In Metal Gear Solid 5: The Phantom Pain, the new base - building feature will be covered which allows the players to
built weapons and items from their very home base.
Not exact matches
Building up a character with abilities,
items,
and weapons is engaging as you find new ways to deal with what's put in front of you, but to have that all ripped away upon death is truly heart - breaking.
After selecting
weapons and additional
items like medkits, players are tossed into a wasteland
and must start
building up an impromptu series of defenses around a central base.
You're forced to learn how to navigate the menus, find food
and water, gather resources, make clothes, level up your character, forge
weapons, cook food,
build a home,
and countless more tasks before crafting more advanced
items.
The core gameplay of Builders is almost exactly the same core gameplay found in titles like Minecraft — players are tasked with using a variety of tools to draw different
items from the world, then use those
items to craft objects like
buildings,
weapons, food,
and more.
Every
item is desirable; new
weapons open up new
builds, new paths for upgrades
and new play styles.
This is a game very much
built on fan service, so you can expect to see lots more of your favourite monsters,
weapons and items in the wild,
and can even briefly transform into classic characters like Cloud, Tifa
and Lightning.
The developers have removed the tiresome fetch -
and - collect gameplay of DR2 by offering
weapon lockers in each of the game's many safehouses — once the player has picked up or
built any
item in the game, that
item will forever be available in unlimited quantities.
The Adept style allows you to take no damage
and counter, the Brave style encourages you to have your
weapon unsheathed at all times in order to
build up meter
and take less damage from monsters,
and the Alchemy style lets you make special
items.
The game is about exploration, scavenging
items, crafting
weapons,
building fortified structures
and fighting waves of encroaching monsters.
During the day, you can gallivant around the world gather food, wood, various
items, recipes which allow you to combine
items to make prototypes of parts of structures which you can
build,
weapons, farms, tools, implements all (which are further upgraded by initially
building a science machine,
and those which follow).
Players can choose their class, explore islands, craft
items, amor
and weapons as well as create
buildings, furniture & more.
The game's complex crafting system allows the player to create useful
items, as well as more
and more deadly
weapons, but apart from that, one is capable of constructing
buildings, which can in turn become parts of large towns or fortresses.
Similarly to Peace Walker, Ground Zeroes will offer a base -
building feature which will allow players to develop
weapons and items.
In the final
build, players will be able to purchase a different currency that can unlock skins, shaders,
weapon skins,
and other
items.
Sure, there were the RPG - ish elements of needing scientists to
build weapons,
and what they created
and how fast they created it were based on a rudimentary stat system, but once you had an
item in the field stats didn't matter.
As was the case in previous Dead Rising titles, there is a fair amount of climbing on things,
building hilariously silly
weapons using odd combinations of
items, levelling up various skills,
and smashing thousands of zombies.
-- Crafting
and Building: Advanced crafting system:
Items,
Buildings, flooring, pillars, rafting stairs, tools, —
weapons and more!
Pantropy is a first person sci - fi massive multiplayer online sci - fi survival shooter, where you
and other players are thrown into an open alien world to gather resources
and build structures / facilities as well as
weapons and other tools /
items, all for the purpose of advancement
and survivability.
The Features: * About 8 hours of play time (depending on how much you explore) * Over 60
items and powerups hidden throughout the world * Over 20 upgradeable
weapons * Classic 2D graphics * Gripping sci - fi storyline * Pulsing sci - fi soundtrack Of course, in addition to the many classic gaming influences, there are a few innovations to be had as well, but these will be explained at a later time (i.e. when they're ready to show:) Tom will be submitting the current
build of Axiom Verge to the 2012 Dream.
Build.Play challenge on May 15th, but the finished game is expected to release sometime in 2013 for XBLIG
and PC.
Players can choose their class, explore islands, craft
items, armour
and weapons as well as create
buildings, furniture & more.
You can explore, scavenge
items, craft
weapons,
build fortified structures
and fight monsters.
Once locations are scanned over, players can then head out
and scavenge the places, getting new
weapons and health
items,
and materials that are used to rebuild your homebase or
build new stations.
Over time, you can gather materials that allows you to
build new
items and weapons.
H1Z1 has many, many
items the player can craft, which range from necessities such as medical equipment
and campfires to
weapons and buildings.
The updated
build will include a lot of new
items and inventory changes, more
weapons, doomed outposts as world events
and improved ship
and station customization.
Hidden around the island are
weapons and items, including crossbows, rifles
and grenade launchers,
and players must arm themselves while exploring the landscape
and buildings.
There are many gears,
weapons and items for players to discover
and build themselves.
Essentially, MNR translates track
building into «paint driving» - you paint down a track as you drive over a flat terrain, adding other elements like surface textures, water, mountains, trees,
and weapon items later.
The interesting thing is that you also have to
build blacksmiths,
item shops,
and academy's if you want to get better
weapons,
items and strategies respectively.
Embark in search of adventures on the expanses of snowy lands!Explore the world in search of caves
and mines, get the ore to
build new blocks or crafting various
items, armor
and weapons.Create a traps to protect your home from the attack of wild animals
and enemies.Features: - Special shop with unique
weapons and...
While trundling through dungeons, ruins,
and 45 different environments, you will defeat over 60 enemy types, collect pets, craft
items,
weapons,
and armor through alchemical experimentation,
build your bestiary,
and more.
ZAMN
builds on the mechanics of these arcade classics with its diverse
and versatile
weapons system, based (mostly) around everyday household
items.
For example there's also a special class of
weapon termed «Possessed», which is something handy you'll want to hang onto when you get it, since you can feed it useless
items to increase its stats, essentially allowing you to custom -
build your own
weapon with enough care
and experience.
Build yourself up from nothing, salvage
items and weapons from fallen heroes including swords, bows, outfits,
and more.
The tweaks include changes such as increased
weapon and item spawn rates to enhance the looting experience inside small cabins
and residential
building located in the outskirts area of the map.
Building the
weapons seemed like fun,
and there will be easier ways to make them in Dead Rising 3 (Ways to make
items without the use of exact materials i.e. if the recipe calls for a broadsword there will be a way to use another sharp object if you don't have the sword.
Items scattered around the wasteland can be salvaged
and broken down to materials than you can then use to
build weapons, armour modifications, furniture
and base defences.
From increase the size of your coffers
and armies, the construction of
buildings that can improve the qualities of
weapons,
items,
and stratagems as well as the ability to romance
and sire progenies, ruling proves to be precarious balancing act.
You can then use these
items to
build armor
and weapons back in town.