Sentences with phrase «bump into enemies»

Initially, the only form of attack your spacecraft has is the ability to bump into enemies to dish out damage.
At first it might look very much like the graphical derivatives of Rogue that have proliferated over the years, right down to the way you bump into enemies to attack them.
There were also times when I seemed to bump into an enemy and they still didn't detect my presence.
Perhaps some expansion takes place, but usually without bumping into the enemy.
There are also exploration missions which let you explore an area like the classical final fantasy games finding chests, bumping into enemies and collecting materials to craft equipment with.
Instead of the JRPG thing where you load into a pocket dimension after bumping into an enemy, if you see an enemy in a dungeon, you approach and fight normally, which improves the flow of dungeon - crawling, makes it easier to gauge enemy strength, and makes exploration tense.
upon entering a fight (by bumping into an enemy on screen — no random encounters here) you are placed into an «arena» type situation — a small section which is decorated in the same textures of the place you are currently in.
These battles are a simple display of rotating whichever units are most effective around Evan and charging into the enemy lines, bumping into the enemies until one side is defeated.
You also have health, so if you bump into an enemy... just be careful not to die.
Conversely, the jungle area between lanes are narrow and claustrophobic, making it very easy to bump into an enemy after turning around a corner.
There was no direct or menu - based combat, instead you bump into an enemy on the screen, and a cartoon «fight cloud» appears over you and the enemy and the fight occurs automatically.
Combat is handled in much the same way as most early Falcom RPGs — you bump into an enemy, and keep bumping into them, watching as both your hero's and your enemy's hit points slowly crawl towards zero.
Bumping into enemies patrolling around Lumeria will trigger a combat sequence.

Not exact matches

Any dice you don't spend can be kept for the next turn, and thus it's possible to aim for a specific strategy, be it bumping up your boarding capability or just unloading more firepower into the enemy.
Should too many enemies be in play you'll bump into the Monster Limit, calculated based on how many players are in the game.
On an early water level my character kept bumping off enemies only to be shot off the water slide into nothing.
There are a number of targets you'll need to take out, enemy ships that will hassle you as you attempt to do so, power - ups that will give you a temporary boost, and some hazards that will kill you if you bump into them.
Up until this point, most Japanese action - RPGs had players engage enemies by bumping into them with their character.
Frog Switches have been moved to earlier points in the level (sometimes so they're right underneath the vortex you enter from), enemy counts have been literally tripled to the point you can't walk four feet without bumping into a vicious monster and time limits have been reduced so drastically that at least one boss fight gives you just fifteen SECONDS to win.
This might begin with smacking the ball around to bump into wandering characters and thereby loot them of gold, but quickly shifts toward colliding with enemy units to drain their health points.
a b c d e f g h i j k l m n o p q r s t u v w x y z