Sentences with phrase «button as you shoot»

Plus, you can hold another button as you shoot which focuses your shot as well as slows your ship down.

Not exact matches

It's as simple as shooting a pic, then hitting the share button and bam — it's online in seconds, very similar to what we currently do with smartphones.
However, it's better to shoot for the ideal withdrawal rate that touches no principal and fail than be too aggressive as there is no reverse button!
The 25 - year - old shot - stopper appears to have established himself ahead of David Button as Slavisa Jokanovic's number one since the turn of the year and has rewarded his manager with a series of excellent performances while earning admiring glances from outside the Championship.
I thought it was a worthwhile investment as the product shots are one of the most important elements of my online stores — although, I'm still trying to figure out how to work all of the different dials and buttons!
And shrewdly, Cooper, who is also shadow equalities minister, sharply shot the fox of those with fingers poised over the «hypocrite» button, by admitting early on in her speech our politicians» need to put their own house in diverse order as well as advising the private sector, and rest of the public sector.
It also seeks to improve mental health services, strengthen penalties for crimes committed on school grounds, define school shootings as acts of terrorism, require schools to perform active shooter drills four times a year, and provide school personnel with panic buttons.
It offers 2 different heat settings as well as a cool shot button, plus it comes with a concentrator attachment to get just the right style.
I was able to wear the large completely buttoned comfortably as you see in two shots on the right.
The satisfaction felt at the end of a hard - fought point is all the greater for the knowledge that you've guided that perfect shot with a deft flick of your wrist as opposed to a well - timed button press.
As you use the analog stick to control your character in the gaming world and use your shoulder buttons to shoot and scan the environment, everything feels quite fluid.
An interminable sequence involving whispering nudists is worthy the old - fashioned simplicity of the shot that introduces Gonzalo's childhood priest, sitting behind his desk in the church basement, mending a button as light glints off the dandruff coating his shoulders.
Teller also sports dress pants and a white button down shirt for another shot while his naked model companion shows off her butt as she lies on the bed.
As an added bonus, the simple controls necessitate only three buttons: polarity shift, shoot, and bomb.
Scene as shot by Trevorrow: characters run, camera follows in essentially wide shot, one of them hits the button (maybe the youngest of them?)
It's not as simple as holding down an aim button to shoot or attack — no the God Arc can switch back and forth between melee and ranged modes, and the entire control setup changes depending on what mode it's in.
Everything — images, buttons and links — looks as though it was put in a blender and shot at the screen.
Many educators think of reassessment as simply hitting a reset button to give students another shot.
Close - up shots of the key fob reveals a button that may lower the tailgate, but the jury is still out regarding its ability to raise the tailgate as well.
Explained in the «how - to» steps below, the hack takes advantage of the screen - shot feature of the iPad: While pressing down the round, concave «home - button,» quickly click the on - off switch (think of it as a camera shutter button) and you'll snap (a white flash will even appear on screen) a very crisp JPEG of whatever is on the screen.
There's also a dedicated record button here for those moments when you need instant recording ability as well as taking shots, and you can even take photos while recording a video too.
The rear camera supports image stabilization, which may be its own undoing, as it takes a whopping 8 seconds from the time you tap the shutter button till the camera is ready to take another shot.
It's a little tedious as you have to take the shot once you touch the on - screen button, rather than being able to move, recompose or find a better spot.
We took shots of a colorful mousepad as well as a collection of buttons.
The Motorola Pax is supposed to be the successor to the Motorola XPRT with Android Gingerbread and a BlackBerry alike bodyshell, with key features including a dual core OMAP processor and the inclusion of Sprint Direct Connect along with a QWERTY keyboard, judging by the inclusion of a big blue button on the device as featured in the profile shot.
We like the little touches, such as being able to create folders on the home screens, and the ability to take screen shots by holding the power and volume up button simultaneously.
I often say that the click to the next event in your comic should be felt by the reader as a click on the X button of your controller the make your character jump or shoot.
I unfortunately played as Cinnamon Bun, who could only roll with his special attack and also had the ability to shoot sugary goo at enemies with a button hold.
Creating a journal entry is as easy as opening Miiverse while playing a compatible game, and each entry will include a screen shot that shows exactly what was happening in the game when the player pressed the HOME button.
There are no obscure, difficult - to - master button combinations and no intricate storylines to keep up with, just instant gratification as you start moving and shooting.
The gameplay in Bleed 2 is fast and responsive after some getting used to the controls (R2 is jump, the right stick shoots and the X button is a taunt — I taunted instead of jumping several times until it became second nature) with the necessary dodging and jumping required smooth as butter and highly accurate.
Holding the R button charges a special attack; activate it just as enemy projectiles are about to hit you and you'll unleash a stunning 360 - degree torrent of shots that will obliterate almost everything on screen.
Each character can also perform a new attack known as a «Quick Shot» by tapping the R1 + L1 / RT + LT buttons and this will immediately stun a normal enemy in exchange for a block of the combat gauge.
The default scheme, Type A, mimics the layout of Resident Evil 4, with the analog stick used to rotate and move your character and the R trigger aiming your sights as you shoot with Y. Type B works similarly, but with uses combinations of button and stick to move and shoot.
As a further aid to shooting the game has a focus mode that you enable by pressing the Square button after locking onto a target.
Six or eight control stations are situated around the edge of the screen, and each station has a joystick that controls a traversing gun turret, as well as «Shoot» and «Change Weapon» buttons.
Similarly, with the shoulder buttons and triggers used for the drill and other tools, jumping and shooting at the same time is a bit of a fumble, as your thumb hops between X and Square.
The standard block and button pushing puzzles return, but are accompanied by others that make use of new weapons such as the magnetic iron boots and Spider - man - inspired double claw shots.
Different shot types are mapped to the face buttons and triggers, though you do have the option of being able to play shots with the right analog stick, as well.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Casting a spell is as simple as a button push and shooting out magic projectiles never gets boring.
Players have to hold a button in order to equip the one - shot energy weapon, aim a nearly non-existent laser pointer as it's pretty much invisible with the right stick, and hope it lands on its target as it seems to always miss.
Whereas a standard twin - stick shooter wouldn't really require much thought as you can just hold the buttons and shoot in all directions, Nine Parchments offers some strategy into the mix.
Movement and aiming is controlled by the analogue sticks as you would expect and the shoulder buttons serve as your aiming and shooting outputs (using the R without aiming will melee).
A better tutorial could've helped, as we didn't figure out the dash button until I accidentally hit the B button on my Xbox controller which shot me out the kitchen and into the arctic waters.
Players more enamored with the stick as a shooting method can return it to that form by holding down the left trigger button.
Blasting through robots is as easy as never letting go of the shooting button at first, but later things become rather complicated and almost Contra - like.
Each individual Move controller is used as a single foot inside the game, allowing you to do typical football actions such as shooting and passing, both of which work through modifier buttons.
Encounters with other players are purely comical, as you strafe and circle each other, wildly firing off shots and hoping that the aim - assist will do the rest, while in the co-op mode, your compatriots only serve to get in the way, obstructing corridors and making the simple task of opening a door close to impossible as you both mash the open / close button, neither willing to back down.
While the feeling of doki doki might linger when your finger hoovers over the purchase button, likely its will be replaced with waku waku as your journey through the title's whimsical blend of story and shooting.
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