Sentences with phrase «button tap game»

Not exact matches

Far more welcoming to button - mashers than Street Fighter IV, this is a game in which you can tap stuff and watch sparkly miracles happen.
If your sole intention going into the game is to tap a few buttons and fight a brightly - coloured path to the end then you can, indeed the arcade mode will welcome it, even presenting a very easy setting should you wish to start out small.
Other similar concessions are made elsewhere: during the game's nightmare sequences, Harry throws off the creatures chasing him using the PSP's face buttons (corresponding to whether or not they're jumping on your from ahead, behind, or either side); climbing and crawling away are sped up by tapping X; various commands for Harry's cell phone, a touch - screen wonder that does everything from GPS and phone numbers to saving the game, are handled with D - pad hotkeys.
Combining songs and animations produced by fans utilizing the electronic voices of Miku and friends, Sega created a simple - yet - deep button - tapping rhythm game.
By tapping the button three times, it prompts the game for a double team that is great for crunch time.
By tapping the «Craft» button in the in - game navigation bar, players can now hit the Clothing icon to select from a range of shirts, hats, socks and other items to...
Features Include: — Fight as 25 Street Fighter characters (three new characters and six more coming as free updates)-- Higher resolution graphics and wide screen support — Intuitive virtual pad controls allow players to execute full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos — Take your game to the next level with a MFi controller like the Gamevice — Battle head - to - head against players from around the world via Wi - Fi — Single player «arcade» and multiplayer modes — Unleash super moves with a tap of the «SP» button — Four levels of difficulty
I'm going to briefly describe melee combat in nearly every decent melee game ever: Tap the attack button and the character swings their weapon.
Not only is its iconography very nondescript and its buttons unintuitive — I never would have found the 100 - level challenge mode, for instance, had I not randomly tapped what I at first thought was just a random illustration of a doorway on the single - player menu — but the English translation for the game (the game offers Japanese and English translations) seems exceptionally flawed and low - effort due to being littered with grammatical errors and spelling mistakes, making the concept of the game difficult to understand for new players as well as navigate in general.
Ninja Gaiden games are supposed to be very hard and make you want to throw your controller through the television in a fit of rage, they're among the few games in the hack - n - slash genre that require actual technique and not just mindless running from one enemy to the next tapping a few button combinations over and over.
The combos are fun to execute and the game even throws an auto combo system that lets you simply tap a button to chain together a set of combos.
Iconic character Ryu, whose look in the game is based on Street Fighter II ®, brings a new fighting style and feel to Super Smash Bros. for Nintendo 3DS / Wii U. Ryu's traditional Light, Medium and Heavy attacks can be used depending on whether players tap, press or hold the buttons.
Ruin is War's horse which you will rescue around three quarters of the way through the game giving you access to Ruin at any time by tapping the 2 shoulder buttons on your pad.
Fail to use them correctly the very first time and you'll have to reload to a previous checkpoint, which the game helpfully creates just before you enter the room and which can be jumped back to at the tap of a button.
Combat in the game is easy and enjoyable for short periods of time, but it doesn't take long before tapping the same button over and over again for the same result starts to ware on you.
It's a system that feels natural and works well, especially when coupled with the game's other defensive mechanic, the Scramble button — simply tap that and Lara will scramble, in a beautiful bit of animation work, desperately across the ground, making her harder to hit and letting you move from cover to cover in relative safety.
A simple tap of a button brings up your garage and from there you can choose something to match one of the events displayed or, should you fancy driving something else, you can pick anything that takes your fancy from your collection and the event list will change to match your chosen ride, although this face isn't exactly advertised by the game which is a little strange.
- rhythm game - play using various Pokemon dancing to the beat of the main theme of the upcoming movie and current ending theme, Gaogao All Stars by Little Glee Monster - tap the notes as they cross over a Pokemon's head - multiple modes - collect berries by hitting the buttons in perfect rhythm - use them to call Hoopa - Hoopa will then use a portal to unlock more Pokemon - start off with Hawlucha, Pancham, Pikachu & Chespin - no released date yet
There is the occasional piece of complexity thrown in when the game demands that you loosen your grip on that single button to tap A so you can tackle the suspect, or to aim your gun and fire a warning shot.
A well timed tap of the R1 button as the circle hits him will result in more rapid regeneration of your Ki, allowing combat to become far more free flowing than even Bloodborne, a Souls game which was focussed heavily in more aggressive combat.
Just tap the follow button next to a game and it'll be added to your list.
The defender can counter these attacks by tapping (or holding) the same exact button that the attacker presses for an attack, so this becomes a simple game of paper, rock, scissors for four attack turns.
Here's the trick to parrying, you quickly tap the direction of the opponent attacking you along with the light attack button at the right time and it'll work if done correctly, the game seems to imply you hold the direction and tap the attack button which is not the case.
A quick tap of the Xbox button in the top center of the controller allows, to use PC lingo, «Alt - tabbing» away from the crashed game, so you can close it gracefully and restart it.
This exhilirating fusion of two beloved genres combines the strategy and story - led gameplay of an RPG with the fast paced button tapping action of a rhythm game — all presented with a superb soundtrack featuring an eclectic mix of artists.
The game retains the series» simple - yet - refined fighting gameplay: You'll dole out most damage with quick taps of the attack and special buttons, and whoever is the last fighter (or team) standing, or has the most knockouts after a set amount of time, is declared the victor.
The key to the mechanics of the game is that you can unbox, hence the name, and therefore jump higher and cover more ground or tap the jump button and build speed.
Other game play features include usage of the auto - combo system i.e. tapping one button to activate a pre-set combo move.
I was playing Total Carnage on Midway Arcade Treasures 2 and there was a bonus game where I had to rapidly tap the bomb button.
Premium version of \ «Siberian Survival: Cold Winter \» includes: huge number of start resources, advanced crafting system, unique treasures & weapons and NO ADS!To save your game progress tap «save» button in the pause menu!Stay alive in really harsh and cold badlands - Siberia with this winter survival...
This portion of the game was heavy on quick - time events, as you'll have to perform button taps with split - second precision to keep Spider - Man alive — and stop the destruction from hitting civilians.
The game also adds a few little touches that are very welcome - tapping left trigger allows you to call your horse — but holding the button will allow you to mount the horse while runs past you, meaning there's no need for a slow mount and it doesn't lose any momentum.
Tapping the right shoulder button during certain special moves triggers the EX version of the attack.In an effort to help players of all levels understand the game's base juggling system, Injustice throws in the universal feature of ground bouncing overheads and forced wall bounce attacks for extending juggles; the latter of which opens up another layer to damage dealing: Stage Transitions.
During most of the game, the player can switch between any vehicle on the road with just a tap of the X button.
The game utilizes the faux, pixelated look, and will have two different control schemes, where players can choose between taps and gestures, or using virtual buttons; there was no mention of controller support.
None of this is actually explained and I was three games in before I figured out how to work the system (hint: double tap the jump button).
The game's intuitive console controls make it easy to command full armies with a few button taps, while its PC version allows genre veterans to finally feel at home with a mouse and keyboard.
It appears to be a synchronisation issue, one moment you can be standing in one area on the screen, tap a button to move and several seconds later you can be anywhere depending on what actions the games host has done since.
I followed the in - game tutorial: I mapped the Amiibo spell to my Power / Shout button, but every time I tried to cast it, it produced the «not enough mana» fizzling sound that longtime players are all - too familiar with, and didn't do anything else when I tapped an Amiibo to my controller.
The touchscreen naturally works well for these types of games for a variety of reasons, but one major reason for this is that many puzzle games are not filled with a lot of on - screen clutter or virtual buttons and just require a tap or drag of the finger for input...
Atlantic Quest incorporates all three of these methods, with gamers switching between the system with either the shoulder buttons or by tapping icons which line the far left side of the touchscreen.Initially, it can be a bit overwhelming and players might find themselves sticking to one technique.
The video game society's language of buttons tapping, aliens exploding, and fireballs hurling didn't flicker to life on TV screens overnight.
There are moments in the game when you have to tap the A-button repeatedly or press the button when the circle gets to a certain point on the screen.
Or, while playing a game, you can double tap the Xbox button on your controller to instantly overlay the guide — without interrupting your gameplay.
When in - game, simply tap the Xbox button on your control pad to open the Guide and then press Y to take the screenshot.
Double tapping the PS button takes you back to the game menu feature.
In the times when Ico and Yorda need to separate, you can call Yorda back by tapping the R - 1 button, while holding that same button when close to Yorda causes the characters to hold hands which, on top of being incredibly sweet, is necessary for much of the game.
If you've played Guilty Gear or Blazblue, you'll feel right at home with the game's four - button system, which allows you to execute light, medium, hard, and special attacks with the tap of a button.
It's clear that these are direct ports of the Wii U games, bringing across the touch controls that were added to the mix for those who wanted to tap at the screen of the Wii U GamePad instead of press buttons.
This is a cute gimmick that perfectly plays up the game's silly tone, though tapping a button ultimately proves to be far easier and more reliable than constantly yelling at your computer screen like a rambunctious kid hopped up on cola.
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