Sentences with phrase «building entertainment platforms»

Not exact matches

VR also helps those new to the workforce pick up concepts more quickly, as it leverages a learning platform built upon technology they're already using in social and entertainment settings.
Companies seeking to participate in the IDEABOOST community and programs should be growth - oriented Canadian startups that are building technology platforms, products and brands for the media and entertainment industry.
Some speculate that the live streaming service will shift its e-sports focus (in Chinese) and use the new money to build a pan-entertainment platform encompassing entertainment programs, variety shows, e-sports and more, as the exorbitant costs related to purchases of e-sports tournament royalties, salaries of starring presenters (the signing bonus of a famous presenter can be as high as tens of millions of RMB) and content distribution network charges (can be as high as RMB 20 million every month) have made e-sports a cash - burning business.
These projects included the building of 2 storey Administration blocks, net mending sheds, kindergartens, premix and other fuel depots, 12 seater toilet complex and washrooms, entertainment centres, breakwaters, Quay platform, etc for every site.
The conference program brings together leaders in technology who leverage the virtual experiences provided by VR and AR platforms to build scalable business models and enhance creative opportunities in entertainment, marketing & advertising, media, education, healthcare, and more.
«We're confident that the team has both the passion and experience to propel the company forward to build the leading social entertainment platform in the region.»
It also builds a valuable, creative platform and informative resource for the arts and entertainment industry.
Community building: beyond ebook distribution, we provide you with a collaboration platform that allows readers to engage in discussions through the books they read: perfect for entertainment and / or knowledge management.
SBS Managing Director Michael Ebeid said: «SBS's partnership with Sony Computer Entertainment Australia builds on our commitment to expanding the reach of our content across a range of platforms
Platform PC Genre Simulation Styles Construction / Building Sim Developer Tilted Mill Entertainment, Inc..
is a 1990 Super Nintendo Entertainment System action and city - building simulation game developed by Quintet and published by Enix (now Square Enix) that combines traditional side - scrolling platforming with urban planning god game sections.
«We are thrilled to partner with Sony Computer Entertainment to build what will certainly be one of the most important computer entertainment and digital media platforms of the twenty - first century, «added Jen - Hsun Huang, president andEntertainment to build what will certainly be one of the most important computer entertainment and digital media platforms of the twenty - first century, «added Jen - Hsun Huang, president andentertainment and digital media platforms of the twenty - first century, «added Jen - Hsun Huang, president and CEO, NVIDIA.
«Amazon is building its cloud platform off the technology and infrastructure they use to operate their core revenue - generating e-commerce business,» said Colin Sebastian, senior analyst for the Internet and interactive entertainment at Robert W. Baird & Co. «This gives them a big...
SingularDTV (S - DTV), a first - of - its - kind Blockchain entertainment studio, is partnering with venture production studio ConsenSys to build a smart contract - based rights management platform for film and television on the Ethereum Blockchain.
Partnered with SVP of Marketing to source and recruit a VP of Marketing and Executive Director of Public Relations Organized low - cost, high - impact experiences and team - building programs including pop - up ice cream carts, mixology classes, and holiday toy drives to encourage and foster a collaborative and inviting work environment Directly managed communications coordinator Acted as the studio lead on multi-platform publicity campaigns for television series on Netflix, ABC, and Disney XD Crafted communication strategy with studio and production executives to increase series awareness and affinity Coordinated press set visits, recording session observations, screening events, and marketing photo shoots Actively pitched content to entertainment, trade, and consumer media across print, online, radio, and electronic platforms.
The conference program brings together leaders in technology who leverage the virtual experiences provided by VR and AR platforms to build scalable business models and enhance creative opportunities in entertainment, marketing & advertising, media, education, healthcare, and more.
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