Even my 4 year old really enjoyed playing, being able to put together a few combos
by button mashing, but more importantly, dressing up the characters quite silly to her liking.
For the victim, the Beetle is fortunately treated as a grab and can be escaped
by button mashing, as seen in this video.
Some people in the FGC may say it is complex, but then others even say you can win in Tekken
by button mashing, which sounds contradictory.
Unfortunately, the cool concepts, and good graphics (COD3 is better) in the game are out weighed
by the button mashing, dumb boring AI, over kill on the boss's and the overall repetive boring game play.
Battles in Memories of Celceta can be won
by button mashing on Normal or Easy difficulty, but players will require a ton of healing items to pull this off.
Not exact matches
Sure, you could kill time on your phone with the latest
button -
mashing mobile game, or
by endlessly scrolling through your photo - sharing app of choice.
For a game so focused on killing, the killing in the game is very basic
button mashing, although to its credit the game tries to make things interesting
by throwing in poor hit detection, clunky controls, and terrible camera control.
That's not so much the case in UFC, where
button mashing is punished
by the game's mechanics, and even more so
by players that have even a semblance of an idea of what they're doing.
As you go back and forth across the island of Narapela, you will find yourself fighting hoards of zombies using either a stealth mechanic, or
by mashing the square
button to attack with one of two melee weapons that feel no different from each other, with the occasional dodge and run away thrown in for good measure.
I don't think every game needs to be Dark Souls, but when it seems like any encounter with a pack of human - sized jackal minions is best solved
by button -
mashing and hoping I'm hitting dodge and attack with the right ratio to do damage while not getting hit too often, each fight starts to feel more like a chore than a rewarding challenge.
You can build up combos, mostly
by mashing buttons, though there's also a new magic system that adds some extra flair as well as helping with crowd control.
Also, it's important to note that despite the relatively simple battle system, you can not expect to bowl over mobs of enemies
by mashing the attack
button (ok you can, but only after some serious grinding); there are too many enemies with special abilities such as knockbacks and healing spells.
But it's not all
button mashing as characters played
by Ian McShane, John Leguizamo, Laurence Fishburne, and Franco Nero provide points of reference and sometimes sanctuary to the story.
However, as it tends to happen, the brand was starting to grow stale with its
button mashing gameplay supplemented
by a capture and siege based mission design which is why Koei Tecmo decided to take it off into a brand new direction
by introducing the concept of an open world Dynasty Warriors game.
The battle system is dull and doesn't demand much from the player, as most battles can be won
by mashing the attack
button over and over again.
If you like your
button mashing hack and slash games then Warriors Orochi is certainly worth some of your time... this game is not great
by any standards... but doesn't suck either.
Consisting of an LCD on the dashboard, a touchscreen LCD on the center stack and a jog dial surrounded
by buttons below that, this system is a mish -
mash of confusing controls and informational displays.
If so, I can see why you reached your conclusion — it has a terrible cover, no reviews, is riddled with typos, double - spaces and grammatical errors, and appears to have been formatted
by randomly
mashing buttons with a fist.
I could tell
by the way that you were
mashing at the screen and
buttons on the vox that you weren't even trying to make the vox work.
Last year's Web of Shadows (which was made
by Blizzard's own Shaba) was full of repetitive gameplay,
button mashing, and lame ass quests.
also using levers and pushing things etc i think these actions are well represented in game
by requiring the player to
mash a certain
button.
The latter complaint is exacerbated
by Blackgate's small groups of timid enemies and a dearth of variety — per group usually only one foe is present that requires anything more than a
mashing of the attack
button.
ZHEROS attempts to do this
by bringing back the
button mashing beat»em ups of the late 80's.
, unfortunately, does very little to disguise the fact that most of its levels can be completed
by alternatively
mashing the square and triangle
buttons.
Combat also boasts the Reckoning mode, in which you can unleash when a bar is at its full charge — raising the amount of damage that can be inflicted on enemies, and during this time it's possible to earn bonus experience
by fateshifting, which happens through a
button mashing mini game.
While you do have plenty of skills at your disposal, which are upgradeable
by collecting currency during each chapter, you can pretty much win most battles
by mashing buttons.
Each character — even Frank West — has a set of standard attacks that are accessed
by mashing the melee attack
button, and then a set of powerful special abilities.
Another gameplay mechanic which adds to the sense of speed and urgency is that often a level requires you to fill extremely long vertical gaps which is solved not
by thinking, but
by furiously
mashing the
buttons in attempt to resize your block correctly.
Simply
by mashing light punch, you can trigger an eight - hit or so combo that in previous games would have taken at least a few different
button presses, a press of the air combo
button, a
button press to chase your opponent into the air and a few more presses of different
buttons for an air combo.
The payoff comes in the form of flashier moves and dealing more damage, but also changes the dynamic of the game
by forcing you to
mash the same
button over and over to achieve more Renbu power.
In order to break up the
button mashing, you are able to pick up mitama, the spirits of warriors consumed
by the Oni, which help you defensively, offensively and with healing.
The former is a
button -
mashing extravaganza where four Kirbys compete head - to - head to cut the most logs all the while dodging Gordos and worms
by alternating left or right.
The battle system used in most Fire Emblem games, the «triangle of effectiveness,» has been brought into the
button mashing genre
by giving specific weapons advantages over others.
The games boss fights also require a little thought and planning and can definitely take you
by surprise, and when you do defeat the boss the encounter ends with a
button mashing scene that you just have to experience.
Precise inputs are
by far more effective than
button mashing, as with most fighting titles.
The controls are well mapped to the DualShock 4 controller
by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory;
mashing certain face
buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
Fighting in the game amounts to an exercise in
button -
mashing, followed
by the occasional special attack when it's ready to be used, which in effect is another
button to
mash periodically.
The controls are well mapped to the DualShock 4 controller
by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory;
mashing certain face
buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
When in one - on - one encounters with Fables; you will be required to do some
button mashing, but these encounters are made harder
by the
buttons being randomly generated each time you play.
In Birth
By Sleep, you'll find yourself challenged to not only
mash the X
button like a crazy person, but to make sure you're using defensive commands such as block and dodge, and ensuring you have a proper deck of commands for a given situation.
Shooting isn't terribly precise either, but doing the joystick equivalent of
button mashing usually results in enough target locks to get
by.
At its core, the majority of the gameplay reverts back to brawling with robots and suit - wearing thugs, which can be accomplished
by simply
mashing buttons.
There are only a few types of zombies, and they're all dealt with
by mashing the X
button.
It's so basic that most of it is done
by mashing the same
button over and over till the enemy dies.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively
by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the
buttons being clearly marked towards the bottom of the screen; there are certain face
buttons, such as X, triangle, square or O that you have to
button mash when in one - on - one encounters with walkers as the
buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share
button takes you to the share feature menu; and pressing the options
button to display the pause menu.
If that's not enough, PaRappa the Rapper's «Cool» rating can only be gotten
by freestyling (after an initial completion of the game's six stages with a «Good» rating), which amounts to
mashing buttons in time with the music, something that seems decidedly less skilled than actually playing the displayed notes.
When in one - on - one encounters with walkers; you will be required to do some
button mashing, but these encounters are made harder
by the
buttons being randomly generated each time you play.
You attack the enemies while trying to rack up combos
by countering their attacks and you get graded on how well you did when all enemies in the near distance is taken out, and sometimes you get the option to go in stealthy which is in my mind the way to play a Batman game but then again you sometimes need to get deep and dirty and just
button mash your way to victory as you will encounter a lot of enemy battles as you progress.
You can easily pull off a ground - to - air combo
by simply
button -
mashing light punch, for example, whereas in past titles as recent as MCV3, there was a lot more
button combinations and decent muscle memory needed to pull of anything substantial.
Combos aren't satisfying, they're just a result of
button mashing, with the closest thing to a complex combo being a few light hits being canceled into your character's super move, which is activated
by pressing both L2 and R2.