The answer is
by playing with textures, prints and going crazy on layering.
The neutral color palette elevated
by a play with textures makes this one of my favorite looks to date.
Not exact matches
The
texture should thicken up, but you can
play around
with the consistency if you like
by adding more water, a bit at a time, if you like.
The cooks tinkered away while guests arrived: Keith added more wine and cognac upon reheating; Phoebe, taste
by taste, adjusted proportions of fruit and spice to assure a perfect balance of sweet and savory; and Cara,
playing with textures, crumbled nuts and oatmeal atop a soupy dessert.
By playing with a mix of
textures in a complimentary color palette, you won't overwhelm the scene.
Designed
by a mom who was having trouble changing her squirmy baby's diaper, the Snuggwugg ($ 35) is an activity bar
with textures and toys for baby to
play with, as well as a pocket that holds a smartphone or a photo.
Anderson tested for
play by presenting eight giant Pacific octopuses
with floating pill bottles in varying colors and
textures twice a day for five days.
But when the objects differed
by texture, they
played just as much
with familiar, rough blocks of wood and new, smooth ones — unlike the control mice.
The
texture should thicken up, but you can
play around
with the consistency if you like
by adding more water, a bit at a time, if you like.
Inspired
by some of the recent runway shows, I tried to
play with different
textures in white to create a casual look here.
Along
with adding layers, different
textures can also help contribute coordinating outfits
by a
play on
texture.
By selecting a color and then
playing with shades,
textures, and patterns, everyone will be able to find something that suits and flatters them, while still looking the part.
For the night - out look, I was inspired
by the iridescent pailettes and wanted to
play with more
textures.
Keep it bold and glamour
by playing with cool
textures, fun colors, prints and cuts.
This outfit is definitely nothing to be blue about, however, as the towering beauty did us proud
by tastefully pairing a Thomas Wylde double zip leather skirt
with a slinky top and pointed - toe pumps, banking on the
play of
textures to pull off a not - quite - a-Smurf look.
Experiment
With Fashion by playing with colour and textu
With Fashion
by playing with colour and textu
with colour and
textures.
Characterized
by the exceptional quality and smart design, this elegant fabric puts a new spin on the traditional tulle
with its
play of
textures.
Pairing harlequin prints
with velvet
textures and
playing with contrasting shapes
by coupling very small diamond patterns
with large almost diamond - shaped lapels today =)
I was told
by someone.I offered these to that they remknded her of a «sweet hawaiin roll» (i made them in square brownie compartment pans) so i
played with recipe and used a coarser fround almond meal and added aome ground flax seed for.a heartier, «grainier»
texture.
«For the EMAs, I changed Ruby's hair eight times, simply
by changing her hair part, using different products for different looks, using a blow - dryer and different styling tools, and
playing with textures.
Play with textures by wearing a patterned coat over this standard top and keep it sleek
with a nice pair of denim.
Inspired
by the Duomo, I wanted to
play with a piece that had a lot of
texture and character.
By playing with darker or lighter purple colours,
texture and different shape, you can achieve amazing results.
Pairing harlequin prints
with velvet
textures and
playing with contrasting shapes
by coupling very small diamond patterns
with large almost diamond - shaped lapels today =) Hope you had a wonderful weekend and thank you so much for reading!
Jill also
played with texture by pairing leather
with knitwear, giving this an interesting edge.
Also, this is another place where you can
play with texture; I did
by layering a cashmere - turtleneck under a cotton - woven and denim jacket.
To make it work in real life, keep the rest of your look relatively simple or,
play with texture by pairing the patent leather garment or accessory
with satin and velvet.
Sonic
texture plays a crucial role in the disorientation: The complex sound design, coupled
with Mica Levi's superbly sinister score, suggests a world of natural sounds being received and vaguely distorted
by inhuman ears.
An auspicious directorial debut
by DreamWorkers Andrew Adamson and Vicky Jenson, working
with a nicely barbed script from a team headed
by Ted Elliott and Terry Rossio, Shrek is a happy display of whizzy advances in computer animation (developed at PDI / DreamWorks) that allow faces and bodies to move and light to
play on
textures realistically.
Interspersed
with reflections on the redemptive power of creation, including a richly
textured tribute to Vincent van Gogh (who is
played by Martin Scorsese), Akira Kurosawa's Dreams is both a showcase for its maker's artistry at its most unbridled and a deeply personal lament for a world at the mercy of human ignorance.
This is a movie that doesn't side - step its themes, and is a
textured film that features nuanced performances
by its cast — notably Kate Winslet and Patrick Wilson who
play well
with each other.
Based in New York, Morrison has designed original ways to pursue his passion: working
with archival footage, especially «damaged» ones, and to
play with the exquisite
textures of shapes and colours created
by the disintegration of nitrate or celluloid filmstrip.
- the game's shading mechanism has changed, which allows for increased gear
texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative
by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated
by an algorithm to measure how strong each player is
with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you
play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to
play for an hour or so, but they found people
play much longer -
with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are
playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is
played - you can obtain rewards when
playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest
with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music
by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Wiiu is said to use 1.5 GB RAM on games in the future so basically you can compress memory
by 10 fold on Havok nextgen and gain more speed whilst doing this so higher performance
with alot more ram for
textures and AI ect in other words if you used 512mb just on
textures you essentially have 5 GB to
play with and lots left for nextgen physics and AI so all this ram talk really gets me mad.
PUBG on Xbox One starts up promisingly enough
with a decent, attractive front - end, but once you've moved on from character creation to your first in - game lobby, you're instantly besieged
by low resolution
textures that seem to be failing to stream in properly, combined
with performance just above or below the 20 fps threshold - depending on whether you're
playing on Xbox One or its significantly more powerful 4K counterpart.
The real letdown comes
with the Wii U version, which sees owners of Nintendo's console once again left
with a sub-par experience marred
by frequent frame - rate issues and some pretty striking
texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online
play as a result.
Bethesda have fixed the buggy quests and it's
by far one of the most beautiful games I have had the pleasure of
playing but
with the fancy lighting and new
textures it's easy to tell where the game is a bit out dated.
The acrylic paint dries almost as fast as the wax paint cools, and
by using combinations of no gel, some gel or a lot of gel — mostly semigloss —
with various paints that are
by nature opaque or semi-transparent, I can create some of the same
play of opaque, translucent and transparent hues that I do
with wax,
with something of the same built - up
texture.
Other key roles
played by a 3D interior designer include modeling,
texturing, lighting, and rendering images, creating 3D photorealistic renderings of both interior and exterior environments, and following the preferences of the clients
with regard to décor, color, style, and
texture.
You can
play with textures by opting for velvet, silks, or fur.
By playing with various
textures, shapes and colors in a space you can come up
with a unique look that has so much dimension and adds life to a space!
Play with expectations
by painting the floor and adding
texture to the wall.