Sentences with phrase «by boring gameplay»

The cinematic experience is overshadowed by the boring gameplay leading to a visually stunning game but unimaginative, monotonous overall experience.

Not exact matches

This small Vanillaware pearl is a must have not only for its spectacular graphics, but also for a well crafted gameplay, scratched only by too lengthy and boring backtracking phases.
Ruff Trigger's budget price is just about its only saving grace, because any neat mechanic in the game is met on all ends by the boring and sometimes frustrating gameplay.
Gameplay is pretty good but it is definitely spoiled by the stupid storyline and the boring chatting spread all over the game.
The funny - but - trivial idea of a sociopath teddy bear is spoiled by a noxious gameplay and an evil look.
In closing it is hard to recommend Naughty Bear, as it's a missed opportunity spoiled by repetitive gameplay and rough controls, forgetting the painstaking bugs and the narrator that will make you want to mute the television permanently.
It's nowhere near as much fun as the previous games in the series, and it's hampered by bad level design and boring gameplay.
Also, if they made a sequel then hopefully they could make it less «boring» by offering more gameplay mechanics, etc..
In the era where video games had passed from static displays to 4K and now VR who are filling our eyes with immersive realistic gameplay, medieval battle games bear a resemblance to a bit by bit dying genre.
aspiring phil is the king of PR people right before E3 him and major nelson will talk a big game what we do know at this year's E3 sony will have: spiderman days gone the last of us 2 demo death stranding gameplay kingdom hearts 3 possibily a new title similar to dark souls / blood borne sucker punche's new IP (which has been in development for over 4 years) yakuza kiwame 2 we could get a trailer for shenmue 3 we could get a blockbuster announcement of another PS classic remake by bluepoint for ms to have a decent chance at a E3 where their brand could gain some momentum they have to bring their A + + + + + + game otherwise sony is going for the mortal kombat style finisher
While it bears the marks of a game that has been brought onto a platform larger than that which it was intended for (the sound quality really is fucking awful, guys), it manages to fill the space left by the lacklustre presentation with fun, punchy gameplay and a surprising amount of depth.
The core gameplay can be a bit of a bore but the aspect of randomness brought in by other players makes the entire experience once the buzz of surviving against dinosaurs wears off.
I was worried that the gameplay would become dull and boring by the second act.
Challenge mode and the Lab try to extend gameplay time by allowing players to either partake in variations of the main game mode, or the gathering of boring collectables.
Due to being handled by another development team, the gameplay is not as tightly executed and excitng as the other two, and the wide - open environments are boring and pointless.
However, the fact we can vary the gameplay by always mixing our squad moves the focus from the boring getting bullet sponges to the very fun to play agents and motivating leveling system.
Gameplay is based around scoring Naughty points which are scored by terrorizing the other bears in the most maniacal and devious ways the player can come up with.
Good gameplay improvements and a much needed change in commentary have made the in - game experience feel fresh, but the offline game modes have largely been ignored with the same boring options except for the minor inclusion of game planning that is generally determined by the CPU anyways.
Blind was born out of the Global Game Jam in 2014 in which teams were challenged to create gameplay experiences guided by the theme «We don't see things as they are, we see them as we are.»
By the time it grew difficult, I typically became bored with the gameplay.
It's unrefined and it's by my opinion, the definition of bad and frustrating gameplay; in a landscape of only snow and boring combat, this game really stands out in the crowd.
Gameplay (puzzles), even considering the target audience the game throws some overly simple and boring puzzles that are plagued by some frustrating camera or hard to see design.
They take concepts that are fun for children and they mix them with strategy and gameplay that even boring, old adults can be entertained by.
The Underwater View mode is rather pointless (you use the Vita like a camera and watch fish) and it's bizarre that there's no online play aside from leaderboards (online championships and matches could have been a great addition) but despite the flaws it's difficult not to be charmed by a game that has been created to appeal to everyone and makes a sport which I find the concept of boring, an enjoyable experience that rewards the player as they become accustomed to learning the controls and flow of gameplay.
By doing this you literally re-load yourself on different points of the map, so the gameplay becomes choppy and erratic as you try to get your bearings after each teleportation.
Although its name bears a resemblance to Gate of Thunder, another shooter made by CAProduction for the PC Engine, the gameplay is entirely different.
This gameplay loop would get boring quickly if it wasn't for some very smart design decisions made by the developer.
Is Jason Bourne, the unstoppable super-spy, going to be floored by awful gameplay though or is this game one born of brilliance?
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