Sentences with phrase «bunch of enemies in»

Then, proceed to the next main objective (kill a bunch of enemies in the woods).
Suozzi, by his own reckoning, has made a whole bunch of enemies in Albany — but that might just be his ticket to the Senate office.

Not exact matches

When you're not jumping on enemies and leaping across perilous gaps, there's a bunch of other stuff to do in the game's open worlds.
A bunch of ex-slaves led by Joshua to the promised land, after 40 years in wilderness, defeat a militarily superior enemy who vastly outnumber them!
I get a bunch of angry or tearful emails about how I'm sowing disunity in the Church and how «The Enemy» must be loving every minute of this because all this controversy is ruining our Christian witness to the world.
Doing the Saints game deep in enemy territory with a bunch of Saints fans.
Aaron Judge is a tremendous enemy of baseballs in the wild, a dinger volcano who demands tribute, and you're never going to believe this, but in the first round of the 2017 Home Run Derby, he hit a bunch of home runs.
The series has managed to successfully mix combat against large hordes of enemies with an often enjoyable bunch of characters and a whacky, tongue in cheek visual customization system.
During the course of the campaign you'll have enemies warping in behind you, or turning into a bunch of flying crows when shot only to reform in another location such as the side of you.
Written by Walon Green -LRB-» The Wild Bunch,» «Sorcerer,» «The Brink's Job»), and said to be in the vein of classic gangster pics like «The Public Enemy,» «Little Caesar» and «Angels With Dirty Faces,» the story focuses on Al Capone's rise to power moving from the slums of Brooklyn to the top of the food chain in prohibition - era Chicago.
It's such a cool, and usually sorely lacking, feature to have in games with a bunch of different enemy types, which by most accounts really should decide to fight each other under the right conditions.
Of course then the boss finally dies and like with all the other enemies a bunch of exp points and loot pops up that I have less than zero interest in going through and generally wind up selling off (for more exp pointsOf course then the boss finally dies and like with all the other enemies a bunch of exp points and loot pops up that I have less than zero interest in going through and generally wind up selling off (for more exp pointsof exp points and loot pops up that I have less than zero interest in going through and generally wind up selling off (for more exp points).
- HD Rumble is being implemented - feel vibration from the Joy - Con when slashing enemies, and it differs for each monster - slashing a Slime will give a jelly feeling - slash a Golem for a rough / hard vibration - when slashing a bunch of enemies, you'll be able to notice that a Metal Slime is hidden somewhere in the crowd - difficulty level and game balance has been adjusted - improved elements introduced for Dragon Quest Heroes II will now be applied to the first game - includes Ragnar McRyan from Dragon Quest IV as a new character - Malroth from Dragon Quest II is also appearing as a boss - more details coming during a live stream close to launch
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
There are six factions to choose from: The Lyonar, who focus on defense and healing; Songhai, the most mobile and aggressive of the bunch; Vetruvina, who rely on powerful abilities and high adaptability to win their fights; Abyssian, who can neutralize threats and swarm their enemies; Magmar, who rely on overwhelming power; or the Vanar, with their cunning and trickery used to hedge their opponents in.
Spirit energy is gained by performing different actions in the game; for instance, with every enemy slain a bunch of spirit energy is released into the air for you to collect.
The Support class is definitely the most different of the bunch, as your goal is to heal your teammates or remove shields off of the enemy, which isn't explained all that well in - game.
This feels like most horror games in that you're playing as a bunch of heroes tossed into a typical creepy location where they have to fight off loads and loads of enemies that stagger, walk, shuffle and float toward you.
- attacking on horseback with items like a pitchford work very well - knock people off their horse and then take the battle to on - foot - lizalfos can be covered in snow and then pop out and come to life - multiple enemies can attack at once - lizalfos can take up to 6 hearts of damage at once - make potions to soften your steps and be quieter - fire arrows work well against Lizalfos - firing a bomb arrow at a guardian can interrupt their lasers - a laser shot can kill you in one hit even if you have 6 hearts - you can wander into areas with enemies that will take you out easily - cook a bunch of hot pepper meals to take into the snow areas to stop losing hearts from shivering - Serene Stable is one of the stables you'll come across - you can go down to the bottom of a ravine and explore - Bosh Kala Shrine is one of the shrines you can find - one shrine has a puzzle where you use your control wind vents with your magnet tool to roll a ball to a goal - almost all shrines have an extra chest in them to grab
On top of that, refusing basically puts you in a room with a bunch of enemies before fading to black.
In general, the formula for the gameplay is satisfying, progressing through a bunch of missions across various landscapes (planets), killing enemies from four quite» ˜unique» factions / races and trying to further strengthen your character's gear in the procesIn general, the formula for the gameplay is satisfying, progressing through a bunch of missions across various landscapes (planets), killing enemies from four quite» ˜unique» factions / races and trying to further strengthen your character's gear in the procesin the process.
Stomp on enemies, grab banana bunches and ride rockets, rhinos and much more in classic 2D platforming gameplay, stuffed full of spectacular scenes and tricky traps.
Not by a lot, but it's pretty noticeable in the Cave area when you have a bunch of enemies and the aiming suddenly moves alot slower.
At least once or twice every level, a bunch of enemies spawn at close range when you have no cover, forcing you to defend yourself in some insanely difficult firefights.
Throw in a a bunch of enemy types (the meteor showers being my favorite), lots of power - ups, several different gameplay modes, various challenges, and leaderboards galore and you have a very intelligent and fun reworking of one of gaming's less popular old classics.
I then experimented on getting a bunch of regular enemies down to low health bars and kicking in with Sonic Slide, chaining the special move to their mutual capitulation.
While the developers at Stupidi Pixel are a bunch of fun loving guys (they joked about a «Giant Enemy Crab» being in their game) they immediately switched to talking about how important it was to make sure there aren't «super-intrusive ads» inside their games.
Stronger enemies will only appear in 6's and 4's, while the strongest of the bunch only attack 1 or 2 at a time.
This becomes more problematic when in later segments there's a bunch of enemies on the screen and they just stay in place missing every shot and dying meaning you have to pick them up.
In order to incorporate the new method of playing (we'll get into that in a bit), the level design for the campaign has changed, giving players a bit more breathing room and more ways to plan out how you're going to kill a bunch of enemieIn order to incorporate the new method of playing (we'll get into that in a bit), the level design for the campaign has changed, giving players a bit more breathing room and more ways to plan out how you're going to kill a bunch of enemiein a bit), the level design for the campaign has changed, giving players a bit more breathing room and more ways to plan out how you're going to kill a bunch of enemies.
Like the other games in CHAMProgramming's series of arcade remakes, it is remarkable for closely emulating the original, the smooth gameplay and two game modes, the original «Classic» and the enhanced «Champ» mode.The «Classic» mode plays and feels like the arcade machine, with very similar graphics, sound and gameplay: You play a spaceship, moving horizontally at the bottom of the screen, and shooting up at a bunch of Space Invaders - like aliens, which attack you in waves becoming harder and harder with the game.The «Champ» mode is an upgraded version of the classic game with new enemy types — requiring more than one hit to destroy, or equipped with a cloaking device making them nearly invisible — and a variety of power - ups for the player, with create an entertaining variant of the original game.Finally, the game features a variety of options — one or two player modes, three difficulty settings, adjustable game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the game with digital joysticks), and a high score table to round it all off.
In addition to faster maneuverability, vehicles also come with weapons — and they can pack a punch when facing a bunch of enemies.
If you fight with a bunch of enemies with fire — then you are in a Cartoon game.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they're most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
Battles can be brutal: if a bunch of enemies are near you when a battle starts, you'll find yourself overwhelmed, and they have an uncanny ability to call in reinforcements.
Talking about enemies, a whole bunch of new enemies have been introduced in the game, barring a handful which have been carried over from the predecessor with some minor artstyle changes.
Otherwise you'll find that the game tends to throw around a bunch of Russian names and words, hoping that you'll understand a fraction of them, speaking of which — unlike the guards and enemies present in the other games in the Assassin's Creed Chronicles trilogy, no one seems to actually speak their respective language, save for a few widely known words.
The mode is activated in two ways; automatically when the suit senses imminent danger such as an incoming rocket or manually when you want to take out a bunch of enemies or concentrate on a bosses weak spot.
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