Sentences with phrase «bug issue did»

«This bed bug issue did not start when we took over the building but we are going to make sure these issues get addressed.»

Not exact matches

Apple doesn't have that issue; there are only a small number of Macs (tens, instead of thousands) that need to be supported, so bugs can be squashed quickly.
A Facebook spokesperson told Gizmodo that the company has «strict policy controls and technical restrictions so employees only access the data they need to do their jobs — for example to fix bugs, manage customer support issues or respond to valid legal requests.
Well, in a Codemasters forum post about the issue, the F1 Support account confirmed that there is, in fact, a bug in the game to do with the McLaren engine.
We didn't find it too hot, nor bugs or flies to be an issue.
But teeth brushing must be done because of the sugar bugs (proabbly caused by me not forcing the issue sooner) so if you don't cooperate, we do it my way.
Hutson added there have been multiple fumigations to address the bed bug problem, and contractors were still on site to address any issues with work that has been done.
One piece that has bugged me a little is that I don't understand how oro - facial habits could be THE causative factor in poorly developed dental arches (and subsequent crooked teeth) if hundreds of generations before us had perfectly straight teeth but had never addressed this issue (at least purposefully).
People use the word «Can't» as a discussion stopper, meaning, I don't want to think about this issue so stop bugging me...
Bethesda has not treated this game well considering it is there trademark series, they tried to update the game to fix the texture issues among other bugs instead however they did NOT fix the issues and broke resistances to everything which is a key mechanic, also they have not given any word as to when they will fix the texture issues which means it most likely will not get fixed in a long time by which I most likely will have put it on the shelf forgetting about it.
Throw in the challenge of doing an issue of Doom Patrol that Gerard Way wrote specifically for me, which you would have had to drag me off kicking and screaming from... Something had to give, and reworking the schedule for the last two issues of Bug!
Now that the game save - eating bug issues seem to be behind us, it's time for Lego Worlds to do happier things, like announcing a Switch version for the fall and a content expansion that explores one of the oldest and most beloved themes in the toy line's history, Lego Space.
I don't see bugs like the one under discussion as a big issue because with several million video views it's only mentioned by a few people or in direct comparisons.
It also has few bugs and glitches and I was waiting for Day - one patch to resolve all of these issues, But it didn't eliminate all of them.
I have issued a deadline to beta readers of Saturday morning, and assuming I don't get any last - minute bugs that need fixing, I will deploy the ebook editions of Faerie Blood to all Kickstarter backers at that time!
Then there has also been a few issues with the touchscreen in that it fails to respond on many an occasion while software bugs too did not make things anything better.
Anyway, don't expect to see major improvements added on the platform as the software comes only to resolve the bugs and issues related to the battery drain problem along with the camera and memory consumption issue.
Not only does it correct the Google API issues, but offers bug fixes, a UI overhaul, and more.
I do hope that the language issues and especially the performance bugs are resolved quickly, as non-B & N; publishers may get hit hard on returns for non-functional books that are absolutely valid and should work.
That means there are minor bugs and issues in the system, so don't expect to receive a fully working OS for your Galaxy S 4G.
I do hope they fix the issues thou, I was quite excited when I 1st heard of them (and for the 20 minutes before I noticed the bugs).
If the Squarespace platform has a bug or problem that causes loss of website files or information, any fixes carried out to remedy the issue do not guarantee that lost information will be recovered.
We raised this with Adobe who accepted that is was a bug but that didn't resolve the commercial issue.
This is still the alpha variant of the firmware but don't worry as you will be installing a stable platform with no reported bugs or issues.
Okay I don't feed my dogs or cats blue but know people that do and never have had any issues all food to me is basically the same I feed my dogs Iams and nutro natural choice and science diet it's all about what my dogs and cats want and will eat I have switched trying to get them to al eat the same thing it's all about the dog or the cat and what food they will like and eat not what you want to feed them some are picky some aren't Blue Buffalo is good food just like some may say pedigree is good oh well let them eat what they want if it upsets their stomach switch to something else just like us you go get food they say this and that is in it is it really pesticides bugs etc come on are food is just as bad as every kind of dog food ugh people let it go it is what it is
@traumadisaster I don't think this is a console power issue but more of a bug that needs a patch.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike • Added tutorial for firing Stinger on «ROCK AND A HARD PLACE» copied from «OPERATION GUILLOTINE» • Delayed «The Professional» achievement / trophy to not pop up in the middle of the scene • Fixed issue on The Great Destroyer where you could equip a gun before entering the train
How the heck do you spot bugs like:» • Fixed an issue in «The Forge of Winter» where some players would have the Time of Day locked after they skipped part of a cut scene.»
Although it addressed a number of minor issues with online multiplayer, mission progression, and overall stability, it doesn't appear to have addressed one unique and particularly pernicious bug where some players who complete the game get stuck in a never - ending loop of the end credits.
Well I would hope they did make improvements since the beta... because that was the point of the beta, to root out gameplay issues and also bugs / glitches.
One thing to point out, I have read a few reviews and some people on the Xbox version have mentioned a save bug and control issues — I never had any of these on the PS4, I was on the Pro, as my saves worked fine — it never crashed and the control mechanism for the robot and aiming is a bit fiddly (no free aim, locked to eight directional aiming) and it does glitch out if you aim too close to an object but it never broke the game or caused an un-fair death.
Yeah, Fallout does have its share of bugs and clipping issues, but an open - world game is the hardest type to get perfectly error - free.
Irritating bugs, a slim car roster with some notable absences, a tyre model that didn't like being pushed beyond the limit and issues with gamepad controls meant that, despite selling over -LSB-...]
@ radler, Tell me how was ign's little big planet review fair?Assassins Creed Unity had a shit tin of game breaking issues and it got a 7, Halo MCC still has so many bugs / issues and it got a 9 then why did they give LBP a low score because of the bugs?Does that sound fair to you?
I don't know if it was the horrible matchmaking issues, playing with people without mics, or the ugly technical bugs that kept me from enjoying Rainbow Six: Siege during its beta phase.
the game does have some connection issues and also some bugs but overall for the price I thought the game was ok.
It's fortunate that Firaxis seem to be set on fixing these issues, with one patch already out which has improved performance and fixed some bugs, but it's unfortunate that a PC - only release didn't see a better launch.
Perhaps the issues surrounding the artwork are caused by a bug in the game's streaming system causing incomplete assets to be displayed as the engine struggles to load in all of the relevant graphical data on platforms which rely on optical media to do so.
But as most new releases do, it came with some bugs and balancing issues.
It's worth mentioning again that it is easy to move past these issues for the most part, and luckily, bugs don't end the Career mode or the vast majority of your local and online multiplayer options.
Although decidedly a bug fixing / tweaking patch, it does include fixes to some troublesome CTD (crash - to - desktop) issues with the games spawning system.
It doesn't end with that though, other issues like bugged Achievements, graphical errors, game freezes, sound glitches and more happen frequently.
It's great that games can be updated to fix any bugs that weren't detected before release, but that doesn't mean this system should be abused to basically make launch - day buyers have to «deal with it» when serious issues are present.
I didn't encounter any of the terrible bugs that the game is apparently plagued with, and with that said, in my own experience, Sonic Boom: Rise of Lyric is a playable enough game, but with some issues which spoil the fun.
Sadly, the game does have plenty of bugs and technical issues, as is the norm for Milestone games at release.
It did have a number of issues with bugs and a limited vehicle roster.
The most common bugs that exist now relate to the occasional physics issues, slow rendering for environment pieces, and the occasional arrow hat that didn't reset from the matchmaking lobby.
Multiplayer issues greatly outnumber single player problems, but there are still plenty of bugs and overall the game doesn't feel particularly well optimized.
With its beautiful presentation and atmosphere, gripping story and challenging puzzles, Obduction is a game that all adventure games lovers should experience, despite the bugs and technical issues that do damage the experience a bit.
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