Sentences with phrase «built weapons and items»

In Metal Gear Solid 5: The Phantom Pain, the new base - building feature will be covered which allows the players to built weapons and items from their very home base.

Not exact matches

Building up a character with abilities, items, and weapons is engaging as you find new ways to deal with what's put in front of you, but to have that all ripped away upon death is truly heart - breaking.
After selecting weapons and additional items like medkits, players are tossed into a wasteland and must start building up an impromptu series of defenses around a central base.
You're forced to learn how to navigate the menus, find food and water, gather resources, make clothes, level up your character, forge weapons, cook food, build a home, and countless more tasks before crafting more advanced items.
The core gameplay of Builders is almost exactly the same core gameplay found in titles like Minecraft — players are tasked with using a variety of tools to draw different items from the world, then use those items to craft objects like buildings, weapons, food, and more.
Every item is desirable; new weapons open up new builds, new paths for upgrades and new play styles.
This is a game very much built on fan service, so you can expect to see lots more of your favourite monsters, weapons and items in the wild, and can even briefly transform into classic characters like Cloud, Tifa and Lightning.
The developers have removed the tiresome fetch - and - collect gameplay of DR2 by offering weapon lockers in each of the game's many safehouses — once the player has picked up or built any item in the game, that item will forever be available in unlimited quantities.
The Adept style allows you to take no damage and counter, the Brave style encourages you to have your weapon unsheathed at all times in order to build up meter and take less damage from monsters, and the Alchemy style lets you make special items.
The game is about exploration, scavenging items, crafting weapons, building fortified structures and fighting waves of encroaching monsters.
During the day, you can gallivant around the world gather food, wood, various items, recipes which allow you to combine items to make prototypes of parts of structures which you can build, weapons, farms, tools, implements all (which are further upgraded by initially building a science machine, and those which follow).
Players can choose their class, explore islands, craft items, amor and weapons as well as create buildings, furniture & more.
The game's complex crafting system allows the player to create useful items, as well as more and more deadly weapons, but apart from that, one is capable of constructing buildings, which can in turn become parts of large towns or fortresses.
Similarly to Peace Walker, Ground Zeroes will offer a base - building feature which will allow players to develop weapons and items.
In the final build, players will be able to purchase a different currency that can unlock skins, shaders, weapon skins, and other items.
Sure, there were the RPG - ish elements of needing scientists to build weapons, and what they created and how fast they created it were based on a rudimentary stat system, but once you had an item in the field stats didn't matter.
As was the case in previous Dead Rising titles, there is a fair amount of climbing on things, building hilariously silly weapons using odd combinations of items, levelling up various skills, and smashing thousands of zombies.
-- Crafting and Building: Advanced crafting system: Items, Buildings, flooring, pillars, rafting stairs, tools, — weapons and more!
Pantropy is a first person sci - fi massive multiplayer online sci - fi survival shooter, where you and other players are thrown into an open alien world to gather resources and build structures / facilities as well as weapons and other tools / items, all for the purpose of advancement and survivability.
The Features: * About 8 hours of play time (depending on how much you explore) * Over 60 items and powerups hidden throughout the world * Over 20 upgradeable weapons * Classic 2D graphics * Gripping sci - fi storyline * Pulsing sci - fi soundtrack Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they're ready to show:) Tom will be submitting the current build of Axiom Verge to the 2012 Dream.Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG and PC.
Players can choose their class, explore islands, craft items, armour and weapons as well as create buildings, furniture & more.
You can explore, scavenge items, craft weapons, build fortified structures and fight monsters.
Once locations are scanned over, players can then head out and scavenge the places, getting new weapons and health items, and materials that are used to rebuild your homebase or build new stations.
Over time, you can gather materials that allows you to build new items and weapons.
H1Z1 has many, many items the player can craft, which range from necessities such as medical equipment and campfires to weapons and buildings.
The updated build will include a lot of new items and inventory changes, more weapons, doomed outposts as world events and improved ship and station customization.
Hidden around the island are weapons and items, including crossbows, rifles and grenade launchers, and players must arm themselves while exploring the landscape and buildings.
There are many gears, weapons and items for players to discover and build themselves.
Essentially, MNR translates track building into «paint driving» - you paint down a track as you drive over a flat terrain, adding other elements like surface textures, water, mountains, trees, and weapon items later.
The interesting thing is that you also have to build blacksmiths, item shops, and academy's if you want to get better weapons, items and strategies respectively.
Embark in search of adventures on the expanses of snowy lands!Explore the world in search of caves and mines, get the ore to build new blocks or crafting various items, armor and weapons.Create a traps to protect your home from the attack of wild animals and enemies.Features: - Special shop with unique weapons and...
While trundling through dungeons, ruins, and 45 different environments, you will defeat over 60 enemy types, collect pets, craft items, weapons, and armor through alchemical experimentation, build your bestiary, and more.
ZAMN builds on the mechanics of these arcade classics with its diverse and versatile weapons system, based (mostly) around everyday household items.
For example there's also a special class of weapon termed «Possessed», which is something handy you'll want to hang onto when you get it, since you can feed it useless items to increase its stats, essentially allowing you to custom - build your own weapon with enough care and experience.
Build yourself up from nothing, salvage items and weapons from fallen heroes including swords, bows, outfits, and more.
The tweaks include changes such as increased weapon and item spawn rates to enhance the looting experience inside small cabins and residential building located in the outskirts area of the map.
Building the weapons seemed like fun, and there will be easier ways to make them in Dead Rising 3 (Ways to make items without the use of exact materials i.e. if the recipe calls for a broadsword there will be a way to use another sharp object if you don't have the sword.
Items scattered around the wasteland can be salvaged and broken down to materials than you can then use to build weapons, armour modifications, furniture and base defences.
From increase the size of your coffers and armies, the construction of buildings that can improve the qualities of weapons, items, and stratagems as well as the ability to romance and sire progenies, ruling proves to be precarious balancing act.
You can then use these items to build armor and weapons back in town.
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