In the game you can win up to 14 400 coins
by choosing objects to reveal a random prize.
His work often involves a significant amount of planning to overcome the practical problems posed
by the chosen object.
Not exact matches
People
object to a system that they see as being dominated
by big pharma, a system that intrusively asserts control over our lives, telling us what's wrong with us, and telling us what we must do in order to get better (as they
choose to define «better»).
Whereas God is always available to being taken
by us as the
object of our metaphysical reflection» we can think about him whenever we
choose to» the praise of God that fills the Confessions is first elicited in us
by God and is possible only as a response to his prior call to us.
If, as the Scriptures and experience tell us, all men are
by nature in a state of guilt and depravity from which they are wholly unable to deliver themselves and have no claim whatever on God for deliverance, it follows that if any are saved God must
choose out those who shall be the
objects of His grace (Boettner, Predestination, 95).
«Because God has
chosen war as one means
by which He judges the nations, Christians are best advised not to take a stand opposing and
objecting to all wars.
By what criteria do we absolutize the principle of autonomy independent of the
object chosen — even when that choice entails the destruction of innocent human life?
«Since therefore the
objects of sense exist only in the mind... I
choose to mark them
by the word idea» (l: xxix).
In summary, extending Whitehead's doctrine of eternal
objects to include the idea that they form a dense continuum seems to raise at least two problems: (1) it requires that God consciously prehend a nondenumerable multitude of propositions regarding every past actual occasion and (2) it requires either that a new concrescence
choose its subjective aim from a nondenumerable multitude of alternatives or that this multitude somehow be restricted before all these alternatives are prehended
by the occasion.
Hartshorne does ask why Anselm
chose his formula, «That than which nothing greater...» and answers, «I suppose because he takes it for granted that
by «God» is meant the universal
object of worship, and if God could have a superior, then only the ignorant or superstitious would worship Him» (p. 26).
Indeed the love command is described
by Furnish as a duty independent of feelings, as being measured
by comparison not with self - love but with divine love, as unrestricted in nature and scope, and as requiring the whole person including our feelings, and as not able to pick and
choose its
object.
When playing with your 11 month old,
choose activities that increase your little one's cognitive interest, not only
by improving the nascent speech, but also
by teaching your child to walk, to express her wishes, and distinguish
objects.
In a preliminary follow - up study directed
by Lillard, 16 girls and boys, ages 3 to 6,
chose between playing with 10 real
objects, such as a microscope, or toy versions of the same
objects.
The axiom of choice states that if you have a collection of sets, you can always form a new set
by choosing one
object from each of them.
Alex Zelinsky, Australia National University professor of robotics and CEO of Seeing Machines, says his lab began developing the system in order to build a robot that can fetch
objects chosen by a disabled user; the robot proceeds
by monitoring his or her gaze.
A number of
objects — usually represented
by mathematical points — chase each other, so that at each instant each
object is moving directly towards some other
chosen object.
At the final stage of the program, they took the initiative to decide how to conduct data analysis of a target
object they
chose by themselves.
By immersing the learner into the environment of the simulation, by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a qui
By immersing the learner into the environment of the simulation,
by enabling him to choose his character, to interact with objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a qui
by enabling him to
choose his character, to interact with
objects and different elements of the module, it seems like the engagement rate will be higher than a classical eLearning module, in which the only engagement required might be to answer a quiz.
They receive a subject,
choose images, videos, audio and develop all the
objects of their storyboard (s) all
by themselves.
Mrs Eggleton's passion for Russia and Turkey, where she previously had homes, and her love of Italy inspired The Russian Amethyst Villa's stunningly beautiful interior, a selection of distinctive and precious
objects d'art carefully
chosen by June Goldfinger and Rebecca Eggleton.
About half - way through the game in one of its silliest moments comes an attempt to spice up the action
by making you
choose one of three permanent upgrades, such as the ability to ram through certain walls and
objects.
* A New Way to Experience the Critically - Acclaimed Ghost Recon Series o Eye - popping 3D cutscenes and in - game effects, where enemies and
objects appear to be jumping out at you o Use the Touch Screen for quick and easy mini-map navigation * Try to Thwart the Ultranationalists» Evil Plans in a Deep and Credible Tom Clancy Scenario o Explore various environments with an Eastern European flavor o Story mode with 37 missions for more than 30 hours of gameplay o Unlock 20 challenging «skirmish» missions with 3 levels of difficulty * Train and Manage the Best Special Ops Unit o
Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic o Unlock new skills and equipment
by progressing in the game o Equip your ghosts with the most advanced combat gear - and even drones * Challenge Your Friends — Eleven one - on - one duel maps on a single 3DS that let you determine who the real special ops squad leader is.
- get Public Works tasks from Isabelle - early on you'll have to build a school -
choose the outside look from a selection of options then work on the inside - inside includes work on benches, lockers, tables and more - later you'll work on a hospital, cafe, a shop and more - the hospital tasks you with working on multiple rooms - use the stylus to drag and drop items into the playing field - tap the
object to change the perspective and move them all easily to somewhere on the grid - drag the characters around as well - tapping on the D - Pad lets you change the camera angle - move around with the Circle Pad and interact with others
by pressing the A-button - the plaza is where old and new animals are gathered - a speech bubble above a head denotes requests - once you've wrapped up the development of a property, a scene will play where the animals interact with the property - animals will say specific things when they are in stores / school or comment on things that are placed around the house - throw in your own favorite characters
by purchasing amiibo cards - scan them and they will enter the house or scene - cards also give requests from characters before you even meet them in the game - some characters are exclusive to the cards - put data back on the card and give that information to the friend
This can get very frustrating and can cause you to get spotted
by enemies as you are coming in and out of cover and it defeats the whole
object of having a stealthy option if you
choose to play that way.
The controls are well mapped to the DualShock 4 controller
by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to
choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You interact with the world
by selecting verbs from a menu in the bottom left, and then
choosing an
object onscreen to apply that verb to.
The whole thing is played from a first person perspective from which you select
objects and talk with people
by choosing dialogue from a tilt wheel that is often time - limited to such a heavy degree that it's nearly impossible to absorb your options and make a deliberate choice.
The controls are well mapped to the DualShock 4 controller
by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to
choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively
by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to
choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain
objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Your Sims can experience a diverse range and depth of emotional states and are influenced through other Sims, actions, events, memories, or even
by the clothing and
objects you
choose.
This interest in the creation of
objects is elaborated upon
by the complexity and intensity of his installations, in which each item is carefully
chosen and placed within the greater whole.
This year, students
chose objects from the Museum's permanent collection on long - term view and highlights from the Akari: Sculpture
by Other Means exhibition to research and incorporate into a hypothetical Noguchi Museum Annex in the DUMBO neighborhood of Brooklyn.
NE, The
Chosen Object — European and American Still Life Los Angeles Museum of Contemporary Art, Los Angeles, The Private Images: Photographs
by Artists Clark Institute, Williams College, Williamstown, MA, The Dada / Surrealist Heritage
By reducing paintings to mere signs of themselves, McCollum turned the gallery and the museum setting into a kind of theater, highlighting the drama of presenting, displaying, buying and selling, exchanging, photographing, assessing, criticising,
choosing, and writing about the works; the
object - paintings at the center of the action were purposely rendered moot, in order to turn one's attention to the supplementary devices and social practices that, in the end, bestow the value on the work.
At the Hirshhorn, you will find an artist who is, in fact, interested in those things, canny about the subjects he
chose, and not at all indifferent to the meanings and messages carried
by the
objects he represented.
These historical inclusions, subtly and adroitly
chosen, acted as bridges between projects
by contemporary artists and
objects with no disciplinary relation to art.
Yves Klein violently
objected to the exhibition title
chosen by Pierre Restany, as well as any affiliation with the Dada movement, insisting on his work being removed from the exhibition.
Also Southerners, they set the stage for postwar art
by choosing images and
objects from everyday life.
Our
Object of the Week was
chosen from the TMC's collection
by Dr. Filiz Çakır Phillip, Curator of the Aga Khan Museum and of their recent exhibition, «Arts of the East: Highlights of Islamic Art from the Bruschettini Collection.»
Once struck
by an
object, Sime will tirelessly collect his
chosen material in pursuit of an idea: «The size of my art is determined
by the idea behind the composition.
By choosing her locations, yet not the individual
objects found within them, Heeseop's work reflects the randomness and fleeting nature of consumerism, and the often short - lived attraction of the «new.»
With well over 100, mostly rare
objects in this lighthearted review, it is hard to
choose a favorite among designs
by Jean - Michel Basquiat, Sophie Calle, Jean Dubuffet, Marlene Dumas, Yves Klein, Barbara Kruger, Sol LeWitt, Chris Ofili, Ed Ruscha, Cindy Sherman, Andy Warhol and many others.
Alongside their work, Wunderkammer also incorporates
objects chosen by the artists in the show including well thumbed books of reference, the
objects they collect, and pieces of furniture from their studios.
For this exhibition we have
chosen to juxtapose selected tantric
objects and drawings with works
by contemporary artists, which both directly or indirectly relate and reflect on some of the notions of tantric art.
Pendleton is one of three artists
chosen to present a solo exhibition in conversation with the exhibition of works
by Ian Wilson, an artist whose work aims to present distilled, non-referential
objects.
Middlebrook's general store features handmade and salvaged
objects available through barter in an alternative economy
chosen by both the clerk and the visitor.
Duchamp distinguished his «readymades» from other «found
objects»
by stating that, whereas «found
objects» are
chosen for their interesting aesthetic qualities, «readymades» are mass - produced
objects transformed into art
by the artist's mere act of selection - thus no exercise of taste is required or implied.
Choosing everyday consumer
objects as his content, he challenges their power
by denying them any three - dimensional life.
Lí Wei entertains and executes both elements
by incorporating a sharp contrast in style between the two divided gallery spaces and at the same time
choosing subjects and
objects that are plainly and blandly derived from our every - day life which evokes personal resonation for its viewers.
These artists were each
chosen by Clark for the fact that they each «embrace light as a premium medium in their art and demonstrate a keener interest in perception than in the process of crafting discrete
objects.»