Sentences with phrase «by combat sections»

These traversal sections were broken up by combat sections which consisted of fighting about four enemies before advancing.

Not exact matches

There are times when Jolie delivers impressively, not least in an early aerial combat scene and the section where Zamperini and his fellow airmen (played by Domhnall Gleeson and Finn Whitrock) are adrift on the ocean, fending off sharks and eating seabirds to survive.
Combat here is largely in real - time with your group of up to four heroes having a maximum of three special skills mapped to their little sections of the screen at any given time, but you can also access these by holding a key while hovering over an enemy or friendly to bring up a contextual radial menu that will display defensive abilities or offensive ones based on what the cursor is above.
It has excellent combat that almost plays out like a rhythm game, with an emphasis on chaining together hits, counters, and gadgets without interruption; and brilliant stealth sections that see you picking off goons one by one as a master of the night.
However, there was one combat section where it wasn't obvious what I was meant to do, and I kept dying until I finally did it by accident — another flaw in the design, perhaps.
Ninja Theory could have taken the easy way out with Hellblade: Senua's Sacrifice by adding more combat sections that would have added hours of additional gameplay.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Little bouts of combat here and there would have worked out fine, but the game often places enemy combat sections one after the other and well... it gets repetitive after you've taken down your 100th enemy by either hitting them with a block from the G - Lifter or shooting them with the laser, not counting the sections you'll inevitably repeat due to how easy it is for John to die in combat.
Main missions are mainly divided into three parts, first part usually consist of reaching the objective in no time by using varieties of vehicle that are available, second part includes the combat section, where you have to fight against the enemies that are acting as obstacles between you and your goal and third one is escaping from that location to avoid further conflicts.
One for nabbing 300 coins, another for collecting L - U-C-K-Y letters tucked away in secret spaces, and a final clover earned by finding a secret pipe that hides a tougher platforming or combat section.
Plus, the sword does a heck of a lot more damage than the guns, making the often tedious combat sections go by slightly quicker.
Diplomacy, intelligence, trading and government sections have been dumbed down and feel like minor distractions rather than key elements of the game, while the production system has been improved but is hamstrung by the division designer refusing to allow changes to templates unless ground combat experience is attained.This is very difficult to achieve unless a country is actually at war, meaning that the player is prevented from setting up their army the way they want in the early period of the conflict.
The artists included in this section include an anonymous medieval wood carving from the 15th century to the hagiographic Catherine of Alexandria by Antonio Alonso Villamor (17th Century) to the contemporary «virgins» and «martyrs» by Elena Kovylina, Shirin Neshat, Charlie White, Simon Periton, Xan Medina, Nezaket Ekici, John Brophy, Carlos Aires, Djamel Tatah, Cristina Lucas, and Nicola Verlato; they all reveal in their work the shift from the biblical and idyllic image towards a more earthly woman that combats and questions in an active manner that which Carla Ricci defined as «the exegesis of silence» imposed by the holy writings.
(3) Notwithstanding the provisions of subsection (1) of this section, a person is not justified in using physical force if: (a) With intent to cause bodily injury or death to another person, he provokes the use of unlawful physical force by that other person; or (b) He is the initial aggressor; except that his use of physical force upon another person under the circumstances is justifiable if he withdraws from the encounter and effectively communicates to the other person his intent to do so, but the latter nevertheless continues or threatens the use of unlawful physical force; or (c) The physical force involved is the product of a combat by agreement not specifically authorized by law.
The London Borough of Croydon formed the view that the borough was «experiencing a significant and persistent problem caused by anti-social behaviour; that some or all of the private sector landlords who have let premises in the area (whether under leases or licences) are failing to take action to combat the problem that it would be appropriate for them to take; and that making a designation will, when combined with other measures taken in the area by the local housing authority, or by other persons together with the local housing authority, lead to a reduction in, or the elimination of, the problem»: section 80 (6) of the 2004 Act.
The plan objective is to cater to the deprived sections of society at an affordable price to combat the difficult times faced by the family in the event of loss of life of the earning member.
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