Sentences with phrase «by choosing objects»

In the game you can win up to 14 400 coins by choosing objects to reveal a random prize.
His work often involves a significant amount of planning to overcome the practical problems posed by the chosen object.

Not exact matches

People object to a system that they see as being dominated by big pharma, a system that intrusively asserts control over our lives, telling us what's wrong with us, and telling us what we must do in order to get better (as they choose to define «better»).
Whereas God is always available to being taken by us as the object of our metaphysical reflection» we can think about him whenever we choose to» the praise of God that fills the Confessions is first elicited in us by God and is possible only as a response to his prior call to us.
If, as the Scriptures and experience tell us, all men are by nature in a state of guilt and depravity from which they are wholly unable to deliver themselves and have no claim whatever on God for deliverance, it follows that if any are saved God must choose out those who shall be the objects of His grace (Boettner, Predestination, 95).
«Because God has chosen war as one means by which He judges the nations, Christians are best advised not to take a stand opposing and objecting to all wars.
By what criteria do we absolutize the principle of autonomy independent of the object chosen — even when that choice entails the destruction of innocent human life?
«Since therefore the objects of sense exist only in the mind... I choose to mark them by the word idea» (l: xxix).
In summary, extending Whitehead's doctrine of eternal objects to include the idea that they form a dense continuum seems to raise at least two problems: (1) it requires that God consciously prehend a nondenumerable multitude of propositions regarding every past actual occasion and (2) it requires either that a new concrescence choose its subjective aim from a nondenumerable multitude of alternatives or that this multitude somehow be restricted before all these alternatives are prehended by the occasion.
Hartshorne does ask why Anselm chose his formula, «That than which nothing greater...» and answers, «I suppose because he takes it for granted that by «God» is meant the universal object of worship, and if God could have a superior, then only the ignorant or superstitious would worship Him» (p. 26).
Indeed the love command is described by Furnish as a duty independent of feelings, as being measured by comparison not with self - love but with divine love, as unrestricted in nature and scope, and as requiring the whole person including our feelings, and as not able to pick and choose its object.
When playing with your 11 month old, choose activities that increase your little one's cognitive interest, not only by improving the nascent speech, but also by teaching your child to walk, to express her wishes, and distinguish objects.
In a preliminary follow - up study directed by Lillard, 16 girls and boys, ages 3 to 6, chose between playing with 10 real objects, such as a microscope, or toy versions of the same objects.
The axiom of choice states that if you have a collection of sets, you can always form a new set by choosing one object from each of them.
Alex Zelinsky, Australia National University professor of robotics and CEO of Seeing Machines, says his lab began developing the system in order to build a robot that can fetch objects chosen by a disabled user; the robot proceeds by monitoring his or her gaze.
A number of objects — usually represented by mathematical points — chase each other, so that at each instant each object is moving directly towards some other chosen object.
At the final stage of the program, they took the initiative to decide how to conduct data analysis of a target object they chose by themselves.
By immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiBy immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiby enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiz.
They receive a subject, choose images, videos, audio and develop all the objects of their storyboard (s) all by themselves.
Mrs Eggleton's passion for Russia and Turkey, where she previously had homes, and her love of Italy inspired The Russian Amethyst Villa's stunningly beautiful interior, a selection of distinctive and precious objects d'art carefully chosen by June Goldfinger and Rebecca Eggleton.
About half - way through the game in one of its silliest moments comes an attempt to spice up the action by making you choose one of three permanent upgrades, such as the ability to ram through certain walls and objects.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
- get Public Works tasks from Isabelle - early on you'll have to build a school - choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
This can get very frustrating and can cause you to get spotted by enemies as you are coming in and out of cover and it defeats the whole object of having a stealthy option if you choose to play that way.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You interact with the world by selecting verbs from a menu in the bottom left, and then choosing an object onscreen to apply that verb to.
The whole thing is played from a first person perspective from which you select objects and talk with people by choosing dialogue from a tilt wheel that is often time - limited to such a heavy degree that it's nearly impossible to absorb your options and make a deliberate choice.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Your Sims can experience a diverse range and depth of emotional states and are influenced through other Sims, actions, events, memories, or even by the clothing and objects you choose.
This interest in the creation of objects is elaborated upon by the complexity and intensity of his installations, in which each item is carefully chosen and placed within the greater whole.
This year, students chose objects from the Museum's permanent collection on long - term view and highlights from the Akari: Sculpture by Other Means exhibition to research and incorporate into a hypothetical Noguchi Museum Annex in the DUMBO neighborhood of Brooklyn.
NE, The Chosen Object — European and American Still Life Los Angeles Museum of Contemporary Art, Los Angeles, The Private Images: Photographs by Artists Clark Institute, Williams College, Williamstown, MA, The Dada / Surrealist Heritage
By reducing paintings to mere signs of themselves, McCollum turned the gallery and the museum setting into a kind of theater, highlighting the drama of presenting, displaying, buying and selling, exchanging, photographing, assessing, criticising, choosing, and writing about the works; the object - paintings at the center of the action were purposely rendered moot, in order to turn one's attention to the supplementary devices and social practices that, in the end, bestow the value on the work.
At the Hirshhorn, you will find an artist who is, in fact, interested in those things, canny about the subjects he chose, and not at all indifferent to the meanings and messages carried by the objects he represented.
These historical inclusions, subtly and adroitly chosen, acted as bridges between projects by contemporary artists and objects with no disciplinary relation to art.
Yves Klein violently objected to the exhibition title chosen by Pierre Restany, as well as any affiliation with the Dada movement, insisting on his work being removed from the exhibition.
Also Southerners, they set the stage for postwar art by choosing images and objects from everyday life.
Our Object of the Week was chosen from the TMC's collection by Dr. Filiz Çakır Phillip, Curator of the Aga Khan Museum and of their recent exhibition, «Arts of the East: Highlights of Islamic Art from the Bruschettini Collection.»
Once struck by an object, Sime will tirelessly collect his chosen material in pursuit of an idea: «The size of my art is determined by the idea behind the composition.
By choosing her locations, yet not the individual objects found within them, Heeseop's work reflects the randomness and fleeting nature of consumerism, and the often short - lived attraction of the «new.»
With well over 100, mostly rare objects in this lighthearted review, it is hard to choose a favorite among designs by Jean - Michel Basquiat, Sophie Calle, Jean Dubuffet, Marlene Dumas, Yves Klein, Barbara Kruger, Sol LeWitt, Chris Ofili, Ed Ruscha, Cindy Sherman, Andy Warhol and many others.
Alongside their work, Wunderkammer also incorporates objects chosen by the artists in the show including well thumbed books of reference, the objects they collect, and pieces of furniture from their studios.
For this exhibition we have chosen to juxtapose selected tantric objects and drawings with works by contemporary artists, which both directly or indirectly relate and reflect on some of the notions of tantric art.
Pendleton is one of three artists chosen to present a solo exhibition in conversation with the exhibition of works by Ian Wilson, an artist whose work aims to present distilled, non-referential objects.
Middlebrook's general store features handmade and salvaged objects available through barter in an alternative economy chosen by both the clerk and the visitor.
Duchamp distinguished his «readymades» from other «found objects» by stating that, whereas «found objects» are chosen for their interesting aesthetic qualities, «readymades» are mass - produced objects transformed into art by the artist's mere act of selection - thus no exercise of taste is required or implied.
Choosing everyday consumer objects as his content, he challenges their power by denying them any three - dimensional life.
Lí Wei entertains and executes both elements by incorporating a sharp contrast in style between the two divided gallery spaces and at the same time choosing subjects and objects that are plainly and blandly derived from our every - day life which evokes personal resonation for its viewers.
These artists were each chosen by Clark for the fact that they each «embrace light as a premium medium in their art and demonstrate a keener interest in perception than in the process of crafting discrete objects
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