Sentences with phrase «bullet sponge»

Bungie has designed cool missions that don't just take you through a series of alien - filled rooms that lead to a big bullet sponge of a boss fight.
The general rule of thumb is the bigger the enemy, the more of a bullet sponge it is, and that results in a lot of protracted firefights where you're trying to unload as much laser fire into a boss ship as possible.
Poor old Dom seems to like being a bullet sponge at the worst of times; if he's in a situation where he's down but not out, you can still revive him but if he dies you are forced to restart from the last checkpoint.
There were no bullet sponge enemies, and this also applied to your character as a few bullets would see you falter.
One of the toughest endagames ever w / that bullet sponge jerk Trevaylan (sp) running around along with 200 of his henchmen.
At max level, pretty much every enemy in the game is a bullet sponge; there's no real objective in the firefights besides to avoid being flanked and just shooting the bad guys «til they drop.
On the upside, she's a true bullet sponge.
However once I but turning the difficulty up to hard just made every one a bullet sponge.
Each character has two unique abilities and different weapons, but each enemy is still a bullet sponge.
Although the instance itself was perfectly fine, the final boss felt like they where design during the original PlayStation era — the true definition of a bullet sponge.
Lara isn't an immortal bullet sponge like many of the characters we get to control these days, so players will likely never feel overpowered when tackling combat scenarios.
Most of them are actually incredibly easy, but the developers decided every boss would be a bullet sponge.
I think it was a bad mistake returning to boots on ground for Call Of Duty (bullet sponge special edition...
For PVE it's also really great when used against those bullet sponge bosses who take forever to destroy.
This basically leaves a six month window during Q4 2018 and Q1 2019 for Ubisoft's next bullet sponge festival.
Boss fights, however, are utterly broken, with most of them involving timed bullet sponge encounters that are just truly impossible unless you get a much stronger weapon or go to a much lower difficulty mode.
There only purpose in life was to act as a bullet sponge so that I could flank the enemy.
I went with the big, slow bullet sponge that is the Sentinel.
The first is that you're used as a bullet sponge, the second and possibly worst of these is your meeting with The Darkness.
Most enemies — whether organic or mechanical — are bullet sponges and usually arrive in large groups with multiple variations of ranged and melee fighters.
You'll also face many robots, with the larger of which being irritating bullet sponges that you'll grow tired of firing at.
It's just that when you use the likenesses of real - life veterans (with living relatives, natch) as bullet sponges for your pseudo-philosophical hero fantasy, that's when you come out of this looking like an asshole.
Enemies also felt like bullet sponges at times too, especially when using the submachine gun.
- Some animals are bullet sponges.
The most maddening aspect of the game is not enemies that act as bullet sponges, nor is it even glitchy puzzles.
The enemies that you fight, especially buildings and turrets, are all bullet sponges.
The challenge comes from wave after countless wave of enemies that all feel like bullet sponges.
However, the fact we can vary the gameplay by always mixing our squad moves the focus from the boring getting bullet sponges to the very fun to play agents and motivating leveling system.
Most enemies — whether organic or mechanical — are bullet sponges and usually arrive in large groups with multiple variations of ranged and melee fighters.
I found the beta to be repetitive with limited exploration and stupid AI bullet sponges.
Things like how, when you crank the difficulty up, enemies don't turn into bullet sponges but instead move faster, hit harder and are given brand new abilities.
The enemies are not bullet sponges and a headshot is a one hit kill.
There is no chance of a hardcore mode where infantry aren't bullet sponges for one another, and there's no toggling friendly fire.
This might annoy traditional third - person shooter fanatics, however for RPG lovers the bullet sponges should feel second nature.
Enemies don't react to your shots as you would expect them to, lending to a very miserable feeling of going up against bullet sponges.
Enemies can sometimes be bullet sponges, while other times they drop like a rock after a single shot.
Unfortunately, bosses are nothing more than bullet sponges designed to rob players of their ammo, and are considerably easy to defeat due to the glowing weak spots.
There are some parts of old Metal Gear that would've made a welcome transition, though: other than a couple of great sniper duels and one larger fight I can't talk about without spoiling, I thought the selection of boss fights was pretty dull, particularly an annoying recurring scrap with some cheap zombie soldier men that are little more than bullet sponges.
The enemies themselves are an interesting breed when it comes to action games: some trivially stupid grunts, some big / stupid bullet sponges [ed.
They are bullet sponges and I have no idea why they were designed this way.
But relying on buckshot won't serve you in the boss battles, as while the new bullet sponges are measured in terms of semidetached houses rather than skyscrapers, as a collective they pose a solid if not especially numerous challenge.
The thing it, you're firing at bullet sponges a lot of the time, so you want something that fires a heck of a lot of bullets in order to over soak those enemies!
I'm pleased that the bosses are more than just bullet sponges, but the patterns are relatively basic.
You know, those massive enemies at the end of a level that are nothing more than bullet sponges, and it takes careful planning and recognition
However I found turning the difficulty up to hard made the cultists bullet sponges.
In Killing Floor 1 even the largest of non-boss zeds like the Scrake would stop and take a half step for a second when hit with a shotgun to the face but the big zeds in KF2 are just bullet sponges and you don't really get any reaction from them.
Terrible AI that reduced non playable characters to lobotomized bullet sponges, unfinished half - baked mechanics and just an overall lack of fun factor all added up very quickly in the eyes of fans and Halo 5 quickly became what is largely regarded as the least favorite among the main - line games.
Since most enemies are bullet sponges, the concentration of melee combat and combos drastically changes the way you're supposed to play.
Plus it doesn't help that enemies are bullet sponges, (a problem the series has always wrestled with but was at least partly rectified in Uncharted 2).
All they did was make it super easy so the enemies were no longer bullet sponges.
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