For PVE it's also really great when used against
those bullet sponge bosses who take forever to destroy.
Not exact matches
Most
boss battles don't just pit you against a
bullet -
sponge enemy; you're also fighting the room itself, avoiding hazards, pits and other features just waiting to kill you.
A
boss awaits you at the end of each, but these are dumbed down versions of those seen in the game's more impressive counterpart and can be more simply referred to as unenjoyable
bullet -
sponges.
Most of them are actually incredibly easy, but the developers decided every
boss would be a
bullet sponge.
Although the instance itself was perfectly fine, the final
boss felt like they where design during the original PlayStation era — the true definition of a
bullet sponge.
Unfortunately,
bosses are nothing more than
bullet sponges designed to rob players of their ammo, and are considerably easy to defeat due to the glowing weak spots.
There are some parts of old Metal Gear that would've made a welcome transition, though: other than a couple of great sniper duels and one larger fight I can't talk about without spoiling, I thought the selection of
boss fights was pretty dull, particularly an annoying recurring scrap with some cheap zombie soldier men that are little more than
bullet sponges.
But relying on buckshot won't serve you in the
boss battles, as while the new
bullet sponges are measured in terms of semidetached houses rather than skyscrapers, as a collective they pose a solid if not especially numerous challenge.
I'm pleased that the
bosses are more than just
bullet sponges, but the patterns are relatively basic.
The general rule of thumb is the bigger the enemy, the more of a
bullet sponge it is, and that results in a lot of protracted firefights where you're trying to unload as much laser fire into a
boss ship as possible.
The
boss enemies are
bullet sponges that are boring to tackle alone, and there are objective defense portions of most missions that may be harried exercises (not in a good way) when you run them solo.
Review after review criticized Destiny for its threadbare story, repeating environments, overpowered «
bullet -
sponge»
bosses, and, above all, the need to grind obsessively to level up your character.
Bungie has designed cool missions that don't just take you through a series of alien - filled rooms that lead to a big
bullet sponge of a
boss fight.