Sentences with phrase «building mechanics of the game»

These include details regarding the all - new Turbo Building feature which will improve upon the building mechanics of the game, and the new Lunar New Year event which will introduce a ton of new cosmetic items.
This early mission introduces the eagerly awaited building mechanics of the game.

Not exact matches

The physicists and molecular biologists employed statistical mechanics and game theory to help build explanatory mathematical models of DNA, proteins and entire genomes.
The game uses the desire of playing as building blocks for creating a new game - mechanics.
To name but a few: I've had mercs spotted through walls, enemies alerted to a mercs presence for no apparent reason (yes I understand the stealth mechanics), enemy AI is appalling (you can eliminate a building full of enemies but just running a merc around the perimeter of the building, thus alerting the enemies, and then shooting them all as they come out of the door), the game is riddled with typos (e.g. some of the mercs have a trait called «though», which is obviously meant to be «tough»), the voices acting is poor and annoying (who honestly wants to have their merc scream the same phrase over and over again every time you select them?)
Guacamelee builds upon the classic open - world Metroid - vania style of games, by adding a strong melee combat component, a new dimension switching mechanic, and cooperative same - screen multiplayer for the entire story.
They make sure to clear all the civilians out of the way, and they leave out the original game's healing mechanic, where the monsters could smash open buildings, snatch out struggling victims, and eat them for a health boost.
When it comes down to it, this game manages to build upon the essence of familiar gameplay mechanics and present a very original player experience.
Card Crawl, $ 2.99 -[Review]- [Forum Thread]- When Card Crawl initially launched back in March it was a very nifty Solitaire - like card game built around the mechanics of a turn - based dungeon crawler.
The Toronto - based indie studio stated in their blog that they're «looking to build upon the classic open - world, Metroid - vania style of games by adding a strong melee combat component, a new dimension switching mechanic, and co-operative same - screen multiplayer for the entire story.»
This week's Xbox Live Arcade release is Chime, the Zoë Mode developed musical puzzle game that may evoke thoughts of Lumines with its quad - building mechanic, quad - clearing timeline and choice soundtrack selections.
Key Features: Three game modes - full sandbox, story mode and quests Island map exploration Character Hunger / Thirst Mechanics Base Building Ferry Mechanics to travel from one island to another Hunting Crafting Items Food Cooking Mechanics Power / Electricity Mechanics Gathering Resources Mining and refining of ores Quests Trader Arms Dealer Kill AI Enemies Animal Husbandry Farming Day / Night Cycle
The Alpha titles (Street Fighter ZERO in Japan) not only added new characters and lore to the Street Fighter franchise, but developed and built upon gameplay mechanics that have shaped the series right up to Street Fighter V. For this highlights compilation, LiangHuBBB shows off a gathering of clutch moments and hilarious interactions from Street Fighter Alpha 2 and Street Fighter Alpha 3 — the titles that garnered the strongest competitive followings from the trilogy — that help remind us why these games are still fan favorites in Street Fighter history.
It often seems that when features like these are built into a game's mechanics for everyone, they're usually well done and given more consideration than features that exist solely for the sake of accessibility.
Of course, there are also a variety of different strategy game mechanics players must work with in order to build up their forces and wiOf course, there are also a variety of different strategy game mechanics players must work with in order to build up their forces and wiof different strategy game mechanics players must work with in order to build up their forces and win.
It started with the smart decision to make Dead Island again, this time with parkour mechanics, and it continued with a year's worth of support — much of it in the form of free content — that's built the foundation for the game's biggest evolution yet.
Although I was a little disappointed that this is no sequel to the main Metroid Prime game, Federation Force is still a fun game with good controls and an element of world building, exploration and gaming mechanics.
And here's a look at Fantasy Life 2, also for smartphones, which will feature, in addition to some of the mechanics from the first game, a village - building section that looks awfully familiar...
Ragtag Adventurers was built around one of the core mechanics of many popular games from the MMO and RPG genre — boss fights.
Olson demoed not just the building blocks for environments, but what they called Creativitoys, basic programming tools and game mechanics that could be constructed and linked with a flick of Mickey's magic wand, the creation tool within the Toy Box.
I love the new fishing mechanic, as I really feel it brings out one of the biggest world - building mechanics in the game.
Of course, Monster Hunter builds an entire game on top of these mechanicOf course, Monster Hunter builds an entire game on top of these mechanicof these mechanics.
World of Final Fantasy is another offshoot of the mainline Final Fantasy games, featuring chibi animation and a weird and interesting battle mechanic surrounding stacking your companions on your head to build a better - equipped and well - rounded team.
Even though there are plenty of gameplay mechanics and aspects to building up your cities, a gentle learning curve is masterfully implemented that can allow any gamer to become an elite commander.
Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from «quests» and progress at their own pace through a series of educational activities.
Rather than increasing the viral nature of the game itself, Stanton is building a game without the mechanics of so many other competitive games.
Plenty of games try to be funny, but forget that they need to build the laughs on a firm foundation of good game mechanics.
My issue is that the games built around those rosters do not do a whole lot with them and are brought down further by some really poor decisions: There were no good reasons to remove the little post-fight achievements screen, kneecap the number of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot mechanics.
As previously mentioned, Hypernova: Escape from Hadea is a real - time strategy game which combines the classic civilization building that many of us will know and love with some interesting tower - defence mechanics.
All in all, it was a great super-powered addition to the genre in terms of concept and game mechanics, but now it's time for a sequel to build upon its success.
However, sometimes it's appropriate because Spellforce 3 is Baldur's Gate meets Age of Mythology and in its mixture of RPG leveling and RTS base - building you can find mechanics taken from numerous games from across the years.
Bafflingly for a game built around co-operative play there were very few mechanics that took advantage of having a second player.
Valhalla Hill — Definitive Edition features mountains of adorable vikings whom players must oversee and care for through the game's city building simulation mechanics.
Building on the success of the Assassin's Creed climbing mechanics, which unfortunately don't look as fluid and refined in I Am Alive, the game incorporates it heavily adding a stamina meter as well as various sliding and rolling mechanics too.
The Mastermind might seem like the headlining act that the rest of the show is built around, but in reality everything comes down to the Scheme which acts as the game's engine, driving it forward by providing the scenario, or story from a more thematic standpoint, and the conditions for your loss, as well as the unique gameplay mechanics that you'll encounter along the way.
Fairy Fencer F is a Japanese Role Playing Game to its core and its built on the turn - based battle mechanics of Hyperdimension Neptunia.
I could write volumes more about the levels, enemies, mechanics, and story of Hellblade: Senua's Sacrifice and how all of these disparate elements work together to present a more cohesive and compelling experience than almost any other game built on the same scale.
builds upon the classic open - world Metroid - vania style of games by adding a strong melee combat component, a new dimension - switching mechanic, and co-operative same - screen multiplayer for the entire story.
In essence, it is a collection of Word Search puzzles, like one of those big books of Word Searches you can buy in the magazine section of a grocery store, but with more puzzles than a book offers and in the form of a video game with built - in Multiplayer Mechanics.
One of the strongest gameplay design elements in The Legend of Zelda series is the unique core mechanics the games are typically built around.
Blood Dragon is built on Far Cry 3, sharing much of the original title's gameplay mechanics and mission structure, so in essence you're getting a top - tier shooter experience for the cost of a downloadable arcade game.
Launching on June 28, 2016, the game will introduce brand new gameplay mechanics to build, battle and fly through the galaxy like never before, as well as new story content exploring the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens, providing additional insight about the new movie and its characters.
Built around Masahiro Sakurai's crazy dream of making a four - player brawler at a time when the fighting genre wasn't selling particularly well, Super Smash Bros. carved out it own place among both fighting and party games by introducing unique mechanics that catered to fans of both.
The level design is built around the mechanics of the game to ensure the player can repeat the short levels over and over until they get it right.
The key to the mechanics of the game is that you can unbox, hence the name, and therefore jump higher and cover more ground or tap the jump button and build speed.
The truth of the matter is that we went from a world that had no game studies or game creation college programs, to fully fledged programs aimed at helping students build, examine and understand the mechanics, in a shockingly short period of time.
For those who don't know, the free - to - play game features a collectible card mechanic and engages players in 3 - on - 3 tag - team combat in the fast paced games players build up their roster and pit a huge cast of DC Comics» most popular icons such as Batman, Superman, The Flash, Wonder Woman, Green Arrow, Aquaman and more against one another.
Sumo Digital has smartly co-opted this quirk of nature as their game's central movement mechanic, building a platforming game not around a human's jumping calves but a snake's constricting tube - like body.
It is a rather pompous premise, but one that offers a strong impetus for the suite of mechanics the game presents, which include kingdom building and army tactics components, on top of a more traditional third - person action adventure storyline.
While Final Fantasy VII and Square's subsequent games were an assertion of the value of developing and designing a game with a story at the center of the experience, and using that story to assert ideas about politics economics, and philosophy, Dragon Quarter was a statement in return that similarly intelligent engagements of political ideas could be built into games of minimal narrative that still focused primarily on gamers» engagement with mechanics.
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