Sentences with phrase «bugs in games like»

Not exact matches

Psst: Amazon's Black Friday deal of the day for toys is on games and puzzles from Ravensburger — including the game Bugs in the Kitchen, which my 6yo likes a bunch.
Not only did I go out four or five nights a week to approach like a machine, I ended up digesting every The Game - Breaking Bug trope as used in popular culture.
Fans may not like the CGI zombies, but unlike the video game creatures in I am Legend (2007), these are more filmed actor - CGI tweaked hybrids; their believability is really dependent on how much viewers will accept the virus as a fast - moving bug which immediately transforms a host into a rabid sprinter with super-strength (not unlike 28 Days Later).
The horrid framerate and numerous bugs make this game like tap dancing in a minefield, but the game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
Characters keep sustaining physical injuries that would kill or incapacitate people in reality, only to bounce back and resume the game, but their mishaps are calibrated so that they just seem to smack a bit of sense into them, like an exploding cigar or an anvil on the head in a Bugs Bunny short.
Based on Orson Scott Card's 1985 science fiction novel (though it departs from the original story in quite a few places), Ender's Game is set in a future where a bug - like alien race has attacked the Earth, and talented children are selected at an early age to train for battle through a series of war games.
The pacing is off, the story is unmemorable, there's a feeling of loneliness throughout the entire game created by Bungie's lack of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
That game, despite some minor bug (like the slow movement on the first play after installation on the console) in my opinion is absolutely recommended.
If you have any interest in the various genres present in Bug Heroes, or you just like a solid action game, then it's definitely recommended to give Bug Heroes a look.
Skyrim is a great game brought down by bugs, great sound and great role play features brought down by a confusing and semi-difficult to use menu system where I end up either equipping an unintended item or accidentally closing the menu all together, and the infamous bugs, many quests are currently bugged and by Bethesda's own admission they will not even begin working on the majority of them untill January if i'm not mistaken, also there is a texture problem for most xbox 360 users to where the game looks like it could have been made in 2006 which is quite frankly inexcusable considering I noticed this within the first 10 minutes of playing (This is why we beta test).
Sure there is some bugs (like in all new games today), se look for the upcoming patch.
The new game still has some bugs like during a last stand and running to get ammo, I get hit by a mysterious bullet (not actually even in the fire zone).
Really good game, I would have given it a 9 maybe even 10 if it had less bugs in it, which is something you would expect from a big games company like EA, the fact that it strains sometimes to display the stats table makes me laugh.
Still, I'd love a Twilight Princess HD version, I think with its darker settings and some tweaking (like fixing that game ending bug prior 9th dungeon) it would look fantastic in glorious HD and they could also utilize Wii Motion Plus since Twilight Princess missed out on it.
This time Bandai Namco, provided the new patch to fix issues associated with in - game problems like issues with challenge quest, player data, game errors, bugs and battle balance adjustments.
Now that the game save - eating bug issues seem to be behind us, it's time for Lego Worlds to do happier things, like announcing a Switch version for the fall and a content expansion that explores one of the oldest and most beloved themes in the toy line's history, Lego Space.
I would have liked to see something other than bug - catching used as a pathway into catching Yo - kai this time, or maybe for the game to start with the protagonist visiting their grandmother in Harrisville.
Animals can be saved by jumping on the top of the container just like in the old games, but also from busting up classic Badniks like Choppers, Moto Bugs, Caterkillers and more!
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Several other writers have spoken to me about some bugs and glitches being present in their play throughs of the game, to which I can only tell you that personally my experience with Stick of Truth was relatively problem free, with only a couple of graphical hiccups, like a character disappearing during an animation, popping up from time to time.
Stumbling upon any major glitch in a linear title like Call of Duty is pretty easy since players are funnelled down tight corridors, but in more complex games, especially those with open worlds, it becomes a far harder task because certain bugs may only affect people who approach something in a very specific manner.
As with any project this big, there will most certainly be bugs, glitches, and the like, but The Internet Archive's software curator Jason Scott assures visitors in a recent post that there will be no shortage of wonderful, old - school games for people to enjoy.
If you like your games to be visually pleasing, then Shadow Bug will graciously please in the graphical department too.
I've looked at games like ARK: Survival Evolved and Conan Exiles while they've been in Early Access and found them to lack in features, be bursting at the seams with bugs, and perform as though I were trying to run Skyrim on an Apple II.
The pattern in this map is a bit disturbing, almost like it was a bot exploring... To answer your question, I love collecting & get side tracked easily so I collect, I hunt, I gather, I explore every inch of the game so far... I'm maxed out on arrows, have a ton of food, bugs, star fragments & monster parts, tens of thousands of rupies, not to speak about precious stones & ancient parts, maxed out the weapons / bow / shield slots... I'm enjoying this world so much that I don't want to ever end!!!
The game itself seems like your usual tower defense fare, using various plants and bugs in each level.
The pacing is off, the story is unmemorable, there's a feeling of loneliness throughout the entire game created by Bungie's lack of desire for any social interaction, no matchmaking, no ranked multiplayer (multiplayer is lacking in so many features it feels more like a demo than an actual release), game - ruining bugs like inability to change key bindings.
To have it struggle like this is disappointing considering it has been in development for a number of years and when you take in to consideration these problems amongst other bugs and glitches like sinking in to the floor, cars just disappearing, floating objects and stuttering characters, it's hard to understand why the game is like this in the first place.
Game - breaking bugslike not being able to load certain saves — and the absurd time in between actions and ends of turns really put a damper on my enjoyment of XCOM 2.
This complete walkthrough of Twilight Princess has everything in it to get you through the game, like collecting all sixty Poe Souls, collecting all the Golden Bugs, as well as defeating bosses and enemies found in the game.
In fact, it felt more like free publicity to introduce previously - uninformed players to the game than it did a bug test.
-- Handcrafted 2D graphics with explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alike.
There are occasionally a few minor graphical issues in the game as well, such as textures not loading straight away, the camera not focusing quite where it should be in conversations, or the quite humourous bug that I encountered where Shepard's head rotated on the spot like something out of The Exorcist.
-- Fixed a bug that caused you to secretly not be in the matchmaking queue when it looked like you were, then if you cancelled search, the game would crash.
Good programmers seek out good challenges like bugs, in the case of game programming, to a bug zapper.
In those 24mb you'll find trophy support, some bug fixes like the GOAT freeze and also a solution to the problem with the in - game notifications regarding friendIn those 24mb you'll find trophy support, some bug fixes like the GOAT freeze and also a solution to the problem with the in - game notifications regarding friendin - game notifications regarding friends.
It encompasses more than just glitches and bugs, it could include intentional flaws in the gameplay mechanics (games that don't adhere to the Call of Duty button layout standards) or intentional flaws in the control scheme or the way the game feels (like The Conduit's aiming, FarCry Instincts, or Uncharted 3's hover - on targeting).
Now, having done some work after release, fixing bugs and listening to people — why they like and don't like Anoxemia, — the team is working with the Badland Indie based in Spain to make their game even better and move it to current generation consoles!
I would have liked to see something other than bug - catching used as a pathway into catching Yo - kai this time, or maybe for the game to start with the protagonist visiting their grandmother in Harrisville.
We need a lobbys private best, the lobbys that here now are very poor, worst than Gran Turismo 6 or 5, people that not see another people, bugs in the track at the beginning of the race, we can't block the cars like the lobbys of the gtsport races.The users of this game need a online more complete, the spirit of the Gran Turismo is got races with friends.
I honestly wouldn't expect to find bugs like that in a game of this caliber.
To review games is kind of like a double edged sword sometimes, you get free games which is always a bonus but sometimes you need to revisit games you already played through even though you liked them or hated them, sometimes you get a really shitty game and you need to put down enough to finish of the story, or try to as some games are so overrun with bugs you cant, but all in all it definitely has its pros but reviewing games also can have its cons, like again, replaying a game you already played through.
It will be just like Bug Village where the game is free to buy but you can purchase in game content.
The physics are floaty and unrealistic, so combat lacks any sort of punch and the game is rife with glitches; from physics glitches that result in your death, to amusing bugs like my female character occasionally speaking in a man's voice.
Combat can viably be completely different in every single encounter, if you've got the creativity bug like I do for this game.
The successor to a Bioware game, developed at a frenzied pace in only a year and a half, littered with cut content to hit its release date, and at times (like, a lot of times) utterly crippled with bugs.
The update features a few fixes to the game, including improvements to the gameplay, and squashes to a few bugs, like the one preventing the X mark for game overs from being recorded in Hero's Path mode.
With DOOM landing on the Nintendo Switch in just two days (November 10th), it's been bugging me as to just what the game will look like...
There are also worrying rumours of shortcuts like the one in DK Jungle (minor and mainly useless) existing in Toad Circuit and Bowser's Castle, which would imply that to some extent this game's testers didn't do a very good job at finding and telling programmers to fix bugs.
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