Most quests follow the same format of kill
a bunch of certain types of enemies then return to the person who gave you the quest.
Not exact matches
A thousand sweaty, shirtless men groaning and cursing over a
bunch of rusty iron and home - welded equipment looks much more like torture or the opening credits
of a
certain type of blue film than exercise.
There is a whole
bunch of different fish in the game, also different lure
types for specific fish and some fish can only be caught at a
certain depth and only in
certain dungeon
types.
This grabs people through very specific location analysis and a
bunch of different data points, to connect
certain messages to real people at the right place and the right time, and probably when
certain types of people are together.