Not exact matches
you have the 4 face
buttons, attack, dodge, cape stun and
counter, by timing hitting the attack
button you can chain attacks together, these
moves are never defined and can range greatly everytime so combat always looks stunning to watch.
But if they're coming at you and they have a
counter button above their head, you can be sure that the next
move they make will insta - kill you forcing you to go through the same pattern again.
You'll wave the remote to
move your sword and the
buttons to jump, duck, and
counter.
The fast combat style is nicely balanced with some sweet
counter moves that will put
button - bashers in their place.
It meant that anyone one excessively
button mashing, throwing, or
countering would wouldn't get far without experienced players catching onto their pattern, pre-empting their every
move, forcing them to be more creative and unpredictable.
Predicting your opponent's
moves through a mix of recognition and intuition allowed you to break their combo with a swift and stylish
counter, so each bout went to - and - fro and the
button mashers never prevailed.
Counter moves have long been a staple of the «DoA» formula, and are performed by pressing the Guard
button and a specific directional input as soon as the opponent attacks.
To
counter these not - quite - disabled foes, you have a set of gory finishing
moves at your disposal, called Obliterations, that are activated with the strong attack
button.
Quarter turns of the joystick followed by
button presses give access to special
moves, and there are throws and rushes to add range and volume, yet there isn't a vast array of arcane combos,
counters and supers it would take months to unearth.
Button prompts often come up, suggesting tapping triangle to perform a
counter or finishing
move.
Players can easily perform
counter moves by using the
button prompted by icon shown above enemy.