Players can also
buy virtual items and make in - app purchases using the virtual currency «Chocos» deployed by Kakao Talk.
Players can
buy virtual items and make in - app purchases using Kakao Talk's virtual coins, «Chocos».
Gamers in China are more than happy to spend a small amount of money each time to play at an internet cafe or
buy virtual items in their games where as a $ 400 + upfront cost for a home games console and paid game probably isn't viable for the mass market there.
Whether
you buy virtual items or just play games and hang out, I would like to extend a huge «thank you» for your support from everyone on our team.
Habbo Hotel users tell their friends at school, they make new friends online,
they buy virtual items and they fuel Habbo Hotel's partner advertising program.
«Furthermore, over 50 percent indicate that they have
bought a virtual item, this is very positive because, when done successfully, companies in Asia have found the digital distribution model to be significantly more profitable than the traditional retail boxed goods business.»
To the rest of you, I only have this to say: stop
buying virtual items for a goddamn game you don't have.
Not exact matches
Indeed, about half of all Web shoppers who put an
item into a
virtual shopping cart leave without
buying it, according to the E-Tailing Group.
And it's blurring the lines between the
virtual world and its bricks - and - mortar stores: Shoppers can
buy items they see on Pinterest and Instagram with just a couple of taps on their phones, via apps such as Like2
Buy.
Not surprisingly, perhaps, a couple of senators aren't happy with the way such a system can be used to
buy and sell drugs and other illegal
items over the Internet, something that has also torpedoed previous attempts to set up
virtual currencies.
Facebook isn't in the lending game yet, but it does have its own
virtual currency, Facebook Credits, which can be used to
buy a variety of
virtual items and even some real - world goods.
The report says the large screen size and outstanding graphics will motivate users to
buy games and in - game
items such as
virtual decorations.
The 500 Amazon Coins, valued at $ 5, can be used to
buy apps from the Amazon Appstore as well as in - app
items, along with an incentive to continue
buying packs of the
virtual currency instead of usual cash transactions.
The
virtual money, emblazoned with a woman drawing a bow, is presently only available for US customers, who can use it to
buy apps, games and in - app
items from the Amazon Appstore, and for the Kindle Fire.
I don't see the
virtual items as our self property, as we do nt sell our PC as much as we sell weapons or equipment in an MMO game, though if we're talking about getting hacked when we
bought something with real money or having our credit card connected to the game account is a robbery and the administrators should deal with it, or else they will lose a client and could face a sue because they did not protect their player's privacy.
I have never viewed it as having legal ownership of
virtual items I
buy, but in essence they are still mine.
You specifically agree not to: (1) share your account credentials with anyone else, (2) sell, offer to sell, rent, lease, trade or otherwise transfer your account, (3) sell, offer to sell, rent, lease, trade or otherwise transfer any «Gold» or other
virtual currencies, game resources, in - game services like «speed - ups,» or other in - game
items associated with your account (collectively, «In - Game Items»), except by using mechanisms within the Game that anticipate and specifically allow for the non-commercial transfer of In - Game Items, (4) buy, offer to buy, accept, access or use any other user's account or In - Game Items, except by using mechanisms within the Game that anticipate and specifically allow for the non-commercial transfer of In - Game Items, (5) link to or otherwise endorse or identify any websites, organizations, or persons that sell, offer to sell, rent, lease, buy, offer to buy, accept, access, trade or otherwise transfer accounts or In - Game Items, and (6) create or permit to exist an interest or arrangement of any kind, which in substance secures the payment of money or performance of any obligation or gives a creditor priority over unsecured creditors, over any of your rights with respect to the Game, your Game account or In - Game I
items associated with your account (collectively, «In - Game
Items»), except by using mechanisms within the Game that anticipate and specifically allow for the non-commercial transfer of In - Game Items, (4) buy, offer to buy, accept, access or use any other user's account or In - Game Items, except by using mechanisms within the Game that anticipate and specifically allow for the non-commercial transfer of In - Game Items, (5) link to or otherwise endorse or identify any websites, organizations, or persons that sell, offer to sell, rent, lease, buy, offer to buy, accept, access, trade or otherwise transfer accounts or In - Game Items, and (6) create or permit to exist an interest or arrangement of any kind, which in substance secures the payment of money or performance of any obligation or gives a creditor priority over unsecured creditors, over any of your rights with respect to the Game, your Game account or In - Game I
Items»), except by using mechanisms within the Game that anticipate and specifically allow for the non-commercial transfer of In - Game
Items, (4) buy, offer to buy, accept, access or use any other user's account or In - Game Items, except by using mechanisms within the Game that anticipate and specifically allow for the non-commercial transfer of In - Game Items, (5) link to or otherwise endorse or identify any websites, organizations, or persons that sell, offer to sell, rent, lease, buy, offer to buy, accept, access, trade or otherwise transfer accounts or In - Game Items, and (6) create or permit to exist an interest or arrangement of any kind, which in substance secures the payment of money or performance of any obligation or gives a creditor priority over unsecured creditors, over any of your rights with respect to the Game, your Game account or In - Game I
Items, (4)
buy, offer to
buy, accept, access or use any other user's account or In - Game
Items, except by using mechanisms within the Game that anticipate and specifically allow for the non-commercial transfer of In - Game Items, (5) link to or otherwise endorse or identify any websites, organizations, or persons that sell, offer to sell, rent, lease, buy, offer to buy, accept, access, trade or otherwise transfer accounts or In - Game Items, and (6) create or permit to exist an interest or arrangement of any kind, which in substance secures the payment of money or performance of any obligation or gives a creditor priority over unsecured creditors, over any of your rights with respect to the Game, your Game account or In - Game I
Items, except by using mechanisms within the Game that anticipate and specifically allow for the non-commercial transfer of In - Game
Items, (5) link to or otherwise endorse or identify any websites, organizations, or persons that sell, offer to sell, rent, lease, buy, offer to buy, accept, access, trade or otherwise transfer accounts or In - Game Items, and (6) create or permit to exist an interest or arrangement of any kind, which in substance secures the payment of money or performance of any obligation or gives a creditor priority over unsecured creditors, over any of your rights with respect to the Game, your Game account or In - Game I
Items, (5) link to or otherwise endorse or identify any websites, organizations, or persons that sell, offer to sell, rent, lease,
buy, offer to
buy, accept, access, trade or otherwise transfer accounts or In - Game
Items, and (6) create or permit to exist an interest or arrangement of any kind, which in substance secures the payment of money or performance of any obligation or gives a creditor priority over unsecured creditors, over any of your rights with respect to the Game, your Game account or In - Game I
Items, and (6) create or permit to exist an interest or arrangement of any kind, which in substance secures the payment of money or performance of any obligation or gives a creditor priority over unsecured creditors, over any of your rights with respect to the Game, your Game account or In - Game
ItemsItems.
Many have likened the practice of
buying said
virtual items to gambling, which has caused quite some controversy in the field.
Like with Eve, Dust players can
buy and trade in - game
items with
virtual currency, which will likely be purchased over the PlayStation Network.
Inversely, when I
buy Mario Kart 7 this week, I will get a code that can be entered at my Club Nintendo account for coins, which can then be saved up and redeemed for
items such as Wiimote holders, decorative fans, Game & Watch games, Mario - themed washcloths, amazing poster sets, or most recently, select games appearing on the
Virtual Console and eShop marketplaces.
This
virtual currency can only be used to
buy cosmetic
items, Premiere character Skins and shaders.
Future revenues will be fuelled by
virtual items that can be
bought within the game.
You can
buy weapons, armor,
items, and even upgrade your equipment at these
virtual shops.
Access to these
items is only available by either attending the show in - person or by
buying the «
Virtual Ticket»!
They differ from game to game, but they usually work like this: you
buy a
virtual box of random
items without knowing what's inside.
Typically, video games will have some kind of in - game currency, which lets players
buy certain
items in the game — but if they want, they can spend real money to
buy some of that
virtual currency, to help them reach their goals faster.
In the first «Destiny,» players got the best rewards for completing the game's more challenging activities, like the six - person raids; in «Destiny 2,» however, the game's most attractive rewards flow through the «Eververse» store, the game's
virtual storefront where players can use in - game currency (which can be
bought with real money) to acquire
items in the game.
The Wii U
Virtual Console re-release of Animal Crossing: Wild World removes the requirement to have someone visit your town and
buy an
item from Tom Nook's shop in order to upgrade to Nookingtons.
If you don't have enough
virtual currency to
buy an
item, restore energy, or perform an action, you can choose to earn additional currency gradually over time as you play the game, or purchase additional
virtual currency with real money.
Is it legal to
buy cheap
virtual items (as game keys, in - game
items, etc.) and then sell or trade them for a higher value?
International users of Line will now be able to use the mobile messaging app's
virtual currency to
buy items after NHN Japan, the creator of the popular service, introduced «Line Coins» to its worldwide userbase.
There's also a
virtual - makeup feature that lets you try on lipstick and other
items using augmented reality and the front camera; from there, you can
buy what you like straight from Sephora.
«Similar to IKEA Place, Amazon's AR View lets you place
virtual versions of real - world products sold on Amazon right into your home, helping you decide whether or not you like the
item in a specific living space before you
buy it.
The game was previously designed so that players could spend real money on crystals to
buy randomized bundles of in - game
items, the acquisition of which was tied to earning credits — another
virtual currency that could be used to unlock characters.
The penultimate offer in the new lineup is WAX (WAX), the
virtual marketplace «with zero investment in security, infrastructure, or payment processing,» WAX is designed to «serve the 400 + million online players who already collect,
buy and sell in - game
items.»
Users can
buy virtual currency using real money which they can then use to purchase in - game
items.
Compared with the 400 + million people who
buy and sell skins — a technology savvy group of global consumers who are already well versed in trading, storing and safeguarding
virtual items — WAX has a legitimate potential to bring a consumer force to cryptocurrency trading that is 100 times greater than the active cryptocurrency user base.
This
virtual «try before you
buy» feature represents real economic value because owning the virsion of an
item entitles the owner to a specific dis - count on the purchase of the RL product from the «Merchant Sponsor» selling the
item on the platform.
With DMarket tokens players from any game on any platform will be able to
buy, sell, and exchange
virtual items on the new marketplace.