Not exact matches
At certain points
during the game a silhouetted foreground can be seen where
bugs and creatures scuttle, scurry and hide, with this kind multiple layering MOON studios have achieved a depth in 2D
gameplay that is both convincing and inspiring.
-- Fixed a
bug where quitting a game
during a cinematic camera angle would use that same camera angle for normal
gameplay the next time you returned to
gameplay.
- Fixed a
bug where it was unable to invite a friend to Player match lobby when disconnected from Sparring Partner Training
during gameplay.
Another common frustration
during gameplay is the camera, which has a habit of clipping inside walls, inside Trico, and sometimes if the camera
bugs out really badly, it'll just default to a black screen until it gets unstuck again.