Halo: Reach players ground out hundreds of thousands of credits earned in multiplayer matches to
buy pieces of armor that were purely aesthetic.
If I put in X amount of hours, I can
buy these pieces of armor, and these guns.
Not exact matches
I managed to
buy a new
piece of myth
armor for my dragoon this week, which brings me up to only needing to upgrade my accessories.
There are two types
of currency; one can be earned through normal quests and the other is a purchasable premium currency used for
buying gear packs, cosmetic items, individual
armor pieces and weapons.
You
buy a weapon or a
piece of armor, one that you've been eyeing for a while, one that really boosts your stats, and then you're not 20 minutes in the field before you feel the pinch
of some new enemy and the inadequacy
of your equipment.
Here, the player is able to
buy weapons and
armor, listen to random
pieces of semi-accurate historical facts, use collected skill points, or select a contract and go to battle.