Sentences with phrase «buildings at enemies»

Not exact matches

Say, fighting off enemies in virtual reality while doing body - building movements at the gym?
After destroying enemy landmarks, Islam builds its own at those sites.
I have also heard from Comrades at our Communist News Network (CNN) and TASS (the AP), they along with the Revolutionaries at More Socialist Nonsense Broadcast Continually (MSNBC) have collected many rubles from the front and are building a statue of your likeness which will be place in the Gulag that will house the enemies of the state who watch FOX news, read Drudge and listen to the evil Capitalist propaganda on Rush Limbaugh and Glenn Beckl.
This same Jesus was crudified for the sins of he world and received up into glory... From that place at the right hand of Gdo he sat down expecting till all his enemies be made his footstool... I am his servant and I testify to you that he has filled me with his Spirit or if you like he downloaded himself; (his image in me) Christ dwells in me... near 34 years now... and I am building myself up into him... Because Christ lives greatly in me... I feel no need to force anyone to accept me... and I certainly need no one who like Bill can not discern the living God, yet... to defing to me what faith is... it is not an opinion because God has already proven himself to me... but Bill is free to his opinion... but I am goin got pray that God will be merciful to him and give him some proof... some pentecostal proof...
At its worst it brings us to that mythical messianism — that messianic hoax — of the twentieth century which comes perilously near to the thesis: «Just one little war more against the last remaining enemies of righteousness, and then the world will be cleansed, and we can start building Paradise.»
In 2002, at a cost of $ 168m and at a project run - time of almost 15 years, a German project to build a combat UAV — an armed drone «able to autonomously find, identify and attack enemy tank units, command posts and helicopters in a distance of up to 150 km — was cancelled.
«A prime motivation for this is in promoting stability in a nation that was once our enemy,» says Jeffrey Manber, vice-president for marketing at Energia USA, a marketing arm of NPO Energia, the Russian agency that built Mir.
Now, cardio isn't your enemy, especially if you're trying to build muscle and stay lean at the same time.
Use at least 4 - 5 upgraded mobs against enemy buildings and vehicles.
At first I didn't think it was possible, but by the time I'd reached the end of the game, there were maps where I was able to build defenses that would completely destroy the enemy's boulder, and if careful planning can accomplish that - then there's definitely some great potential for match variety.
Instead of nefarious beasts suddenly jumping at you from behind glass windows, Silent Hill's enemy encounters were often slow and more built up.
He built his own unique weapons, attacked his enemy in broad daylight at a public event, sent an army of military drones to a crowded area, and broke out of prison with no idea of who was helping him.
The sword and shield allows players to build up attack power while in a defensive pose and then unleash it by swapping over to a specialized attack form, but I personally opted for the new chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens of kunai into enemies and explode them at will.
That boxer is undefeated Billy «The Great» Hope (Gyllenhaal, Enemy), whose life at the top implodes when he can't keep his anger in check, leading to a series of self - destructive acts that threatens to undo virtually everything that he and his wife Maureen (McAdams, Aloha) took a lifetime to build up.
But even if I indulge myself and pretend that's the case, zerging isn't really a talent I'd want to nurture, because I just don't derive much pleasure from building an army and mindlessly hurling it at the enemy.
Before Charlton Heston faced off against enemy Stephen Boyd in this film's vast Circus Maximus set built at Rome's Cinecittà, Hollywood action sequences involved the second unit covering the stunt work, then the editor dropping in back - projected inserts of the star.
Bullied at school, Peter immerses himself in violent computer games, creating one of his own called Hide - N - Shriek, in which the tormented hero murders his enemies using weapons found in a school building.
Introduction: In Mr. Mortenson's Orbit Chapter 1: Failure Chapter 2: The Wrong Side of the River Chapter 3: «Progress and Perfection» Chapter 4: Self - Storage Chapter 5: 580 Letters, One Check Chapter 6: Rawalpindi's Rooftops at Dusk Chapter 7: Hard Way Home Chapter 8: Beaten by the Braldu Chapter 9: The People Have Spoken Chapter 10: Building Bridges Chapter 11: Six Days Chapter 12: Haji Ali's Lesson Chapter 13: «A Smile Should Be More Than a Memory» Chapter 14: Equilibrium Chapter 15: Mortenson in Motion Chapter 16: Red Velvet Box Chapter 17: Cherry Trees in the Sand Chapter 18: Shrouded Figure Chapter 19: A Village Called New York Chapter 20: Tea with the Taliban Chapter 21: Rumsfeld's Shoes Chapter 22: «The Enemy Is Ignorance» Chapter 23: Stones into Schools Acknowledgments
The Royal Australian Air Force built a radar station at Cape Otway Lightstation in 1942 to keep watch for the enemy.
Building a warp gate on an enemy controlled planet is next to impossible at times.
Almost more puzzler than shooter, Ikaruga is built around a «black and white polarity» conceit: basically, enemies fire a barrage of monochrome light at your ship, and you can in turn flip polarities at the press of a button to guzzle up like - colored beams for energy.
No matter what, though strategy and tactics take a backseat to clicks per minute, and simply building a crap - load of stuff all the time before throwing it at the enemy.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Sadly, though, this concept has a few holes in it: first of all there's zero incentive to actually use stealth as just shooting them all works just as well, and secondly it's extremely strange to be asked every ten waves to move back to the building you were just at ten waves before that has now, somehow, gotten re-taken by enemy troops, despite the fact that you're just a few hundred feet down the bloody road.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Kingdom was an interesting indie game where the player took on the role of a monarch within a 2D kingdom attempting to slowly build up a settlement while fending off enemy hordes at night.
I enjoyed playing the early build of Battletech at GenCon this year, but I never got the chance to get up close and personal with the enemy.
Grab nearby objectives to build up your economy, cross the intervening hills to launch a quick alpha strike against your enemies, or hunker down for a long game of attrition - there are many ways to win at this map!
Conquer your enemies» harbors or build new ones at discovered building sites, resulting in increased income and access to special buildings.
At times, it can be rather disorientating as a myriad of different objects, enemies, explosions and even whole buildings distort around you, making you question your bearings, but all in a good way.
You will also be fighting multiple enemies at one time, making for some really hectic fights where you are setting traps, dodging enemies, and making sure you don't get hit by trains running through the levels or any other built in traps.
Each enemy type has a weakness against at least one of the weapons, so constantly switching tactics is the best way to build an impressive high score... and stay alive.
At its core, the game is a Real - Time Strategy (RTS) which supports campaign and multiplayer which basically requires you to gather resources, build units, research and improve technology and then repeat in order to decimate your enemy.
The reason for this is because you can not move around a corner while still being in cover as you have to release from being in it to move around a fence or a building, so you get stuck at times in corners when you want to move around a low wall or quickly move around something as you reload to get out of the sight of an enemy that is fast approaching you.
Destroy enemies at close quarters to build your multiplier, and see their bullets rendered harmless.
At no point are the rules explained, such as only 3 buildings to a power core, that each building can only built once unless it's destroyed or sold, or that you can only access higher tech buildings by acquiring more bases from the enemies.
They say that home is where your heart is, but according to Joel Bylos, Creative Director at Funcom, home is where you keep the hearts of your enemies and because of this you going to need to build something to keep all those lovely trophies safe.
You can collect resources, build base, manage armies, and then come down to keep the enemies at gunpoint, gain experience in dynamic battles and customize your main characters and vehicles.
It's so clean and detailed at the same time — Sure, the assets look basic in areas and all of the Japanese writing on the buildings have been left the same and not translated but that's fine — the core gameplay with the characters, enemies, dungeons and special effects all look great.
Enemies also leave behind loot drops upon expiring, which you can either equip at the spot or store in your item box, which is accessible in the build phase.
- Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card - based combat system - Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies - Collect fame from each run to unlock new abilities that can be used by future heroes - Every playthrough is different: levels, enemy encounters and loot are randomly generated - Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard - Recruit companions to join you on your quest and make use of their special abilities - Equip your hero with stat - boosting loot to improve the chances of victory - Fight for your place at the top of the Monster Slayers leaderboards - Inspired by the much - loved deck - building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
The end of the Federation Day level sees you sliding down the inside of a collapsing building, shooting away at enemies while avoiding the debris and destruction in your path.
While the actual mission may simply be to take out a specific building or clear the skies of a certain enemy type, destroying additional units earns points to upgrade your ship or purchase new weapons at the end of your run.
Turret placement matters, as they have a limited range until fully - upgraded, and range doesn't matter if you build a turret in a hole and can't get a decent shot at the enemy.
It contains information on the abilities of a few of the Straw Hats — Franky builds a cannon to fire at enemies while Chopper concocts medicine to heal the team and Usopp leverages his sharp - shooting skills to strike opponents from a distance.
Players can build their decks to avoid enemy vehicles and target the base alone, or they can take the slow and steady approach by keeping big cars on hand at all times.
Stunts from the first game return but they actually serve a purpose instead of being an annoying trophy (I'm looking at you knock 5 enemies off a building with the alpha blast move stunt).
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming enemies, alongside a shockwave ultimate ability which emits a force wave that damages enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
Highlights include a black and white city landscape which invites you to smash buildings as they pop up beneath you whilst fighting off waves of planes doing their best to take you down, and a game that puts you on a circling platform with the ability to destroy various enemies that populate the screen by slinging shots at them from your arms.
You can also take out large groups of enemies by using the sword on the destructible environments, though crushing them with falling sections of buildings isn't as satisfying as it should be, as it seem to happen at random.
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