According to later interviews, Yuji Horii was inspired
by Myst, which focused solely on puzzle solving in an isolated environment.
Inspired in equal parts
by Myst and Lost, The Island is a VR Adventure Game in which the player unravels the disappearance of the ihabitants of a mysterious Island.
I remember being confounded
by Myst for weeks on end.
Not exact matches
It's immersive, and reminiscent in pace and temperament to
Myst, an award - winning puzzle game
by Brøderbund.
Picks were chosen
by decade, and Silent Hill was listed as one of the top games of the 1990's; along with Tomb Raider, Resident Evil, Doom, Mortal Kombat,
Myst and...
Growing up, he was encouraged to study music
by his parents, and loving the music of games like Final Fantasy, Street Fighter II,
Myst, and Panzer Dragoon pushed him towards composition in the interactive entertainment sphere.
Myst: Released
by Broderbund in 1993,
Myst welcomed players to a mesmerizing world of mysterious puzzles and haunting vistas.
It's reminding me more of the
Myst franchise or Wander in that it's a survival sandbox framed
by mystery and open - world exploration and relationship - building, not so much
by the now - tropish parade of murderous zombies, dinosaurs, or other players (which is not to imply it's not stuffed with danger, mind you!).
It's not the
Myst heyday - money has come and gone, but we've managed to stay alive as a small, independent studio through times when indie studios were falling
by the wayside.
The plot is revealed bit
by bit, in notes and letters found throughout the castle as you play through something resembling the horrific love child of
Myst and Silent Hill 2, but don't come looking for nurse - crunching violence.
By that, I'm sure you can picture a first - person game heavy on exploration and atmosphere with some puzzle solving mechanics, but in almost every regard it's just a modern take on
Myst.
Picks were chosen
by decade, and Silent Hill was listed as one of the top games of the 1990's; along with Tomb Raider, Resident Evil, Doom, Mortal Kombat,
Myst and more.
But it's actually influenced
by something much older — the 1993 adventure game
Myst.
So the long - winded way of getting to the point is that one of the design ideas behind The Witness is that it is inspired
by games like
Myst and... even text based adventure games, even to an extent of the feel of the world.
Everything considered, Obduction is a more than worthy adventure game which builds upon the classics, adding a modern twist that can attract a whole new generation of fans without alienating those who know
Myst and Riven
by heart.
Influenced
by the works of Jules Verne and inspired
by the visual style of the
Myst series, Quern is a first person puzzle adventure where players get to explore a mysterious island.
Myst was published
by Brøderbund Software, developed
by Cyan Worlds and created
by two brothers that did the design and directed the game (it was, much like a movie).
Myst (1993) began with Atrus (one of the series» central curators, played
by co-creator Rand Miller) falling out of his world.
Every
Myst also has well - hidden Easter eggs, their existence often leaked
by an «anonymous source» that gives the fans some extremely obtuse hints on how to find them.
The
Myst series is probably best known for being difficult, but that didn't stop YouTube user Guptill89 from completing a speedrun in 1 minute and 45 seconds, which was actually topped
by another YouTube user, Arkarian01, because his speedrun was played on a computer that could load faster, which is posted past the break.
Beyond the technical advances made at the time, which are rendered moot
by continual hardware / software progress,
Myst's substantial contribution is really in the use of geography and separating elements of a puzzle to different locations, rather than having everything located in a defined space.
Myst is, of course, well known to fans of the adventure genre, so it is not too surprising that the game has been ported
by Hoplite Research (not Cyan, maker of the original
Myst) to the Nintendo DS.