Sentences with phrase «budget game feels»

The gameplay has more of a budget game feel with a solid story.

Not exact matches

If personal finance software becomes less about helping people manage their budgets efficiently and more about increasing engagement with a bunch of misplaced game mechanics, do you think customers will end up feeling satisfied?
It has a low budget feel to it but decent length of the campaign and low price combined with deficit of similar games make A Game of Dwarves worth your time.
It feels like this game is worth its place in the budget line of the X360, but not as a pc - game, at least not like this.
Despite being a low budget game for casuals The Shoot gives the player a genuine feeling of old - style on - rail shooters.
For a game that promised change from the original, all it feels like is a big - budget DLC.
At the end of the day, Special Forces Team X feels like a budget game gone bad.
If Capcom's record with SF5 is anything to go by the game might see significant improves over time also, but understand going in that the budget here isn't going to feel Marvel Cinematic Universe appropriate.
Music — Like we mentioned previously, the tunes in this game are very big budget and have a sort of whimsical nature that elevates the player's mood but has them feeling like they are trapped in a medieval castle.
The audio department works okay but at the end of the day, Special Forces Team X feels like a budget game gone bad.
These are all minor issues, but they roll together to make the game feel like it's lacking in polish, making PES feel in terms of presentation like a budget game.
This is to be expected considering it is a low budget game that relies on fan service, still it would have been nice if a little more attention was paid to it since the environments can start to feel repetitive and generic.
Despite having an open world and feeling like it is a big budget game from Japan, the game falls short on the technical front and the design of the open world does little to help with its repetitive nature of missions and sidequests.
There are moments of brilliance, but it feels like a big budget game packed into a small - time budget.
In an era where people are constantly feeling vaguely screwed over by big - budget video games, it's a narrative a lot of us can get behind.
A game with a AAA budget ended up feeling more like an overrated low budget title.
Extinction feels like a game that could have been a fun side project for a studio developed on a modest budget, instead of being sold at full price as a retail game that struggles to offer enticing content for its asking price.
There's never any games or gimmicks and you'll never feel pressured into purchasing something until you're 100 % confident you've made the right choice for your budget and life.
I couldn't get rid of the impression that for a full priced game, Hunting Simulator feels like a budget game.
Air Conflicts: Secret Wars feels, plays, and looks like a budget game, but that's not surprising as this is a low budget game, and at a argain price then it's certainly worth your time.
Nintendo was impressed and gave the company an unlimited budget to create as many games as they felt like.
God, criticising an indie title, one that has had a lot of clear effort put into it, for its graphics always feels like a harsh thing to do since the focus for them and their limited budget should always be gameplay, but there's no getting around the fact that Project Temporality is simply visually boring game.
Weird blur filter aside (I still have no idea why they went with this after releasing a much better - looking alpha version), it feels so great to be getting 2D * mech games with decent budgets again, even if this one is technically a remake.
Given the obviously budget it feels unfair to call the game's presentation poor, but it's the truth and is part of the reason why the campaign doesn't feel hugely engaging.
This series feels so low budget, even by 3DS launch game standards.
Rather Test Drive: Ferrari has a distinctly «budget title» feel, something which actually applies to a lot of the game, but we'll get back to the that later.
Just, minor elements give away that this isn't a big budget game, but for the most part, it does a great job of feeling like a premium product.
I made the movie comparison above because the parallels of making a major blockbuster in Hollywood and making a low - budget independent game feel similar in end results.
Here's the big problem, though; for a game that looks, plays and feels like a budget title it's hard to swallow the full triple - A asking price of around of over # 50, which is the publisher's recommend amount.
While not completely surprising due to the number of missions and budget style of the game, it still feels very dated compared to other games in the genre today.
[6] Many commentators felt that EA made the change as they did not have confidence that a studio with an AAA - scale budget could produce a viable single - player game based on the popular Star Wars franchise.
Probably The Chinese Room's best game, Rapture is short enough to feel indie and the lack of on - screen characters gives it a lower - budget feel, but everything else about it is sumptuous.
Super Bomberman R is a charming and fun game in short segments, but its lack of content and confusing difficulty curves make it feel less like a fully - featured retail game, and more like an underwhelming budget title.
Much of this is, again, the result of having been designed for the original Xbox, though the bland futuristic setting and inferior writing somehow make it feel like both the big budget sequel and cheap straight - to - video knock - off of the first game.
It feels like a game made to a tight budget, which is a shame because if they got rid of the pop - in and got better voice acting this could have been much better.
Yet there's no shaking the feeling that this game was made on a tight budget as it's a graphically poor game.
Where the original State of Decay felt like a surprisingly deep budget game that was riddled with glaring technical issues, State of Decay 2 resembles something much closer to a AAA game.
Before the project ended, I felt we were going release a respectful, truthful, emotional experience that went beyond the common, big budget games you find today.
While I personally feel that modern AAA single player games are too long, the reality is that is not the case for your typically 18 - 24 year old who does not have an enormous game buying budget and needs a lot of content if he has any hope of keeping himself distracted from studying.
Believe it or not — given the time and the budget and the support — many of us would much rather be making games where we feel the unstoppable power of love as a force for human salvation, than games where yet another endless horde of terminator robots falls beneath our plasma cannons.
While I understand that this is a budget title, a little more variety would make the game feel a little fresher.
These days, we barely blink an eye at the idea that a game can come from nowhere and shake through word - of - mouth, clever concepts, a bit of cool technology like Portal's... well, portals... or simply by hooking into some reservoir of good feeling, and accomplish more than any marketing budget can dream of.
With the trend in big - budget games moving toward giving players more freedom, the strict paths of God of War feel a little outdated in 2018.
Considering that October is becoming rather congested with games — and games that offer up fresh new ideas, at that — it's hard to imagine Battlefield: Hardline persuading gamers on a budget to part ways with $ 60 for a game that feels more like an expansion than an all - around new game.
I know he's made a lot of money off his game, but to have a studio with a bigger budget and more resources pivot to create basically the same game but within their world 6 months after the release of his game feels a bit cheap.
You can feel more secure in backing Tokyo Dark knowing our team, game, schedule and budget have been looked over and approved by Square Enix.
Demon Gaze feels much more budget - like than its competition as it feels cheaply made at times, but it does have a unique set of mechanics that help it rise above some of the forgotten games in the genre.
Doc Clock looks and feels like a lower - budget game, the splash screens and music are minimalist, and it's obvious that it was developed by a small team and not a huge company.
However, the key stealth mechanics do not feel as satisfying as they have in the previous big budgeted AC games.
In Destiny, as in Halo, you revisit the same places over and over, and while they're beautiful, it does get feel a little too economical for a game with a budget as lavish as Destiny's.
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