Not exact matches
Bullet to the Head is an adrenaline - fueled, rip - roaring good
time that asks little of audiences while
still managing to fill their most basic filmgoing needs.
Parents should be aware that there are a few other scary scenes — hunters shoot Elliott several
times (with tranquilizer darts rather than actual
bullets, thankfully... but
still), Elliott gets sick and is captured, and then later many of the humans are endangered in several different ways — but I can't stress enough how sweet and pure and joyful this movie is overall.
While combat is
still present and plenty of
times you'll find yourself shooting through a throng of thugs, stealth is your best option as Sam isn't your typical shooter protagonist who can soak up
bullets, slap on a band - aid and be good as new.
What fool
still thinks Blog readers only want 300 word superfluous
time wasters with
bullets?
I wouldn't spend it for a very long
time if it is
still there, just in case my last
bullet applies.
yeah killzone 2 does not use Resistance 2's water at all... in fact I've never seen water that looks like that of killzone 2 yet... it has multiple layers with multiple real -
time reflections... but, at least for the big moving water body in the demo... there are no physics like uncharted or R2 incorporated... if you shoot it, there is a huge plume of water that jets upward, but no real ripples in the body... it
still looks great, at the ripples wouldn't look right with the waves and the current of the water... but its definitely not an R2 water engine or anything... however killzone 2 does have the ripples in other areas... puddles will react to
bullet fire apparently... and there are areas of flooded buildings with «
still» water... that do have the uncharted like ripples according to some... but the big flowing river does not...
She takes hit after hit;
bullet after
bullet; fall after fall, all of which are conveyed in their potent brutality by the impressive visuals, and
still she doesn't go down (so long as you press «X» in
time).
Sure, his gameplay mechanics have aged quite a lot over the years, but Max Payne 3 is
still great fun to play with its violent
bullet -
time shootouts.
While not a massive departure from the old games, we
still have a dark soft spot in our hearts for Max's
bullet time shootouts.
When spotted we
still hear the trademark sound synonymous with the series, however,
time also slows to a near - standstill before the alarm is raised, allowing Snake a moment to put a
bullet between the eyes of his would - be attacker, cancelling the alert phase.
You really do need to
time everything perfectly so when coming up from cover to use Bullet Time make sure you aren't about to come under fire because you can still be
time everything perfectly so when coming up from cover to use
Bullet Time make sure you aren't about to come under fire because you can still be
Time make sure you aren't about to come under fire because you can
still be hit.
Quick Draw is a lot like Max Payne's «
Bullet Time» in which time slows around you while you can still fire off shots at regular sp
Time» in which
time slows around you while you can still fire off shots at regular sp
time slows around you while you can
still fire off shots at regular speed.
As the awful acronym for the game's
bullet time (as in «E.D.G.E.» or the more idiotic «Emergency Defense Galvanosynaptic Enhancer») is
still receiving large amounts of PR spooge.
Hate it or love it, the Battlelog online experience is
still mandatory, and even if it can give out errors from
time to
time, it ensures a decent multiplayer mode that isn't troubled by lag, at least so far, and is quite responsive, meaning you won't get killed by
bullets that haven't even been loaded by the game.
Still, the multiplayer experience was fun especially since
Bullet Time can also be used against any player that is within your sight and vice versa.
It understandable because there is often so much happening on screen at the same
time, with
bullets flying everywhere, but its
still a problem, however small it might be.
The alien menace may look different this
time around, but they
still go down with some good old fashioned
bullets.
I am not going to try to sugarcoat it:
Bullet Witch isn't exactly a very good game, but I
still managed to enjoy it a lot more than expected due to how cheesy and over-the-top it can be at
times.
Poor old Dom seems to like being a
bullet sponge at the worst of
times; if he's in a situation where he's down but not out, you can
still revive him but if he dies you are forced to restart from the last checkpoint.
The «Dead Eye» ability, while just another incarnation of
Bullet Time, is
still incredibly awesome.
As featured in all the previews this
time last year but back in with a
bullet as we're
still awaiting the three big virtual reality headsets.
The exhibition will also feature a new film work titled Dead
Time: a seven - screen installation in which a succession of perfectly
still apples are blown apart by a single
bullet, tracing its way from one monitor to the next.
It may be true that we've «dodged the
bullet» to this point (the jury is
still out because of the long
time scales involved for the response of climate to what we've already done).
The silver
bullet that disposes of the AGW hypothesis might
still be out there and on its way, but I suspect that the only really effective countering evidence will be provided by the passage of
time.
Information you must provide: o Official company name, city and state o Title of your position (if you held multiple titles over
time, you can list these out) o Start date and completion date of your employment there (If you
still work there currently, you can say something like, «December 2003 to present») o Job description — use
bullet points to briefly describe your responsibilities for each position listed