not worth obsessing over because hey, they're going to break too.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
EA: So initially when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons and we tried it out and it was a lot of fun and we wanted to expand on it and we tried different things and we found the idea of having to go out and collect things and search for things was very fun and we thought what about what would be the most fun and what can we apply this concept to and we could get the most out of this and we realized that weapons is where it is, because in a world filled with enemies losing your weapon is such a crucial mistake and you lose your way of fighting and encourages the player to carefully use their weapons and not swing it every which way however they want.
Moira's preferred choice of weapon is a crowbar, which comes in handy for breaking pieces of wood across inaccessible doors, unlocking special crates that can be found around different locations, and attacking enemies.
Give them a break, It's nice that it has a fairly simple Platinum but I would've liked to see a few more trophies maybe 1 when you find all the Intel, another one when you fully upgrade all of your weapons and 1 when you complete the game in hard mode.
These are often things as innocuous as «please find me this item (magazine, apple, specific tool or weapon), as violent as beating up another inmate for some offense, and as creative as planting soil in another prisoner's desk so that it appears to the guards that they are attempting to break out.
Whether from breaking barrels, opening chests, or slaying fiends, you'll find different kinds of potions, ranged and melee weapons and armor types.
You can find parts scattered around the different maps which you can use to upgrade your weapons and the Genesis Scanner which can be used to find hidden ammo and also give you herbs which helps with your health restoration, other than that the game feels similar to previous releases and once again, this is not a bad thing since I firmly believe that if its not broken don't fix it, however some people might disagree with me on that one.
Defeating a tough enemy would almost certainly give you a weapon far more powerful than the one you're using, and that power allows you to find even better weapons just before the one you're using breaks.
If I find a good and interesting weapon, I don't want to use it for fear of it breaking.
The weapons break at a moderate rate, which is fine because there's new loot to find constantly.
You'll find this sequel has more refined gameplay, featuring several movement options, super weapon breaking attacks, and the ability to parry should your reaction speed be quick enough.
Sebastian must find weapons to defend himself against enemies with his first weapon being a survival knife, while his weaponry comprises of a range of pistols including a semi-automatic, laser sighted, burst and silenced handgun; sawed - off, full - barrelled and double barrel shotguns; harpoon, shock, freeze, smoke and explosive bolt warden crossbows; and an assault rifle in addition to a broken sniper rifle and flamethrower which can both be repaired by acquiring the relevant parts.
As you discover in the ensuing quest to find the princess, the sword is just one of many living weapons that have broken the Star Road in a bid to take over the world.
Enemies are brutal, regularly delivering blows capable of taking off five or more hearts in a single swing and, since your weapons and shields can wear out and break, you'll find yourself reduced from all - powerful to complete weakling in the space of one tough skirmish.
Notably, almost all weapons found in the game will break after a certain amount of hits.
All I'm finding is some broken English text on the PlayStation Store website that states you are an adventurer who wakes up in another dimension, enemies swarm you, you find new weapons and face a final boss, and the tip that «Neverend is a hard game so stay tough and enjoy the game.»
There's a myriad of different weapons to find and play with, and the game encourages you to keep exploring, as your weapon will break down over time with use.
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