«On a trip through the heart of downtown Orlando, the wild California - cool
Surf made heads spin in a Linda Blair kind of way.Ford
built the
Surf as a
concept vehicle to determine if truck buyers would be receptive to the idea of a convertible sport - utility vehicle.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand -
surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early
concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes
building the props and assets that fill levels - after the level is «
built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion