Not exact matches
Balance between jumping
around dodging
bullets and taking aim for a better shot at your enemies, don't waste time camping at
cover spots and waiting for enemies to pop out - artfully evade the onslaught of
bullets and defeat all baddies that stand in your way.
The land
cover of the reserve and surrounding area has been mapped and is shown on large scale colour air photos held by the Forest Department, The reserve's vegetation is almost entirely Red Mangrove, with a belt of mixed freshwater swamp species such as
Bullet Tree
around Fabers Lagoon.
Balance between jumping
around dodging
bullets and taking aim for a better shot at your enemies, don't waste time camping at
cover spots and waiting for enemies to pop out — artfully evade the onslaught of
bullets and defeat all baddies that stand in your way!
Back in the SNES era, my earliest memory of a shooter with an eagle - eye perspective were those missions in Contra 3 that let you spin
around and
cover the screen with
bullets by dual - wielding various types of guns.
Sometimes they'll flank you
around a single piece of
cover, Halo Elite style; other times they'll stand cluelessly next to a wall, waiting for a
bullet to the cerebral cortex.
I love all of the little details about the game too, like flipping over tables to create strategic
cover; quick warp points so you can instantaneously teleport
around the floors and lessen the amount of backtracking; achievements that actually require dedication and skill to complete; secret areas and side missions that are well thought out and integrated with the game mechanics; gear based
around classic gaming and pop culture references (for example a light gun that shoots a Duck Hunt duck with the last
bullet of every clip); and since the Supply Drop update, the all - important option to save and quit between floors.
The sound of rain falling all
around you, an arrow or
bullet whizzing by your head, or the panning effect of a jumbo jet flying over, these are the kind of head - spinning, duck - for -
cover audio experiences that create a more convincing audio experience.