A Matrix - like
bullet time triggers for the whole team whenever someone scores a headshot, which becomes very useful during some of the more intense encounters where you need every second of your time.
Not exact matches
This
bullet -
time - like slow - motion effect gives you a few seconds to disable your spotter with short - range melee attacks or a well - placed shot to the head in order to avoid
triggering a base - wide alert.
The sniper is a great weapon, giving you a sort of
bullet time where you can guide the
bullet, however all enemies react instantly to it as soon as you even touch the
trigger, even if they can't see you.
Shooting is as simple as pointing in a general direction and pulling the
trigger — and it feels great and responsive, but each weapon has its own accuracy and feel, meaning that players have to adjust for weapons that spray
bullets, have long reload
times or fairly low accuracy.
The left
trigger slows down the action, activating a Max Payne - style
bullet time for precision shooting, dodging and jumping.