Enemies also felt like
bullet sponges at times too, especially when using the submachine gun.
Poor old Dom seems to like being
a bullet sponge at the worst of times; if he's in a situation where he's down but not out, you can still revive him but if he dies you are forced to restart from the last checkpoint.
Not exact matches
You'll also face many robots, with the larger of which being irritating
bullet sponges that you'll grow tired of firing
at.
The enemies are just cannon fodder; bereft of any real stimulating A.I behaviours, and only serve to be shot
at without offering any real challenge, with the exception of the shotgunners who just run
at you with
sponging bullets.
A boss awaits you
at the end of each, but these are dumbed down versions of those seen in the game's more impressive counterpart and can be more simply referred to as unenjoyable
bullet -
sponges.
The thing it, you're firing
at bullet sponges a lot of the time, so you want something that fires a heck of a lot of
bullets in order to over soak those enemies!
You know, those massive enemies
at the end of a level that are nothing more than
bullet sponges, and it takes careful planning and recognition
At max level, pretty much every enemy in the game is a
bullet sponge; there's no real objective in the firefights besides to avoid being flanked and just shooting the bad guys «til they drop.
Plus it doesn't help that enemies are
bullet sponges, (a problem the series has always wrestled with but was
at least partly rectified in Uncharted 2).