Unfortunately, bosses are nothing more than
bullet sponges designed to rob players of their ammo, and are considerably easy to defeat due to the glowing weak spots.
Not exact matches
Although the instance itself was perfectly fine, the final boss felt like they where
design during the original PlayStation era — the true definition of a
bullet sponge.
They are
bullet sponges and I have no idea why they were
designed this way.
Bungie has
designed cool missions that don't just take you through a series of alien - filled rooms that lead to a big
bullet sponge of a boss fight.