Silent Hunter 3 was
a buggy game at release, Silent Hunter 4 more so.
Not exact matches
«Don't buy it, this is the kind of
game that is ruining the
games industry,» «It's a
buggy broken mess,» and many other comments had me wondering
at first if they were just trolly reviews for the sake of being trolls, but the more of them I read the more I really think that the people writing them were genuinely
Game play is adequate if not
buggy at times.
The
game boasts a wide variety of vehicle classes, including pro
buggies, rally cars, and trophylite trucks, while presenting itself in 1080p
at 60 frames per second.
At present, the
game can be a little
buggy.
The
game was a
buggy unplayable mess
at launch.
But it wasn't cause of the actual
game was
buggy and the online was dead
at launch.
Obsidian has gained a reputation for releasing
games that are extremely
buggy at release (again, see Fallout: NV and Alpha Protocol).
It was
buggy at the time, though none of those bugs were
game breaking.
Escalante also stated that, «if you look
at the reviews, it wasn't that the
game was broken or
buggy, people just didn't like it,».
Stealth was all but broken, if you didn't properly prepare
at the beginning of the
game you were boned by the end, and to top it all off, it was just generally kind of
buggy.
Pre-orders for the
game are available
at the moment, and the bait for the pre-order hook is a skin for
buggies named «Vortex» that will apparently make players «stand out» in the Stampede mode.
San Francisco, CA — May 15, 2013 — Vector Unit, the indie
game developer known for top - selling mobile racing titles Beach
Buggy Blitz ™, Riptide GP ™ and Shine Runner ™, announced
at Google I / O, Google's developer conference, that all its
games will offer full support for Android's new Google Play
game services starting immediately.
San Francisco, CA — June 27, 2012 — Vector Unit, a
game developer known for top - selling water racing titles Riptide GP ™ and Shine Runner ™, debuts its new Android racing
game Beach
Buggy Blitz in the Developer Sandbox
at Google I / O this week.
Murdered: Soul Suspect on a number of occasions recycles NPCs and the
game can
at times be a
buggy experience.
Gone are the days when Sega still makes consoles and all they seemed to do last year was a release an unfinished and
buggy game with Sonic Boom which has left many
gamers wondering what is happening with Sega
at the moment.
Sadly, because this means that
at the start of the
game you are missing the same shots you could hit in Gears of War, some
gamers decided that the
game was «broken» or «
buggy».
Then I begged Adam Smith
at RPS to take a look, even though the
game was really
buggy, but he was blown away as well.
I mean, I was just really stressed out
at launch hearing people say that this and this doesn't work, the
game's crashing — I mean, it's not like it was super
buggy or anything.
Skyrim and the other Elder Scrolls entries aren't on this list because most
gamers have played — or
at least heard of — Bethesda's
buggy masterpieces by now.
While it's a bit
buggy at release, I think that given time and care, Lego Worlds can be the kind of Lego
game that a lot of players have been waiting for for years now.
Considering that my graphics card (Intel HD Graphics 4000 1024 MB) is very outdated, the
game performed surprisingly well and was not
buggy at all.
I can
at least salute
gamers voice in making an effort to get something done as the issue is becoming too dominant in
games these days, blatantly rushed out of the door in a
buggy mess.
While it helps ensures that the pacing is similar to the cartridge
games, it was also quite
buggy,
at least in its initial Japanese release, and it was often prone to crashing.
The
game can be quite
buggy at times with you spawning with no weapons, the combat music getting stuck so that no enemy dialogues are triggered and some cases of invisible doors.