Engineer Isaac Clarke is sent to repair the Ishimura's communications array, but he arrives to find a living nightmare - the ship is a floating bloodbath, the crew unspeakably mutilated and infected
by an ancient alien scourge.
Tiny carbon nuggets in meteorites from Mars were formed by cooling magma, not left
by ancient alien microbes.
Not exact matches
The «
Ancient Aliens» series did a program on how Satan was actually the good guy trying to help mankind
by providing knowledge aka the talking serpent tempting Eve to eat the fruit of the tree of knowledge.
There is a conscious effort made
by Christian theologians to capture the growing awareness among Dalits that they were «members of an
ancient primeval society disinherited and uprooted
by the
alien Brahmanical civilization.
The
ancient world occupied
by these reefs was truly
alien.
During this time, there was a lot of «evolutionary experimentation», with many
ancient communities dominated
by alien - looking creatures unlike any of their modern counterparts.
When the USS Enterprise is breached
by a staunch
alien warlord called Krall (Idris Elba) who is convinced it contains a potentially devastating
ancient weapon, both officers have to commit fully to their crew to prevent Krall from using the weapon to end civilisation.
-- Sylvester Stallone and Sharon Stone are playing members of the
Ancients, a race of immortal
aliens that hire the Guardians of the Galaxy to stop Ego, as part of a bigger plan masterminded
by Ayesha
It opens with a very different answer to Genesis, where Earth is seeded with
alien genetic material, and then jumps ahead a few billion years to follow a crew of scientists (including Noomi Rapace) retracing an
ancient trail through the stars left behind
by the
ancients.
A highly intriguing but incredibly flawed action / adventure film that bases its story on the notion that
Ancient Egypt was created
by an
alien named Ra, who took over the body of a young boy and developed the culture of that region.
Narrated via journals, memos and transcribed interviews, it's the story of a top - secret government project to find and assemble all the pieces of a giant robot created
by an
ancient, possibly
alien, race.
Written and illustrated
by Ben Templesmith and Antony Johnston, the series will be a prequel, telling the tale of a deep space mining colony that is apparently poking around in all the wrong places and somehow manages to invite back an
ancient and vicious
alien life force.
However, upon arriving in the new world, Cutter is separated from the other members and awakens in a village surrounded
by alien lifeforms who believe he is the Ulukai (a higher being who would arrive at this time to save their world from destruction according to an
ancient prophecy).
But while this latest adventure — in which geek - with - a-gun Isaac Clarke once again takes on an
ancient alien menace that corrupts, kills, and resurrects its victims in hideously mutated form — delivers gore
by the bucketful and action so tense that I felt compelled to take the occasional break, it doesn't deliver in the one area I really wanted it to: Spine - tingling terror.
The monstrous forces in both Serious Sam VR: The First Encounter and Serious Sam VR: The Second Encounter are led
by Mental, a god - like being stirred from hibernation
by the human race's incessant curiosity with an
ancient alien technology.
By the time we finish, we'll have vanquished tyrants, terrorists,
aliens and
ancient evils.
During the adventure, the player takes the journey through visually distinct locations, among which are futuristic interiors of the spacecraft and
ancient - like city established
by an
alien civilization.
Boasting uniquely stylized animated cutscenes, multiple endings, and an atmospheric soundtrack
by Keiji Yamagishi of Ninja Gaiden and Tecmo Super Bowl fame, players who take up Jameson's mantle will find themselves investigating a massive, interconnected
alien world as they solve the mysteries of a dark, underground complex and experience a story filled with
ancient riddles and modern - day hubris.
The curiosity of the listener is instantly engaged
by this multisensory experience - its eclectic aural choreography so
alien in this spiritual setting, complete with serene frescoes of ascensions and crucifixions, and yet perfectly attuned to the intimate realm of myth, aspiration, oppression and collective submission that this
ancient chapel represents.
The hand - drawn images of Johnson reflect a formative interest in 1980's science fiction, horror movies, video games and comic books, creating environments of
ancient yet futuristic
alien civilization populated
by mystic characters like bat - faced demigods, gargoyles, worms and genderless pink humanoids that are contorted into ritualistic positions that waver between torture, rapture and worship.
Made mostly from industrial materials like plastic tubing, cardboard and florescent tubes, they look as though they have been «crafted»
by a strange but
ancient,
alien mind.