Most Wii games just are not able to stand up to the caliber of high profile, big
budget blockbuster games that you see on other consoles.
Not exact matches
Despite it being the fantasy series» shortest season yet,
Game of Thrones showrunners D.B. Weiss and David Benioff have promised the final episodes will be on a much more cinematic level with movie - length run times — and Hollywood
blockbuster budgets to match at an average of $ 15 million per episode.
He's so much more engaging when directing these smaller films (Oscar - winning Tsotsi) than the big
budget Hollywood
blockbusters (X-Men Origins: Wolverine, Ender's
Game).
I have sat through so many failed attempts to turn a popular video
game into a big
budget blockbuster.
I made the movie comparison above because the parallels of making a major
blockbuster in Hollywood and making a low -
budget independent
game feel similar in end results.
Pushing the envelope is great and all but when
blockbuster sales don't net you a decent profit on a
game then you should really consider scaling back the
budget.
There will always be big -
budget games, just as in the movie world there are smaller, independent films and the
blockbuster releases.
A
budget for a
blockbuster game in the United States can approach $ 50 million, a figure few Japanese developers can now match.
Games Industry veteran and marketing & PR guru Brian Baglow presents to Scotland's buzzing
games development sector the ins and outs of good marketing for
games; revealing that it doesn't necessarily require a
budget of millions to tell the world about your next (or first) big
blockbuster title.
BioShock Infinite and GTA V had gigantic
budgets that are similar to the biggest
blockbuster movies out there and they are pretty great
games, in their own rights.
It may not have the production values of today's
blockbuster games, but the amount of high quality Indie
games available to play across the Internet is testament to the fact that great
games can be made with small
budgets or even a single person with a great idea.
With the «are single - player
games dead» question, people are talking exclusively about AAA,
blockbuster -
budget gaming, the output from the EAs, Activisions, Sonys, and Nintendos of the world.
While Sony and Microsoft have put a huge amount of resources towards releasing these bigger riskier
blockbusters for
gamers, iOS and Android mobile devices have carved out a gigantic gaming market of their own with low priced
games that more often than not don't require a big team or a huge
budget.
Casual moviegoers may not be too familiar with Uncharted, but they will be — the video
game is currently being adapted by Sony Pictures as a big -
budget blockbuster starring Tom Holland as a teenage version of Nathan Drake, a globe - trotting adventurer with a knack for finding lost treasures and ancient cities.
But the question is why do developers implement these kind of things in their
games, this is because the
budget of developing AAA
blockbuster games has increased from few thousand dollars to millions of dollars.
While 2016 didn't see many, if any, true big
budget blockbuster titles from SEGA, there were still several great
games to be found.