Sentences with phrase «button moves to the left»

The circle on the button moves to the left and the button is displayed in black and white.
A message temporarily displays while the app is uninstalled and the slider button moves to the left and turns black.

Not exact matches

He has moved way to the left & is pressing buttons which are making him very popular in the Labour Party.
If you like the profile, you can click the green «Like» button on the right or click the red «Pass» button on the left to move to the next profile.
The R1 and L1 buttons are used to shoot your weapon and the left and right analog stick aiming and moving Alias.
The new control scheme does still require a certain degree of finger gymnastics in order to perform particular techniques, but by moving each offensive move to the face and shoulder buttons, the right stick is freed up to be used exclusively for ducking and weaving, while the left stick is dedicated entirely to movement, allowing you to throw strikes and move at the same time.
You move your ship with the left analog stick and fire in any direction with the right, and you use the right shoulder button to switch satellite modes.
Rather than being restricted to moving left - to - right in a battle like in older games, by holding the R2 button you're free to roam the 3 - dimensional battlefield, and this gives you tactical options such as being able to flank enemies.
Basically we can move the Snake with the press of a button but the actual controls for how his body behaves is implemented with the Left analog stick, which means we can use it to twist and turn across Bamboos and other surfaces to elevate the Snake through some of the carefully designed obstacles and reach the keystones which are used to unlock a gate in each level allowing us to progress to the next one.
The player moves the left analog stick to move, the right one to look around, the X button to jump and the circle button to emit a melodic bleep that activates doors and mechanisms.
You have several special moves that can help you plow through your foes more quickly, using R1 and the various face buttons to attack depending on the situation, either knocking foes into the ground and stunning them or up into the air, leaving them exposed to follow up attacks.
Basically, you use your left hand to control your character by moving around with the stick and pressing a shoulder button to jump while your right hand is used to tap, swipe, rub, and drag on the touch screen.
While we have left it to the learners» discretion to sense the availability of the Next button and click on it when they want to move forward, we have presented subtle visual cues for other interactions.
To move back a slide, click the left arrow button.
The buttons that control these functions have moved from left of the steering column, as they were on the JK, to the center stack next to the anti-roll bar disconnect.
The long, push - button controls and the vertically moving fan switch, which was stuck in an awkward - to - reach place on the lower left dash, will be familiar to owners of Chrysler - made cars going way back.
Most of the old buttons and controls have been refined and / or moved to either the steering wheel or the infotainment system, leaving just the shifter buttons and the HVAC system controls.
Fortunately, the navigation system can be programmed without moving anything other than the larynx and the left thumb, which is used to depress the Talk button on the bottom of the steering wheel.
And then you have Sport mode activated like EV and Eco by a center console button or by moving the shift lever to the left from Drive.
The settings menu was moved from the top right hand corner to the top left, this made room for the WIFI, front - lit display, sync button and search features on the top right hand side.
To move to the next or previous page use the arrow shaped buttons on the left and right of the screeTo move to the next or previous page use the arrow shaped buttons on the left and right of the screeto the next or previous page use the arrow shaped buttons on the left and right of the screen.
Swipe sideways from left to right or right to left to move between recently open apps (similar to double - clicking the Home Button to reveal the Fast App Switcher and tapping on an app icon immediately to right).
Thanks to having to incorporate these extra black strips, the mute switch on the left edge has had to move closer to the volume buttons.
The buttons have a good feel and bounce rate when pressed, and there's a nice roll to the buttons as you move your thumbs left and right over them which helps your thumbs dance with rhythm as you type.
If you'd prefer to keep your fingers off the glass, the Voyage is equipped with buttons on its left and right bezels that you can touch to move forward and backward through the book.
The buttons jump you to the table of contents, let you search for a word or passage within a book, help you move to a specific page within a book using a slider (and kudos to B&N for including here just how many pages are left in the chapter), or allow you to adjust text options (you can choose from six not - so - different fonts and seven very different font sizes).
You navigate the screen by using the page buttons to scroll up and down and the nav controller to move a cursor on the screen to select links and to scroll left and right when zoomed in.
Power and volume buttons, along with headphone audio jack all moved to the lower edge of the device, leaving all other edges nicely clean.
When the contact info form appears on the screen, just leave everything blank and click the button below to move on to the numbers.
You use the directional pad to move left and right, the A button to jump, and walking up to an object and pressing B will allow you to pull it.
Lower move lag, higher gravity, dash dancing (Not to be confused with wave dashing, which I could take or leave but I know it scares some people so I'd be fine leaving it out or giving it an easy to use single button input like rolling.)
In a somewhat surprising move Steelseries have opted for a soft, quiet feeling to the main right and left buttons situated atop the mouse, creating something that almost feels... luxurious.
You move around with the arrow keys, look around with the mouse, and click the left mouse button to examine objects.
The light strike button can also be held down in order to unleash a special move which disrupts enemies shields or defensive stances, leaving them vulnerable to attack for a few precious seconds.
To make sure you're never left idly moving the cursor around the environment in order to discover what can be interacted with Darkestville Castle employs one of the adventure game genres few innovations in the form of a button that highlights everything of interesTo make sure you're never left idly moving the cursor around the environment in order to discover what can be interacted with Darkestville Castle employs one of the adventure game genres few innovations in the form of a button that highlights everything of interesto discover what can be interacted with Darkestville Castle employs one of the adventure game genres few innovations in the form of a button that highlights everything of interest.
Move left or right to change the highlighted number to what you want and press the fire / jump button to set for level warps.
Controls are simple to grasp: the player can move from character to character with the left or right bumper and play notes by using the d - pad, control stick, or face buttons.
Now wile still holding left click use the direction buttons to move to wherever you want to build and let go.
you've got a dash move to get around with, but as it leaves you vulnerable after use it feels almost pointless, and the block button can't be used during quite a few moves leading to some frustrating deaths.
Pressing the down arrow for example, would normally move a character backwards however in this game moving backwards is relative to the position of your protagonist, so if you're character is facing left, walking backwards would be pressing the right directional button.
The left - handed control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking around with the left analogue stick to become the right analogue stick.
To enable you to defeat any and all enemies, there are up to eight different moves you can allocate to the four face buttons and a second lot of manoeuvres which can be accessed by holding the Left Trigger, whilst using the same buttonTo enable you to defeat any and all enemies, there are up to eight different moves you can allocate to the four face buttons and a second lot of manoeuvres which can be accessed by holding the Left Trigger, whilst using the same buttonto defeat any and all enemies, there are up to eight different moves you can allocate to the four face buttons and a second lot of manoeuvres which can be accessed by holding the Left Trigger, whilst using the same buttonto eight different moves you can allocate to the four face buttons and a second lot of manoeuvres which can be accessed by holding the Left Trigger, whilst using the same buttonto the four face buttons and a second lot of manoeuvres which can be accessed by holding the Left Trigger, whilst using the same buttons.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Rad Rodgers» presentation is solid with a great user interface across various menus such as the main menu, options menus, help menu, hats menu, bonus menu and various gameplay menus with support for navigation via the left analogue stick, directional pad and face buttons, while using the right analogue stick as an alternative to scrolling through the help menu and tapping the touch pad to move back to the previous menu.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 or alternatively pressing square to fire Rad's blaster; pressing L2 to use the aim lock; pressing O to perform Dusty's slam; pressing triangle to use such as entering passages; pressing X to jump; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move Rad when exploring a level or Dusty within the Pixelverse; changing the direction of the right analogue stick to aim Rad's blaster; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
On the other hand, it's left casual players who want to move past button mashing in a tough spot: How the hell do you start getting better at these games?
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
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