Sentences with phrase «buttons move the camera»

The L1 and R1 buttons move the camera around the grid.
Shoulder buttons move the camera (in the rare instances when it's necessary) and interact with objects, and there's no reason to even spare a thought for the face buttons.
Players can also toggle between 2D and 3D using the up and down button on the directional pad while the right and left button move the camera so Mario can check out the lay of the land.

Not exact matches

The game controller - style joysticks and buttons allow the camera operator to change perspective within the virtual 3 - D space; move the camera down and tilt it up and the monitor displays a CGI character from below, just as if you were pointing a real camera at a real actor.
I gave this game a 3 because it has brutal camera angles, i beat the game in a week, and the fighting moves are the same you just keep clicking B and Y nothing else in fights... and theres no co-op me and my friend were gonna rent this game but it wasnt co-op so mehh and my cousin got this game for easter so i borrowed it for a week and beat it... oh and crap gameplay and 4/10 graphics... cmon boys you can do better if ur making a second one and in new moves and more buttons.
However you play, the button - mashing combat proves crushingly simplistic and repetitive, and moving around the stages is awkward and disorienting, with a dizzying camera that makes Battle of Z a pretty ideal motion - sickness simulator.
Dear god, i was ready to pull my own teeth with the slow crawl through the gloomy landscape, desperately tapping the other buttons that made the camera zoom in, so that i could temporarily make it seem like i was moving faster.
The analog stick and buttons themselves are generally responsive, and moving the camera is as easy as dragging across the screen.
Just aim the camera where you want to move, press a button, and your character automatically moves to your new hiding place.
The new optional driver assistance system, which is accessed via buttons on a newly designed multi-function steering wheel rather than Mercedes - Benz's traditional cruise control stalk, relies on an upgraded stereo camera mounted within the windscreen, with the two lenses moved further apart for improved definition, to scan road signs.
Moving up to the EX trim adds keyless entry, a moonroof, push - button start and LaneWatch, which uses a camera to monitor the passenger - side blind spot.
This includes SV PREMIUM PACKAGE: Blind Spot Warning, moving object detection, Heated Outside Mirrors, Heated Seats, Around View Monitor, Power Liftgate, Radio: AM / FM / CD / RDS / AUX NissanConnect w / Navigation, mobile apps, 7 color touch - screen display, USB connection port for iPod interface and other compatible devices, Bluetooth hand - free phone system, XM Satellite radio, Nissan voice recognition for navigation and audio, NavTraffic, NavWeather, SiriusXM TraveLink, Google places and Google send - to - car, Lane Departure Warning, Proximity Key For Doors And Push Button Start, Outside Temp Gauge, Automatic Full - Time All - Wheel Drive, Tire Specific Low Tire Pressure Warning, Back - Up Camera, Electronic Stability Control (ESC), GUN METALLIC, CHARCOAL, CLOTH SEAT TRIM, and [Z66] ACTIVATION DISCLAIMER.
We had a chance to try the camera feature and were particuarly impressed with Time Rewind mode, which shoots photos for 2 seconds before you hit the shutter button and 1 second after, allowing you to better capture missed moments like a fast moving toddler.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
So pressing the button to skip once will jump ahead to the next camera move, NOT NECESSARILY the next line.
The controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left analogue stick to move the cursor; changing the direction of the right analogue stick to pan the camera to the left or right; pressing left, right, up or down on the d - pad or alternatively changing the direction of the left analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Thankfully, the update to Kingdom Hearts doesn't stop at the graphics, they've finally moved the camera controls to the right analogue stick, instead of its god - awful placement on the shoulder buttons in its original iteration.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
If you didn't notice that holding the Start button on the side of the Move controllers (a button most players probably forgot even exists), then get ready to hear the same prompt over and over as you struggle to figure out why the game wants you to walk beyond your camera to reach a crate.
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my grip gives up and I fall to the ground unconscious for 6 seconds, and just as I get up the horse runs in my way as I try to move and the colossus smacks me with lightning bullets and I lay unconscious for another 6 seconds, and then, finally, I get to start over climbing it again, I wonder why people love this game so much.
(Some of the moves require pressing a button plus direction, and there can be a disconnect between what you think you're hitting and what the game reads you as hitting as both your character and the camera are moving around).
Players have the ability to kill or knock unconscious wounded / vulnerable enemies via finishing moves (e.g., throat slashing, impaling, pistol - whipping); these scenes are highlighted by close - up camera angles and increased player control (e.g., on - screen prompts with button - press sequences).
For some reason, the ability to use signatures moves means you must hold the Right Trigger, this button also locking the camera in place.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The extra amount of keys are ideal for tasks such as quickly using inventory items, micro-ing different units, moving the camera to preset locations such as respawns, quickly sending preset messages to your team, Roshan timers, quick courier commands, and 1 button macros.
The arrows move the camera, the analog nub moves your character, and the circle button opens the action palette which I'll talk about in a second.
I was not a big fan of this as the camera angles were often unviewable while moving around during the combat, to change the angle requires you to move your finger from the dodge button to the right analogue stick which can result in a punch in the face from your opponent.
You guide a messenger with the buttons, but also appear as a face in the sun thanks to the Vita's camera, poke your fingers «through» the rear touchpad to move things around, and frequently use the front touchscreen to create paper designs.
The gameplay video below shows off a camera that switches perspective at different point in a run, goals to achieve and extended button holding to successfully pull off complex moves.
Players move with the left analog stick, steer the camera with six axis or right analog stick, and jump with the X button.
You'll be using the left thumbstick to move, and the right thumbstick to control the camera, but the Square, Triangle, and O buttons are reserved for combat.
In addition, Apple moved the camera switch button (aka the selfie button) from the top of the camera interface to right down next to the camera button.
The company removed the physical home button for a greater screen - to - body ratio and moved the fingerprint scanner on the back of the device, but its location right next to the rear camera is uncomfortable.
Once enabled, you'll see the second shutter button inside the camera app, and you can just drag it to move it where you like.
What we did find to be a drag was the new camera launcher shortcut, moved from double - clicking the now non-existent physical home button to the side power button — you may miss capturing a Kodak moment until you retrain your muscle memory and find a case that doesn't make hitting the side buttons so difficult.
For Nexus owners, Moves adds a central place to control features like twist the camera to switch to selfie mode, or double - press the power button to open the camera.
Samsung's quick camera launch feature (previously «double - tap the home button» on the Note series) has moved to the power button, and it's nearly as convenient.
With no Home button to house the fingerprint sensor, it has been moved around back — as is standard on phones from many other manufacturers — but its placement next to the rear camera lens (as opposed to underneath) may prove to be problematic for some users.
My biggest problem with the phone design is the fingerprint reader, which moved from the home button on the S7's front face to a narrow strip on its backing that looks a lot like a Tic Tac, just left of the camera mount.
It lets you have a second shutter button inside the camera app, one that can be moved anywhere on the screen so you can easily take photos without reaching for the volume buttons or the default shutter button, which can be hard to do at times.
It also offers multishot burst mode to help capture the best picture of a moving photo subject, and a dedicated Windows Phone camera button to open the camera quickly, even when the phone is locked or sleeping, so users never miss an opportunity to capture life's most important moments.
You should now have two shutter buttons in the camera app, and the floating button can be moved around anywhere in the camera interface.
Moving to the stills photography side of things, and the intelligent auto mode on the Xperia XZ2 provides a great camera experience for point - and - shoot enthusiasts who just want to take good pictures at the touch of a button without having to tinker.
These are responsive and quick to use, but you can also double - press the power button to launch the camera without unlocking the screen, a neat addition for those moving from Nexus devices.
There's no physical button on the front - as with the ZenFone 4 - now the controls are on screen and the fingerprint reader has been moved to the back underneath the camera.
Samsung did away with their iconic Home Button and moved the fingerprint sensor to an awkward position by the camera on the back.
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