Not exact matches
There's a certain class of low -
budget indie filmmaking that's become almost its own recognizable style — full of ordinary people just trying to find happiness in unorthodox ways, hand - held close - up shots, montages of locations (easily recognized if you live in the area
where they're shot, but not particularly tied to the story, which could take place anywhere) with light music underneath, a tendency to shift focus amateurishly (though I think often on purpose as part of the style), a lot of contemplative pauses and awkward conversations.
’96 was the year of the
indie where 4 of the 5 nominees were «low
budget,» «non-studio» films and the 5th was a contemporary - set rom - com.
A prankish comedy - thriller overtly about desperation and insecurity, Baghead begins with a dead - on Q&A at a Los Angeles
indie film festival,
where an underground auteur (Jett Garner) condescendingly responds on matters of
budget and improvisation.
As in years past our favorites came mostly from the
indie sector,
where imagination and heart made up for meager
budgets and fewer f / x.
Or just look at Mark Duplass» unnerving Creep, a low -
budget, low - risk endeavor
where the established
indie guru and young buck Patrick Brice (The Overnight) could experiment with form in the shadows, far away from studio lots.
But let's be honest — not every
indie author has deep pockets, and some of you will have to make choices about
where to invest your
budget.
The difference, though, is that
indie authors also set their prices and
budgets,
where as traditional authors can do nothing to grow or shrink the publisher's marketing
budget and profit margin.
So if you're an
indie author with a limited
budget,
where would you spend your ad dollars?
http://www.ebook-ed.it is
where you'll find
budget priced ebook editing for
indie authors by a professional editor — me!
I've been trying to parse my thoughts on the game and I think I've come up with something that makes sense to me — Shin Megami Tensei IV feels like it was made by a small
indie developer who got a hold of a LOT more money than they're used to (but not a lot of money
where big -
budget development is concerned).
Indie studios don't usually have big advertising
budgets and PR is a war
where you have to save your bullets for the greatest possible impact.