Not exact matches
Speaking to Abeiku Santana on Okay FM this evening,
Bullet revealed Ebony confided in him that a Prophetess she encountered
at a prayer meeting (
at Mamfe where she attended Secondary School before she
dropped out) told her «My daughter, you will become a very big star, but you will die
at your peak», the prophetess told Ebony in Twi.
Then there's the jaw -
dropping occurrence
at the 17 - minute mark, when ski - masked terrorists hit the quad and spray machine - gun
bullets as students
drop like flies to the lawn.
This change will make the Suppressor slightly more effective
at long range, where the
bullet drop and speed makes shots difficult already, and reduces the power of the suppressor
at mid-range slightly.
Go online and strike
at your foes without fear or hesitation... Remind them, with every
bullet fired and every
drop of blood spilt, that Helghan belongs to the Helghast!»
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad
drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary
at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now
drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags
at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from
bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
It doesn't prove anything to me when a developer gives an enemy I'm facing a body that absorbs every
bullet I throw
at it for the better part of an hour or the ability to
drop me in a single shot.
Initially you'll be stuck with the standard gun that shoots one
bullet at a time, but you'll soon find temporary upgrades like a triple shot or homing missile in the form of random enemy
drops.
With the exception of Battlefield — where
at least
bullet drop is taken into consideration — sniping has always been implemented in more of an arcadey way in most video games.
Each weapon is unique, the
bullets travel
at different speeds, each gun has different
bullet drop and recoil as well.
At max level, pretty much every enemy in the game is a
bullet sponge; there's no real objective in the firefights besides to avoid being flanked and just shooting the bad guys «til they
drop.
A metric buttload of information was
dropped on us
at the event, so we're going to recount it all here in
bullet list form.
The only conclusion to draw then is that neither the Price nor Renewable Growth is the silver
bullet of hope they are made out to be because they are not in fact being deployed
at the much higher rate circumstances demand for ongoing increases of GHG emissions globally to stop then
drop.