Sentences with phrase «button during the attack»

Not exact matches

During this time they are effectively removed from the battlefield, but you can call them in for special attacks and they lend their power to yours when you unleash a special with the A button.
Combat itself is enhanced with some support for some button - prompt moves during the turn - based attacks.
The basic attacks are simply executed with a button press and you can try to attempt to control the flow of combat during some of the battles by issuing commands to your party members, however the game isn't exactly difficulty enough except for some boss battles so you can breeze through the majority of the game just keeping with the default party AI.
There is no standard «Attack» button during the combat instead the developers have opted for a skill based combat system.
During Gestalt mode, the menu at the bottom of the screen switches to something that resembles a car speedometer, and you use the analog stick and buttons to select various attack commands.
Hitting the action button during this very brief window of opportunity will allow Link to do spectacular parry attacks.
They can keep a total of 3 full bars for the momentum gauge that allows you to basically press a button at the right time when attacking an enemy, visualized by a quick flash of lighting during the attacking animation.
By tapping the appropriate shoulder button you can instantly swap to either of these weapons during a fight, thus mixing up your attacks, while a small selection of secondary powers, like a projectile that freezes enemies in place, bring some variety to a combat system that isn't overly deep but still packs in enough to keep things fun.
There is a button that can be used to disappear during the middle of an attack while receiving damage in order to counter the opponent.
However, if you press a direction + the special button during an aerial combo, you'll perform an exchange attack — one of your teammates will tag in and continue the combo in place of the original attacker, and then it's possible to even tag in the next character to continue the combo even further.
If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames: Prevents using light attacks to option select with throw escapes.
During battles, attacks are mapped to the face buttons while vectors can be quickly accessed with the D - pad.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
There are a lot of gesture based controls for attacks and during Quick Time Events, but alternative, button - based controls are also available for the convenience of the player.
There is a bit of initial confusion as you get your head wrapped around eight different buttons you must use during combat, and it's not exactly the most intuitive of systems either, but give it some time and you'll be launching barrages of attacks.
You can enhance his fundamental attack prowess by pressing the long - range attack button (Square) during the animation for a melee attack (Triangle).
Tapping the right shoulder button during certain special moves triggers the EX version of the attack.In an effort to help players of all levels understand the game's base juggling system, Injustice throws in the universal feature of ground bouncing overheads and forced wall bounce attacks for extending juggles; the latter of which opens up another layer to damage dealing: Stage Transitions.
Also, during battle you can still press the A button to perform say an extra jump or defend an attack like previous titles.
Yes, some are cheap such as the dreadful timed button prompts during the games stealth sections, but others offer multiple options to attack in the heat of the moment.
During battle, you control one character, while the other three are AI controlled, you have two different types of attacks, normal physical attacks with the X button, and Artes based attacks with the O button, which uses up TP (Technical Points.)
Special button combinations can be utilized during the heat of battle to execute more powerful moves, though relying on the most basic attack seems to be the most efficient tactic.
Focus attacks can be cancelled into dashes at any time to instantly stop their animation sequences and an EX focus attack will allow you to cancel a special move into a focus attack by pressing the two medium attacks button during the startup animation of the attack.
If you press the Medium attack button during the credits you can play a mini-game!
Talion's basic controls include pressing square to attack; pressing O to perform a wraith stun; holding O to drain or dominate an enemy Orc; pressing triangle to counter an Orc's attack; pressing X to dodge or jump; holding X to sprint; pressing L1 to enter wraith world; pressing R1 to pick up items or grab enemies; holding L2 to aim during ranged combat and pressing R2 to shoot your bow or holding R2 to shoot a charged bow; holding R2 to approach enemies stealthily; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
During battles, users can tap buttons to attack enemies or dodge oncoming attacks.
Again, you can take some of the pressure off by activating Easy Mode, which is done by pressing the Y Button during a battle's introduction, but this doesn't dumb down the punishing A.I., instead primarily giving you extra health to better survive enemy attacks.
During the attacking phase, the buttons are assigned for passing, shooting and sprinting or making a skill move.
During this moment, players determine who's follow - up attack will successfully land by inputting another button.
For instance, during a scene where walkers were attacking the game prompted me to press the square button.
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