Not exact matches
Music — Like we mentioned previously, the tunes in this
game are very big
budget and have a sort
of whimsical
nature that elevates the player's mood but has them feeling like they are trapped in a medieval castle.
Despite having an open world and feeling like it is a big
budget game from Japan, the
game falls short on the technical front and the design
of the open world does little to help with its repetitive
nature of missions and sidequests.
The
budget for the Gamecube
game with all that art, including the video production for story mode, was probably bigger than Fast Racing had put into it by the
nature of company size, and expectations for a well known franchise.
Unsurprisingly given the niche
nature of the
game Deadlock doesn't have the same level
of graphical excellence as a triple - A made with a
budget that could run a whole damn country, yet Slitherine have done a good job.
It's the
nature of video
game development, costs start to ramp up, unforeseen technical and design problems crop up, and before anyone realises the project runs out
of budget.
To be fair to the developer Shining Gate Software, I can't help but feel they were limited in storytelling by the point and click
nature of the
game coupled with a seemingly low
budget.