When you find your character in particular jeopardy, the game goes into a slow - motion mode where you're taunted by a laughing skull as you're given one last chance to shoot or dodge your way to safety, one of the most unique uses of
a bullet time mechanic I've ever seen.
This game takes the classic
bullet time mechanic and puts a fresh spin on it.
For those that aren't too familiar with the series, the game's
bullet time mechanic will take a bit of getting used to, but once everything clicks, it serves as a competent third - person shooter.
Not exact matches
Superhot VR is built upon a one - of - a-kind
bullet -
time mechanic that translates phenomenally well to VR.
The slow motion «Dead Eye» system of lining up shots in «
bullet time» is back and Rockstar reps made good use of the
mechanic to fill enemies full of holes, rescuing the kidnapped Bonnie.
As a game, perhaps there is enough fun to be had tinkering around with the «
bullet time» - style of
mechanics that packs an interesting and exhilarating violent punch to scenes where one gets to eviscerate a parade of bad guys before getting to the more challenging boss characters.
Seeing as this is a game from Remedy, you would expect it to absolutely nail the third person combat, especially seeing as how it now has a perfect excuse to gratuitously use
time mechanics, something which the studio pioneered in Max Payne with its famous Bullet Time m
time mechanics, something which the studio pioneered in Max Payne with its famous
Bullet Time m
Time mode.
Sure, his gameplay
mechanics have aged quite a lot over the years, but Max Payne 3 is still great fun to play with its violent
bullet -
time shootouts.
Another highlight of the original game was the witch
time mechanic which is basically
bullet -
time that slows down the game in order to give Bayonetta the upper hand, provided you perform a last - minute dodge.
Remedy made their bones with Max Payne «s «
Bullet Time»
mechanic, so it's no surprise that they're dipping back into temporal trickery with next year's Quantum Break.
With a well fed story behind it, and a vivid Japanese styled
bullet hell gameplay
mechanic holding things together, you won't have
time to breathe, or think, throughout the entirety of your
time with Assault Android Cactus.
Originally developed by Remedy, Max Payne was famous for two things: turning The Matrix's
bullet time into a gameplay
mechanic and taking inspiration from dime store noir stories.
Dodging, shielding, reloading, and shooting are all
timed well with each other and despite being an FPS, these
mechanics feel well - translated out of classic side - scrolling
bullet hell games.
Their first major title, Max Payne, changed the landscape of gaming forever; introducing the stylish «
bullet -
time»
mechanic and influencing dozens of games thereafter.
The Max Payne series mixed cop thriller grit with every action movie cliché known to man and overlaid its shooter
mechanic with super-cool
bullet time.
Superhot VR is a fresh take on the classic
bullet time gaming
mechanic.
Slow - motion gun - slinging makes a return, with the added
mechanic of being able to dodge
bullets at certain
times.
Combining cutting edge shooting
mechanics featuring advanced
Bullet Time and Shootdodge effects with a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.
It's something the likes of which we haven't seen since Remedy did it with Max Payne's
bullet -
time mechanic way back when.
Superhot features unique game
mechanics, including
bullet -
time.
Combining cutting edge shooting
mechanics featuring advanced
Bullet Time ® and Shootdodge ™ effects with a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.