Sentences with phrase «bullet time where»

The sniper is a great weapon, giving you a sort of bullet time where you can guide the bullet, however all enemies react instantly to it as soon as you even touch the trigger, even if they can't see you.
When you do, instead of moving quickly everything goes into a slow motion, bullet time where you can shoot a lot of shots off at enemies as you slide across the gap between pieces of cover.

Not exact matches

they simply took a little of the blood leaking from the bullet hole, labeled it with his name, took a swab of his mouth, marked it as an unknown donor, then sent it all to las vegas, where it was tested in tv time on the set of CSI, BECAUSE THAT IS THE ONLY PLACE I HAVE EVER HEARD OF A TEST LIKE THAT TAKING LESS THAN TWO WEEKS.
Among them are the rights to: bullet joint parenting; bullet joint adoption; bullet joint foster care, custody, and visitation (including non-biological parents); bullet status as next - of - kin for hospital visits and medical decisions where one partner is too ill to be competent; bullet joint insurance policies for home, auto and health; bullet dissolution and divorce protections such as community property and child support; bullet immigration and residency for partners from other countries; bullet inheritance automatically in the absence of a will; bullet joint leases with automatic renewal rights in the event one partner dies or leaves the house or apartment; bullet inheritance of jointly - owned real and personal property through the right of survivorship (which avoids the time and expense and taxes in probate); bullet benefits such as annuities, pension plans, Social Security, and Medicare; bullet spousal exemptions to property tax increases upon the death of one partner who is a co-owner of the home; bullet veterans» discounts on medical care, education, and home loans; joint filing of tax returns; bullet joint filing of customs claims when traveling; bullet wrongful death benefits for a surviving partner and children; bullet bereavement or sick leave to care for a partner or child; bullet decision - making power with respect to whether a deceased partner will be cremated or not and where to bury him or her; bullet crime victims» recovery benefits; bullet loss of consortium tort benefits; bullet domestic violence protection orders; bullet judicial protections and evidentiary immunity; bullet and more...
4 questions 1 how long will it keep in fridge 2 where do u get vanilla powder from 3 will the nutri bullet blend it 4 what time shall i come round for cashew on toast?
He is blindfolded and led, by motorcycle to some abandoned warehouse, where he is kept in a filthy concrete cell, questioned daily, beaten at times, and once even placed before a firing squad who shot bullets all around him where Issac was so terrified, he defecated in his pants.
Instead of returning to his family, however, Cable travels backward, using his final time - slide to save Wade by placing a skee - ball token from Wade's first date with Vanessa on Wade's chest, right where the deadly bullet was meant to strike.
As a game, perhaps there is enough fun to be had tinkering around with the «bullet time» - style of mechanics that packs an interesting and exhilarating violent punch to scenes where one gets to eviscerate a parade of bad guys before getting to the more challenging boss characters.
The game mercilessly pits you against a procession of boss characters, usually on a single screen, and frequently unleashes «bullet hell» where avoiding incoming projectiles consumes as much as of your time as firing your own.
If you're not familiar with the game, Bullet Time is set in a post-apoclyptic world where you play John Irish who has to blast his way through mutants using a ton of awesome...
Huge hills and valleys are obvious, but there's a lot of time where it's hard to accurately judge elevations, and so it's not particularly uncommon to charge forward, throw yourself on your belly, open fire and watch as your bullets hit dirt while a group of foes simply laugh at you from their elevated position before blasting your head off.
I particularly like the one where you can freeze time after a guard has fired at you then possess him — and walk him in front of his own bullet.
A Matrix - like bullet time triggers for the whole team whenever someone scores a headshot, which becomes very useful during some of the more intense encounters where you need every second of your time.
Also, there can not be two characters with Bullet Bills at one time in a race except in Mario Kart 8, where up to 3 characters can have them at the same time.
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General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
It fills up over time and activates automatically in certain situation where the bullet could be fatal, though it can't be relied upon to save your ass every time as something like a gatling gun round won't activate the ability.
Unlike in the past, where you needed the top damage guns to have a chance of defeating bullet absorbing enemies with a reasonable amount of time, guns in The Pre-Sequel scale better.
For those who aren't familiar with this, Bullet Time is a feature where you can slow down time allowing you to take on larger groups of enemies by giving you a better chance of taking them out with headshTime is a feature where you can slow down time allowing you to take on larger groups of enemies by giving you a better chance of taking them out with headshtime allowing you to take on larger groups of enemies by giving you a better chance of taking them out with headshots.
Nate can also use the sidewalls on trucks to his advantage, where he uses the truck as cover to try and bide time before the next bombardment of bullets comes his way.
The video game SteamWorld Heist is a space adventure with turn - based tactical shootouts, where you aim in real time and perform awesome bullet - bouncing trick shots.
It's also very easy to interact with the environment, with well time jumps off scenery bounding players quickly in directions that allow you to outmanoeuvre enemies in a very satisfying manner.This persistent freedom of movement is not quite as developed as games like Brink, Mirror's Edge or Titanfall, but offers enough to make gameplay feel more akin to shooters of old where dodging bullets took priority over taking cover.
There are times in this game where you have to throw off the shackles of accuracy and rely on pure firepower, in sections which borrow less from puzzle platformers and more from bullet hell shooters.
At times, it's less like a fighting game, and more like a shooter — albeit one where you're firing oversized bullets attached to bungee ropes, so they snap back towards you once the cord is fully taut.
The game does have a bullet - time ability, ala Max Payne, where you can slow down time.
And speaking of guns, another thing we've started to take for granted in games is the so called «bullet time» — where you can slow time down to get that stellar nut head shot.
Rockstar has implemented a feature called «Dead - Eye» targeting system, very similar to bullet time, where the player can slow down time and move around to shoot people more accurately.
When you find your character in particular jeopardy, the game goes into a slow - motion mode where you're taunted by a laughing skull as you're given one last chance to shoot or dodge your way to safety, one of the most unique uses of a bullet time mechanic I've ever seen.
The game throws you straight into the action, where you need to against wave of robotic opponents using your sword, two heavy caliber pistols and the ability to slow down time («Bullet Time») to avoid incoming attacks and even grab and slice projectiles and enemies to pietimeBullet Time») to avoid incoming attacks and even grab and slice projectiles and enemies to pieTime») to avoid incoming attacks and even grab and slice projectiles and enemies to pieces.
So your goal is to block the bullets in either single color (blue) mode using a single shield to block bullets rhythmically, and the same premise is for the two color (blue & red) mode but there are two times the notes that are color coded to the specific shields designated to the left and right shields, finally is the mirror mode (blue & red) where the blue / red notes are, as implied mirrored on the opposite sides of the ship and will be different colored notes.
Survived By: A new, retro - inspired Free - to - Play MMO featuring up to 100 players fighting side - by - side in a bullet hell - style battle where permadeath is just the beginning, Survived By will be available to the public for the first time at PAX West.
Poor old Dom seems to like being a bullet sponge at the worst of times; if he's in a situation where he's down but not out, you can still revive him but if he dies you are forced to restart from the last checkpoint.
We've spent so much time on the boss battles, but we don't want to make a bullet hell game where bosses shoot hundreds of patterned bullets all over the screen.
-LSB-...] Caspar Ammann, Texas Sharpshooter By Steve McIntyre «The Texas Sharpshooter fallacy is a logical fallacy where a man shoots a barn thirty times then circles the bullet holes nearest each other after the fact calling that his target.
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